| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Louis Domi
 Tugastroy
 Evil Syndicate Alliance.
 
 1
 
 
      | Posted - 2015.07.17 14:33:00 -
          [1] - Quote 
 I put this in ideas, but since general is generally where the people are.
 
 Make regular swarms not require lock ons, but require they track the vehicle they are aiming at manually.
 Make a variant of swarms that work just as the ones now, but with either reduced damage or reduced speed.
 Just a suggestion for your point and win weapon
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        |  Louis Domi
 Tugastroy
 Evil Syndicate Alliance.
 
 1
 
 
      | Posted - 2015.07.17 14:51:00 -
          [2] - Quote 
 
 Squagga wrote:They were initially like this. The reason why they had to change it, is because people were using to fight infantry. It was just before my time. Apparently it was too OP and got out of hand 
 What eternal said.
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        |  Louis Domi
 Tugastroy
 Evil Syndicate Alliance.
 
 1
 
 
      | Posted - 2015.07.17 14:53:00 -
          [3] - Quote 
 
 EternalRMG wrote:Louis Domi wrote:I put this in ideas, but since general is generally where the people are.
 Make regular swarms not require lock ons, but require they track the vehicle they are aiming at manually.
 Make a variant of swarms that work just as the ones now, but with either reduced damage or reduced speed.
 Just a suggestion for your point and win weapon
 Make 3 Variants:Dumb Fire Swarms  : High Direct hit dmg, low splash dmg and radius , high rangeLock on Swarms : like now: Medium direct DMG, no splash dmg , low RangeGuided Swarms : Medium direct DMG, Medium Splash radius and dmg , medium range. User must remain still while guiding missile 
 What would medium damage be in terms of swarms now? would high damage be current swarm damage and medium damage would be a fraction of that?
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        |  Louis Domi
 Tugastroy
 Evil Syndicate Alliance.
 
 1
 
 
      | Posted - 2015.07.17 17:20:00 -
          [4] - Quote 
 Honestly wouldn't care how much damage the dumbfire does(could have 20 mag firing 5 missiles per round, doing 500 damage per missile idc). If it requires some skill and aiming to use then that's all i'm looking for.
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        |  Louis Domi
 Tugastroy
 Evil Syndicate Alliance.
 
 1
 
 
      | Posted - 2015.07.17 17:51:00 -
          [5] - Quote 
 
 Ripley Riley wrote:DUST Fiend wrote:So, when making suggestions, do your best only to use existing assets. This will increase the likelihood of a change being considered.  Correct. Suggestions that involve variants of swarms with changes to swarm turn speeds, acceleration, top speed, max travel time, and damage: possible. Suggestions involving fly-by-wire missiles or missiles having to be "guided" by holding R1 or something: don't bother. 
 Hmm turning speed tuned down would be great for evasive maneuvers to actually work. Break a swarms ankles. Do a barrel roll... Something like that. Damage tuned down would be good since of course its a no skill weapon(but i'll be happy with the turn speeds)
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