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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.15 17:18:00 -
[1] - Quote
I propose that rather than give us Vehicle Locks as a module or built-in on/off switch, CCP should make skill expenditures mandatory for vehicle usage.
All "Turret/Vehicle Operation" Skills would be dual effect. Firstly, they allow you to use the item in question. This is to say that if you haven't trained the appropriate skills, you can still buy, fit and deploy vehicles; however, you will not be able to sit in any seat relevant to operating something you are untrained with.
I believe that this would help to mitigate the problem of people hijacking other peoples vehicles without making it totally impossible (as the toggle would). It would require a little more forethought on the part of the thief that simply "Hey, he's calling in an HAV, I think I'll hop in and steal it".
It should be possible to hijack someone's vehicle though it shouldn't be a gimme.
Secondly, give each skill a small bonus towards a relevant stat for the Turret/Vehicle in question (1%/level or so).
When we get Pilot suits, let them have a lock out function; until then make us train the driving weapons the way you make us train the holding weapons.
I won't dodge another silver bullet
Just to save a little face
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.16 19:32:00 -
[2] - Quote
Alena Ventrallis wrote:What's wrong with a real vehicle lock?
I'd wager that "real" vehicle locks will be used more often than not to secure a vehicle for a single player so that they might circumvent the limitations put on Solo HAVs.
TBH though, I wouldn't care if they gave us both of them (skill update and lock module or whatever), I just think it (proper skill integration) is a more elegant solution than simply slapping a lock on for sake of having a lock. It gives more finish and creates more of a wall against the "I'm stealing your vehicle" trolls.
A Lock Module will get used in ways unthought of as of yet.
I won't dodge another silver bullet
Just to save a little face
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.16 20:49:00 -
[3] - Quote
Alena Ventrallis wrote:Alaika Arbosa wrote:Alena Ventrallis wrote:What's wrong with a real vehicle lock? I'd wager that "real" vehicle locks will be used more often than not to secure a vehicle for a single player so that they might circumvent the limitations put on Solo HAVs. What limitation? Correct me if I am wrong, though don't they have less fitting capacity (CPU/PG) than "Crewed" HAVs?
Any specific problems you have with this idea or will you just continue to present questions looking to get me to stumble over my own words?
At least, that is the impression that your one-sentence responses are giving me.
I won't dodge another silver bullet
Just to save a little face
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.17 00:46:00 -
[4] - Quote
Alena Ventrallis wrote:Alaika Arbosa wrote:Alena Ventrallis wrote:Alaika Arbosa wrote:Alena Ventrallis wrote:What's wrong with a real vehicle lock? I'd wager that "real" vehicle locks will be used more often than not to secure a vehicle for a single player so that they might circumvent the limitations put on Solo HAVs. What limitation? Correct me if I am wrong, though don't they have less fitting capacity (CPU/PG) than "Crewed" HAVs? Any specific problems you have with this idea or will you just continue to present questions looking to get me to stumble over my own words? At least, that is the impression that your one-sentence responses are giving me. I don't see how a vehicle lock gets around any sort of limitation. It's not like you get more PG/CPU with a vehicle lock. Right, I am not saying that you'd get more PG/CPU from the lock. However, with "real locks" you'd inevitably get people who would get a "Crewed" HAV and then lock it while they were in a one man squad, thereby making it a Jury-Rigged "Solo" HAV.
In this way, they get the best of both worlds, fitting capacity of a "Crewed" HAV without "stupid blueberries giving away my position" (which IIRC, was the main battlecry for locks which led to us getting Solo HAVs).
What I propose would drastically reduce the number of people who would be able to HAVjack tankers, while also providing more time to carefully examine the best way to implement locks (be that a module or a toggle or tying it to Pilot suits)
I won't dodge another silver bullet
Just to save a little face
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