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Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
71
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Posted - 2015.07.15 08:57:00 -
[1] - Quote
The original topic had a point, the arguments to back it up have not. Standard/milita links are pretty bad. It's not the15 second timer and the potential spawn killing that can happen. Those are problems any uplinks not heavily defended or in the middle of no where faces. No imo the biggest issue is the 6 clone limit. You end up waiting 10-12 seconds and the thing expires because 6 other people spawned before you did. Forcing you to wait again on some new spawn point. I kind of wish the uplink count worked in reverse. Everything started to count down when you die and when it hit zero you could pick an uplink.
That way you know if you hit the link, you will appear.
That said due to apex suits uplinks are far more common than they use to be. A 15 second delay isn't bad. If your farther than 50m from the redline the extra time you wait to spawn is most likely faster than you could of ran the distance. The biggest problem is bad uplinks in horrible locations coupled with the rather lame map we have to work with. You can't really see much detail even if you zoom in all the way. You can't tell where an uplink is, if it's on the building or underneath it etc. Then you got over lapping uplinks in a small area, making it nearly impossible to pick a good one over the junk.
Another feature I would love to have is squad tinted uplinks. Green equipment for stuff your squad put down would be great. Not to mention some way to tell where you own uplinks are. Right now you really have no idea if your uplinks have expired, been blown up etc unless you have them in such isolated places that nothing else is on the map. Not to mention the limit of how much equipment bothers to render on the map.
As for the complaint against logi's not using all proto equipment, meh suck it. Everyone else isn't running proto hives despite the fact everyone but heavy's have at least one equipment slot and for good reason. Proto equipment has an insanely high PG?CPU cost to go with the higher ISK cost. Even a proto logi would have to sacrifice some serious survivability to use all proto equipment, which would cause them to die even more often.
I tend to run a single type of proto equipment on my logi suits. Usually I take a proto rep tool just because the usefulness of the extra range and twin rep. Proto hives kind of suck. You get the same +10 supply, they blow up to enemy nearly as easily and grenades flat out own them just like other hives. Most hives could resupply the entire team for most of the match, if people didn't spawn grenades all the time. I'm not even talking about enemy grenades blowing them up. Most basic hives will expire after refilling a grenade or two. Even advanced proto don't stand a chance with how often people toss grenades.
Of course you have to go all the way to a supply depo or die to restock equipment as well. Most matches are pretty fluid and even if a nano hive doesn't expire the group moves on and abandons it where it lay. At best you get 6 hives, even some proto your gipped with a mere 3 hives. That's three uses for good or bad before that slot is worthless. That's why almost every other kind of equipment is more popular.
With rep tools, injectors and scanners you can use them unlimited times to help your team and earn WP. Uplinks are limited, but at 25 per spawn and on average 6-15 (plus amarr bonus if possible) you'll earn enough WP to justify carrying an uplink. Even if they don't run out or get blown up early. |
Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
76
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Posted - 2015.07.15 19:08:00 -
[2] - Quote
Bright Cloud wrote:Ghost Kaisar wrote:DRT 99 wrote:why were they ever nerfed in the first place? they used to only be 10s. They were nerfed because the old proto links were 3 SECONDS. They didn't want uplinks to be better than spawning on objectives, so they made proto links 11s. Everything else cascaded down from there. You can still get 3 second spawns though its much harde to achieve. You need the Viziam drop uplink from the LP store (has -47.5% spawn time) and a Amarr logi. That is the only way to get insane short spawn timers back and thats why amarr logis are valuable to their team. Every second you are sitting at the respawn screen is a second where you are not shoting enemys off a objective. Even regular proto links can get you spawn time of 5 secs which is a huge benefit over a militia scrub link where you have to wait 15 secs. Though if you are a amarr logi you can still use militia uplinks and get a moderate 7.5 second spawn time out of it.
Not to mention the far more impressive 16 spawns, imo the +10 max spawns to any link is almost more impressive than the 50% cut back in spawn time. It makes a militia link impressive and some of the more advanced rather scary in how long they can last.
Edit: all though a little more transparency in how the Amar logi effect worked would be great. Do the bonus spawns get used up first, or after? If you switch suits would all you uplinks that had exceeded their normal spawn limit instantly expire or would they start working off what ever fraction of their normal spawn cap was left?
The other aspect I hate is if you die as an Amar logi you can't seem to use your own bonus to get back on the field, it seems to tied to you being alive. Any time you die your uplinks seem to lose their bonus till your back on the field with another Amar logi suit. |
Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
78
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Posted - 2015.07.15 19:50:00 -
[3] - Quote
Honestly as a mostly uplink focused logi (since no one else on my team runs the things half the time) I usually come in with proto/advanced links to start with on a jumpy logi suit. Put them in as good location as I can find, spamming 6-8 uplinks around the map. Usually as close to the objectives as I can get without being within easy scanner range of any one on the objective. Then I play the rest of the match as a more or less normal logi after I die/swap out that suit. I tend to carry the standard Templar link with a core rep tool and some what ever injector I can fit into the cpu/pg. The Templar link is kind of crap but it's just something I drop down as we approach objectives or quick defense uplinks near objectives.
In that aspect basic links are kind of good. Since you can only have one out at a time you know that any time you put one down it removes your old one. It allows for a progressively mobile link that is rarely in a 'bad spot' since you keep deploying them near the most current location of your squad. Plus as people have said having taken Amar Logi to proto the spawn times aren't too bad even on the Templar. |
Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
85
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Posted - 2015.07.16 19:47:00 -
[4] - Quote
SELINA Silvermist wrote:Larkson Crazy Eye wrote: The other aspect I hate is if you die as an Amar logi you can't seem to use your own bonus to get back on the field, it seems to tied to you being alive. Any time you die your uplinks seem to lose their bonus till your back on the field with another Amar logi suit.
As long as you bleed out your bonus still works. What puzzles me much more is how the times are calculated... If the advanced flux uplink usually needs 11 seconds and I have skilled the Amarr logi suit to 3 or 4, why do my own placed uplinks show up as 3 seconds?
For every second your on the field but haven't bleed out uplink timers seem to go down by one second to a minimum of 3. |
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