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![Bradric Banewolf Bradric Banewolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bradric Banewolf
D3ATH CARD RUST415
982
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Posted - 2015.07.15 14:32:00 -
[1] - Quote
nicholas73 wrote:Options: 1. Make repairers active with a cool down time 2. Limit armour hardeners to 1 per tank. 3. Reduce hardener efficiency to 25% again
Also, I think armour hardener needs to have a higher CPU/PG cost, they're awfully low for the benefit they provide and differ hugely from their shield counterparts.
Respeccing out of tanks the minute they do
"Anybody order chaos?"
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![Bradric Banewolf Bradric Banewolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bradric Banewolf
D3ATH CARD RUST415
982
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Posted - 2015.07.15 14:42:00 -
[2] - Quote
Adipem Nothi wrote:General Mosquito wrote:Adipem Nothi wrote: A small window of vulnerability. Is that "waves of opportunity" working as intended? I've always thought it was intended to mean a short span of high resistance followed by a long span of vulnerability (as opposed to the inverse).
If you can't kill an unhardened maddy in the thirty seconds that his hardeners are offline, then you shouldn't be playing competitive games. Considering that the time for a scout suit to deliver 3 lai dais and a PLC shot is less than 5 seconds, there is plenty of time to get your kill on. Of course if you were smart, when the tank showed up, you would just go and put proxies down on his retreat route, and let him have nothing to shoot at. But if you were smart we wouldn't be having this conversation. So now I'm dumb? Please do keep telling us that we're doing it wrong. Meanwhile, this issue -- like all balance issues -- will come down to Kill/Spawn Efficiency.
Not dumb, but severely mis-informed?! That Maddy you guys described can be downed relatively quickly. The AV guys you're going to bat foe always fail to be truthful about the ingagement. A tanker can feel the difference between pro and cbr7?! Minmandos have 3 high slots, and are still complaining about tanks? I honestly feel sorry for dropship pilots smh?!
The OP described a Maddy gv.0, and a smart operator! He also described either some advanced AV, or some very.... challenged proto AVers?! There is no way a Maddy is surviving 3 pro AVers toting Lai Dai grenades! That, if done right, is a 3-5 second engagement.
"Anybody order chaos?"
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![Bradric Banewolf Bradric Banewolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bradric Banewolf
D3ATH CARD RUST415
983
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Posted - 2015.07.15 14:50:00 -
[3] - Quote
Don't let lazy AV lie to you! I don't expect to whip out my 'quafe' plc, and kill multiple tanks?! It's a deterrent, nothing more. This games TTK is far too fast anyway. Why does everyone want insta-gank on everything?
"Anybody order chaos?"
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![Bradric Banewolf Bradric Banewolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bradric Banewolf
D3ATH CARD RUST415
983
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.07.15 15:11:00 -
[4] - Quote
Adipem Nothi wrote:Bradric Banewolf wrote:Don't let lazy AV lie to you! I don't expect to whip out my 'quafe' plc, and kill multiple tanks?! It's a deterrent, nothing more. This games TTK is far too fast anyway. Why does everyone want insta-gank on everything?
Does your Large Blaster Turret not insta-gank infantry? Would you prefer that be nerfed first, or would you prefer Hardeners or Reps?
Well mine doesn't lol! I'm not that good, but if I had a choice I'd choose survivability over dmg output all day! So nerf the turret if a nerf must come. I'm just saying most AV has never tried to be that force multiplier before. I always say, "to understand an adversary you must become him". I know what kills tanks because I tank! So on my pro login (a support role) are alloteks or Lai dais, always! Fools who want easy kills carry cores to PC as a logi?! No tanker expects to role up on a heavy/logi combo, and the logi drops him?! However, several tankers can testify that I have done just that!
I've respecced more times than I care to admit, and in all those I ran everything! So I know better how to kill everything! Not saying I'm a slayer by any means , but I'm a mean strategist and can build a ferocious setup!
Alot of AVers are singular in purpose, and if squaded with them, you will find they are hard pressed to slow down once they smell blood. It gets them killed often, and when the tank could've been killed instantly, you get to watch it escape 10 times because there was no coordination?! Sometimes they don't even announce it's presence, because like rep tool logis, they are point wh*res?! They focus on the vehicle destruction, more than the vehicle being deterred. Often letting the assaults protecting them die right next to them without disengaging the tank to help his buddy.
That's what I mean. Those AVers in this story can kill that tank if they were on the same page. Really only takes two. That logi trying to milk guardian points should've been hucking lai dai!
"Anybody order chaos?"
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![Bradric Banewolf Bradric Banewolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bradric Banewolf
D3ATH CARD RUST415
985
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.07.15 15:42:00 -
[5] - Quote
Balistyc Farshot wrote:Bradric Banewolf wrote:nicholas73 wrote:Options: 1. Make repairers active with a cool down time 2. Limit armour hardeners to 1 per tank. 3. Reduce hardener efficiency to 25% again
Also, I think armour hardener needs to have a higher CPU/PG cost, they're awfully low for the benefit they provide and differ hugely from their shield counterparts. Respeccing out of tanks the minute they do I think everyone knows dual hardners is too easy to achieve. What they should do is either give it a stacking penalty or make the PG/CPU much larger so that there is sacrifice for the dual hardners. The issue is that as a Maddie, you can't fight another Maddie unless you have the dual hardner layout. That defines imbalanced. To balance this, I personally like where stacking them has way less benefit. Then you aren't seeing tanks focused on a single hardened time frame or perma hardened. I also miss Logi LAVs but that is a different problem.
You guys must see the entire picture.
1. Dual hardeners are already a pain to fit, and automatically require dual reps
2. The Gallente are CQC brawlers in every aspect of fighting. Their vehicles are as armor durable as their dropsuits. In order to fight in close range amongst Lai Dai nades, swarms, forges, PLC's, etc., and be effective, you must be tough.
3. Shield tanks, like shield dropsuits, have long range weaponry (rail and missile turrets). They can fight from range.
4. The field cognicence of individual players is always a factor no one seems to account for. Tanks were balanced when they made the armor tank better than shield tanks in CQC. Now any shield tanks caught in CQC usually gets banged. Are they underpowered? No! I know several tankers that can wreck Maddies with gunlogis. They're just not king of the field from everywhere anymore.
You guys have to understand that armor tanks are slow to turn, almost all AV is armor based, and the timing of the operator makes the tank hard to kill. The combination of hardener/rep is also the strategy afforded to the tanker. Just like the option for insane dmg output is afforded to the shield tanker.
This player base is just too used to C.O.D., and wants insta-gank in everything. Hence modded controllers?!
"Anybody order chaos?"
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