Sylwester Dziewiecki wrote:xavier zor wrote:Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about..
It is easier to build fit that have 800+ armor rather then 800+ shield.
In my opinion Laser's weapon are to good in this game and not only on shield, if you worm up LR it eat armor like it was nothing, and ScR charge shot is ridiculous. But I can share my opinions on forum and none will bother about this.
We need people that will bring numbers, charts to this subject, and of curse crow of repeating trolls.
In some respects yes and in others no. I'll not deny that the ScR needs some form of change but we have to understand a few things about the weapons in general that aren't typically bandied about on the forums.
1.) Within their own variant classes most weapons, especially among the rifles category, are reasonably well balanced against their counter parts though not all are necessarily as popular due to a few imbalances. E.G- ScR vs TacAR with the latter having a slight 74 potential DPS less than the ScR but almost 100 more DPS vs armour. Tactical AR vs Shield is roughly comprable to the Combat Rifle vs Armour.
Admittedly its between these variations that the imbalances become more obvious with weapons like the tactical rifles having more DPS and more range.
2.) Laser based weapons without skills applied lose 40% of the damage they inflict vs armored targets as explosives lose 40% of their total damage without skills applied vs sheilds. That's not to suggest in some circumstances the damage values of laser weapons aren't too high but it does highlight an issue in which the Laser line up must have a degree of effectiveness vs Armour in order to compete. Now whether this can be balanced against to the total damage out put vs shields remains to be seen.
In the above post I noticed a jab at the Laser Rifle in particular suggesting that in is too effective vs armor. I'm not genuinely sure I can agree with that as it has some pretty severe limitations on all dropsuits baring the Amarr Assault.
Again to reiterate I'm not against change to the ScR however I'm in favor of mechanical changes first, then incremental statistic adjustments to bring the weapons into line over sweeping nerfs to damage or hard capping rate of fire.
E.G- To address claims about charged shots high alpha being able to be followed immediately by high DPS volleys an Ion Pistol like mechanic for the charged shot could be introduced allowing the shot to retain its effectiveness but slowing down the time between firing them and preventing follow up volleys.
Or introducing a more accurate heat build up system per shot rather than as the bumper is depressed.
If neither of those should address the core concerns of the player base I'd look into potential of damage profile changes so that the ranges between shield and armour DPS are no so severe or perhaps even slight combinations of damage or rate of fire reductions thought the latter leave a bad taste in the mouth.