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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.07.17 01:19:00 -
[1] - Quote
You could've just made the jumping ability for all suits higher! Which is what we originally asked for! The ability to vault small 2 foot walls, or clear them in a jump.
Instead you give us flying ******* commandos!!! Wtf CCP! Newsflash! Any amount of high slots over two allows you the ability to fly! Jumping and splash dmg now go hand in hand, and shred aNY actual cqc setups.
Get rid of the troll gimmicks. This isn't how you get new players?! Add the ability to jump walls naturally without mods. Regular jumping height should make jumping small walls easy enough. Stop the madness.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.07.17 02:18:00 -
[2] - Quote
Kierkegaard Soren wrote:The only time jumping gets ****** is when:
1) your target jumps in response to getting shot and bunny hops clean out of your optimal with minimal damage taken.
2) scouts use it to vault over your head and score an automatic head shot with a shot gun, instakilling you.
But then, you need two myros to pull it all off properly and the fitting costs are harsh, not to mention youre giving up damage mods and shield tank to fit them. They're pretty balanced.
Balanced?
In the beginning, before we gathered all of these new easy mode players, dust was a tactical shooter. One of the issue was the lack of jumping ability. We asked to be able to jump higher to clear small barriers. Years later, when CCP noticed a severe drop in the playerbase, that started adding random garbage to the game. This jumpy mod was one of them?!
They were only interested in fixing the jump ability when the opportunity arose to capture a new audience with some gimmick?! They'd retain a munch larger player base if they stuck to their guns.
The ability to now leap through the air spamming splash dmg isn't tactical at all, and dust has far too many hit detection for this?!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.07.17 15:31:00 -
[3] - Quote
Knight Soiaire wrote:BARAGAMOS wrote:Dovallis Martan JenusKoll wrote:It's not really a problem. They can't use it indoors, and they can't use it in open areas without getting blasted down like Swiss cheese. The only place it's useable is in a semi-open area that has enough cover to dink behind, and possibly a second floor etc.
Not to mention it's only good in a 1v1. As soon as 2 or more start to target a jumper, they're toast no matter what the terrain. Yeah its a problem..... Most maps are open, there is almost zero "indoor" area. Any place with a roof provides cover, let alone a wall, or barrier. If you think its not you're just jumper hoping your K/D pad does not get nerfed. There are some maps where 6 or 7 guys do this. Its became a real problem. I didn't really see the problem with it when I used it, stacking them on my Scout just meant I'd suffer fall damage each time I jumped. They were only really useful for getting around, never saw their use in an actual gunfight, except for trying to get away. If you're being killed by these guys you're just bad. It's certainly not a K/D pad, I would be able to get more kills with a speed tanked Scout with an SG, than a Jump stacked Scout with an MD.
MinMando and MI. Sentinels are leaping through the air..... Maybe that'll get you guys attention....
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.07.17 18:44:00 -
[4] - Quote
Lynn Beck wrote:Commandos are sacrificing potential damage mods or regen by fitting myos As a Minmatar Commando and "one of the original" Amarr Commandos, I can say that fitting damage mods or regen mods is a HUGE decision. Not fitting those seriously gimps you, except with Myos you can allow yourself to jump slightly higher than a single body height.
My original Minmatar Commando used 2 damage mods, and 2 kincats, which allowed me to capitalize on being the fastest commando, and being able to reliably throw hurt at things.
If I fit 2 myos instead, I'm losing out on (used to be more) 10+% of my damage potential, all to be able to fit in accordance to negating a weakness of my suit- the lack of jump ability.
Not only does EVERY jump send me flying, it also reduces my other potential attributes.
Also while "800 Hp jumpy commandos" is a thing, they still have little to no regen, and a significant loss in their potential hurt they can apply. Imagine said commando but with 3cx Damage Mods and a mass driver firing from a predetermined high position on you. Now not only is he above you, he has an obstruction to block your fire, AND he has extra damage, as well as you potentially not even knowing where he is.
Maxed out dmg skills on a mass driver and CR needs no dmg mods to finish armor suits in CQC?! Hence why they use 3 jumping mods to avoid fire, and rain terror. When is the last time e you played dust?!?
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.07.17 21:59:00 -
[5] - Quote
Veg Hegirin wrote:I'd like to see jump height as a visible stat. In general there's nothing wrong with it, it's super nice to be able to jump shin high walls in a triple plated suit. Kierkegaard Soren wrote:They allow you to fight smarter because you can now move up as well as forward, giving you more of your terrain to play with. This deserves to be said again
There is no visible stat because, as usual, ccp just threw this out there to pacify kiddos?! It would probably read a ridiculous amount of jump ability, and melee output lol!
It's a gimmick smh?!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.07.17 22:00:00 -
[6] - Quote
Mejt0 wrote:Again, it was never supposed to work like that. Too bad CCP recruits people straight from the elementary school who failed math.
This
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.07.17 22:05:00 -
[7] - Quote
Veg Hegirin wrote:Bradric Banewolf wrote:It's a gimmick smh?! Something is needed. I literally got my sentinal suit stuck in a foot high trench without one.
That something could have been added to all suits inherently by just increasing vault height to enable every suit to clear short walls, like the heavy should be able to.
This is what was asked for. What we got was "weeeeeeeeeee"
"Anybody order chaos?"
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