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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
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Posted - 2015.07.17 17:44:00 -
[1] - Quote
Zatara Rought wrote:I've spoken to CCP about this before on several occasions.
Lots of lag is tied to the fact that the players of both sides are from all sorts of various places.
If you were aware recently in order to limit lag in Destiny they even sacrificed having more balanced matchmaking in favor of having les lag by putting you in with people closer to you.
PC doesn't have any way to assuage the problem of having 32 people from all different places being in a match at the same time.
Other parts of lag and framerate are best solved by porting Dust....to be a bit more specific:
The time investment to optimize code in the endeavor of mitigating framerate issues is such a tedious and costly goal that it's unlikely to be made a priority over 'low hanging fruit' objectives that can provide a high yield of value to the community with lower investment of resources.
If something easy can be optimized and make a significant difference, I think CCP would see it as a no brainer and the CPM would unanimously support allocating required resources.
Convincing CCP to go on a wild goose chase hoping they can find the holy grail/one ring is a tall order.
Give us one good DEV who does nothing but this and hope he finds fixes. I'm sure that's all we'd need and it would be money well spent if ANY improvements were made.
Personally I don't believe the majority of the 'lag' people complain about is due to different locations but instead due to FPS issues and memory issues/leaks.
I would also suggest that recent updates have made FPS issues even worse then before, so recent changes are having a very negative effect on the game. Public battles have gone from only certain maps giving FPS issues to almost every map giving FPS issues.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.07.17 18:17:00 -
[2] - Quote
Zatara Rought wrote:Reality and fact isn't fashioned by your surety or beliefs.
Being sure of yourself that all we need is a good dev and that any improvements made would be worth the opportunity cost elsewhere is not a convincing argument.
Nor is a personal belief that FPS issues and memory leaks are responsible for the majority of lag.
I'd love to see any proof that you have to support your personal beliefs. That would be far more efficacious.
I believe that performance issues is a big issue for a decent size of the community given:
a) forum posts b) discussions in game with a players I have interacted with
I base my 'belief' of you being wrong about player locations being the primary cause and it being other issues due to:
a) my fairly significant programming experience b) my personal observation in game on performance issue behaviour as to when it occurs and what I was doing prior to that i.e. if I move from inside the city to outside the city in a battle the chances of having performance issues greatly increase, especially on certain maps c) the behaviour of PC battles that you can actually leave and rejoin. The players in the battle do not change when you do this but this is almost guranted to vastly reduce FPS performance issues. d) the fact the restarting the PS3 prior to the relog and now just reloging your character prior to a PC battle will vastly reduce you're chances of FPS issues.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.07.17 19:08:00 -
[3] - Quote
Zatara Rought wrote:I reiterate, if you have any proof I can take to CCP I'd love to see it.
I never said the primary cause of lag was player locations. The people who make the game, and might possibly just know a little more than you...said that that's a major contributor to lag.
There could be plenty of explanations why lag is reduced when you relog or rejoin despite perhaps that lag is being affected in a major way by the various locations of the participants.
It's impossible for me or other non-devs to get concrete proof IMO; however, logical assumptions due to extended first hand experience is possible.
I'm sure location is a contributor to lag; however, if they believe it's a big contributor I believe they're wrong. I may or may not be right. However, there have been past cases where I have seen issues and immediately known the cause while the devs coded these issues in and didn't figure it out until way down the road (i.e. contact lists anyone?).
I'm not trying to beat down the devs, they have done some great work, they've also done some shoddy work. I believe that they should prioritize cleaning up shoddy work (i.e. delete all contacts functionality, simple to code yet so useful).
Perhaps as a CPM you should push CCP to do an official survey of the player base to find out what the current player base believes are the key issues so that they could put some focus on the communities concerns alongside their overall goals.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.07.17 19:17:00 -
[4] - Quote
Just to explain a bit further about the contact list issue, here is what was happening IMO:
- Each image associated with a player was being loaded instead of just using the same image for the different race (i.e. 4 races four images, instead of x contacts x images). It actually almost seemed like they sent each image across the network too instead of having it on the client (i would guess this was eve / future plan related). I would love to have a dev confirm this fact :)
- Each time you delete a contact it reloaded the entire list. It still does this and it's wrong, just remove that contact from the list after sending the delete command to the server
With their fix:
- They no long show images and it's much faster.
Overlord of Broman
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