Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
247
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Posted - 2015.07.16 22:37:00 -
[1] - Quote
Aeon Amadi wrote:CommanderBolt wrote:Double post for a very important point (imho)
The forge does NOT need any nerfs at all.
It is the sniper rifles that need help. Removing / reducing the sway and giving them the ability to shoot while standing comes to mind. Again, no-one is saying that Forge Guns need to be nerfed. The only thing that is being said about Forge Guns is that they are better than Sniper Rifles in many ways. And before you say "charge-up" or "mag count" go ahead and take a good hard look at the Charge Sniper Rifle.
Lol, scrub trying to keep his weapon untouched, admirable to say the least.... Aeon is correct though, FG is far better than SR, only problem's are, is that the sniper can't defend himself proper with a sidearm, SR's have no good spot's other than red line, sniper's can't shoot into objective's unless map allow's for it (every map should allow SR's to hit into the objective).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
247
|
Posted - 2015.07.17 21:16:00 -
[2] - Quote
Aeon Amadi wrote:Reign Omega wrote:For me the fundamental difference between the two is... when I get sniped I think "Eat my dck you camping arseclown", and when I get forged at any range I think "That's a crafty fat bastid". Something about getting sniped just doesn't sit well with me in any game. Lazy good for nothing snipers hiding on a rock somewhere eating nachos.... So the psychology difference of being shot several times by someone with a scope as opposed to one round without a scope..? Lol. What would put a sniper rifle in the same category as 'that's a crafty bastid'?
That's the mentality of anyone who isn't a sniper, Aeon, you're not gonna be able to appeal to anyone here. Not until they've skewered the role even further and bastardized it more.
EDIT: When it come's down to it, it's always "My Poor THIS can't survive a cowardly man helping his team, nerf it!".
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
247
|
Posted - 2015.07.17 21:45:00 -
[3] - Quote
Aeon Amadi wrote:Mikel Arias wrote:To Aeon; I get your point with one headshot, one kill. Now, this is usually how it goes for me, except with heavys (altough sometimes I do get it). Of course, I have to fit like 3 damage modifiers, if I dont I cant get even one kill. Now, if I dont get the headshot is harder to get a kill in one shot, thats true.
Also, something I think its important and this is my opinion; lets say that you shoot with the sniper rifle and you get the kill. You shoot again and other kill. And again, and again and again. People start complaining because its OP. Like the remote eplosives. Now, I get you are saying it needs to be looked up and I respect that, really, however, I see sniper rifles a lot when the game is so kind to inform who got killed by who. But, again, it's the whole weapon philosophy. Like, that is literally what that entire weapon's objective, design, and purpose is. There is no other point to a sniper rifle at all. Rail-guns, Plasma Cannons, Forge Guns are all weapons that can one-shot someone on a hit. Should we add bullet travel time to the Sniper Rifle? Would that somehow make it less OP; if it were not hit scan? Even though it completely defies logic (it's a freaggin rail gun after all)
Problem with travel time is wiggle wiggle unless the muzzle velocity is high enough which could potentially make it balanced, but when you'd have to add travel time to everything else, because then, it really wouldn't make sense for an AR to hit instantly in comparison to a RR which should, for all intent an purposes, would instantly reach the intended target.
However, then you'd have to rebalance ALL the weapon's around muzzle velocity and damage, which could better balance out the game, as slow muzzle velocity and short range weapon's would have more damage, than long range, high muzzle velocity weapon's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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