Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.14 18:17:00 -
[32] - Quote
Varoth Drac wrote:To Mina: With the exception of the stacking penalty [1+(0.04*0.87)], the order makes no difference to the final result. I agree it affects ease of understanding though.
To Balistyc: Weapon tier only affects damage. Except for militia weapons which have smaller clips, and some other exceptions: Nova knives have shorter charge. Mass drivers have larger splash. Can't think of any more. Can't remember about laser rifles. HMG's have less heat buildup at higher levels. (To add another to your list.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.14 20:21:00 -
[33] - Quote
Well, let's look at some real world stats.
Looking at DPS, a most basic AR gets 412 DPS, and a very enhanced proto AR shovels out 485. From these, you would guess the TTK to be vastly different. My tryhard assault suit suit has 848 total hp. 339 Shields, 509 Armor. A basic would theoretically kill it in 2.01 seconds. The proto enhanced would take 1.74 seconds. So you could take me down in about a quarter second faster.
I also like looking at the number of shots to kill as a gauge of power, so let me theory craft that as well.
A basic AR will kill the shields in 10 shots, and then the armor will take another 19. 29 shots total.
A basic AR + Damage Mod will kill the shields in 10 shots, and then the armor will take another 18. 28 shots total.
A basic AR + Damage Mod + Proficiency V will kill the shields in 9 shots, and then the armor will take another 18. 27 shots total.
A proto AR will kill the shields in 10 shots, and then the armor will take another 17. 27 shots total.
A proto AR + Damage Mod will kill the shields in 9 shots, and then the armor will take another 16. 25 shots total.
A proto AR + Damage Mod + Proficiency V will kill the shields in 8 shots, and then the armor will take another 16. 24 shots total.
So the difference between the most very basic, and a very enhanced proto weapon in killing a pimp suit is 5 shots. Adding more damage mods would potentially further this gap. Take it as you will. The proto users can say it gives them more wiggle room in missing shots and securing the kill. The basic users can say that with adequate skill and map awareness, they can make up for the 5 shot difference with better aim and positioning.
Both are correct. If you want that power, spend the cash and go for it. If you want that fiscal stability, take the basic and hop into the fray.
However, saying that proto weaponry is pointless is completely missing the point of the game. Sure, it might seem like a trifle amount of power increase, but if someone wants it, they can take it. That's what Dust offers: The ability to personalize your own playstyle down to the tiniest amount to do whatever you feel the desire to do.
O.G. Pink Fluffy Bunny
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