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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.14 05:47:00 -
[1] - Quote
6 seemed to do nothing. Im hesitant to buy 7
Crush them
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.14 05:49:00 -
[2] - Quote
The Abyss generator, its exactly like 6 but with a 7.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.14 05:50:00 -
[3] - Quote
Don't, they don't do anything besides upgrade the warbarge to a higher level.
No Subsystems.
Sgt Kirk's Official Propaganda Youtube Channel
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.14 05:56:00 -
[4] - Quote
What a scummy patch addition. Why waste recources?
Crush them
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.07.14 06:34:00 -
[5] - Quote
The systems are coming LATER. They just allowed people to get system levels now because it takes time to build resources toward them.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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DRT 99
RAT PATROL INC.
416
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Posted - 2015.07.14 06:35:00 -
[6] - Quote
any word on what they are? |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.14 10:11:00 -
[7] - Quote
You can upgrade the old ones even further.
You know, paying 92k warbarge components for L6. That's some 120 bucks.
Imagine what the transitions to L7, L8 and L9 are???
CCP should really publish the values so we shouldn't send brave men and women to empty their wallets to find out.
KERO-TRADER is my official Eve character for Dust trading.
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Jadek Menaheim
Xer Cloud Consortium
7
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Posted - 2015.07.14 10:13:00 -
[8] - Quote
92k warbarge components is like 50 to 60 days of active play if you're already at level 5.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.14 11:22:00 -
[9] - Quote
Jadek Menaheim wrote:92k warbarge components is like 50 to 60 days of active play if you're already at level 5.
And not buying any of the experimental weapons all the while...
O.G. Pink Fluffy Bunny
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Nirwanda Vaughns
1
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Posted - 2015.07.14 12:08:00 -
[10] - Quote
This gives a rough idea of what to expect. The first part panned out to what we have now so i'd expect the second phase of player (not corp) systems to be more or less accurate
For those too laxy....
Edited by: CCP Rattati
Dear Players,
I want to describe the premise of the 1) Mercenary Warbarge and the 2) Warbarge Flotilla.
The Uprising is over. Mercenaries have taken to the skies in makeshift or stolen Warbarges.
The Warbarge is your mercenaries base of operations.
The Warbarge is presented as a new screen in the NEOCOM.
The Warbarge can be upgraded using Warbarge Components.
Each upgrade adds a single new Warbarge Platform.
Each Warbarge Platform houses a single Warbarge Subsystem.
The Warbarge Subsystem can be upgraded using Warbarge Components.
The first Warbarge Subsystem is the "Mobile Factory" that generates Components at a rate, and can be upgraded.
Subsystems can give bonuses and/or produce a "yield" that can be claimed. Those that have yields, also have a max capacity.
For the first phase, we are working on these Subsystems:
Phase 1 - Merc Warbarge Mobile Factory - generates Warbarge Components Market Network - generates ISK Battle Statistics Center - SP boost Augmented Ammunition Facility - Primary weapons damage boost (we wanted to start with armor rep or max armor, but it was difficult, eventually we want to have a choice here). Armory - Increased number of fittings + something smart Experimental Laboratory - creates a random number of weapons, up to officer but also new Experimental weapons, meta level 9, better than proto, need level 5 primary weapon skill.
Phase 2/3 - Merc Warbarge Salvage Drone Bay - more EOM salvage Reprocessing Plant - turn gear into Nanites Code Research Center - generate Hacked keys Augmented Armaments Facility - an ingame bonus Focused Laboratory - creates specific weapons using Nanites and Components
Phase 2/3 - Warbarge Flotilla (Corporation Warbarge) Mobile Factory - generates Warbarge Components // OR // The Flotilla depends solely on donations of Components from Members Mission Network - Corporate MIssions are available to all Corp Members, with higher rewards // AND // possibly some earned Activity Points that are needed for Flotilla Actions Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need Components to claim [img]Hangar[/img] - upgrade MCCs or more owned
Phase 4 - Warbarge Flotilla (Corporation Warbarge) Space Elevator - claims unique resource from Districts owned and more
Please fix my C-II hitpoints!!
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.14 12:38:00 -
[11] - Quote
Now show me a part where they write anything about adding new sub systems in 1.2. There is none.
Yet people still ask. .
Loyal to The State
Official Caldari Commando User
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
24
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Posted - 2015.07.14 12:52:00 -
[12] - Quote
More AURbarge moneygrabbing, lol.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Nirwanda Vaughns
1
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Posted - 2015.07.14 13:31:00 -
[13] - Quote
Arkena Wyrnspire wrote:More AURbarge moneygrabbing, lol.
y'just know the decryptor key lab is gonna be a full on rip off lol
Please fix my C-II hitpoints!!
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Dragonmeballs
Better Hide R Die
111
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Posted - 2015.07.14 16:23:00 -
[14] - Quote
KEROSIINI-TERO wrote:You can upgrade the old ones even further.
You know, paying 92k warbarge components for L6. That's some 120 bucks.
Imagine what the transitions to L7, L8 and L9 are???
CCP should really publish the values so we shouldn't send brave men and women to empty their wallets to find out. There is no need to imagine.....
L7= 151 K
L8= 232 k
L9= 339 K
L10= 475 K
L11= 644 K
L12= 852 K
The equation for levels 1-5 is Y= 300X^3.2 where Y is boxes and X is level. It is a crazy powerful curve when you plot it.
Using this equation and a spreadsheet and you can figure out the approximate rate of accumulation of boxes.
I assumed the following for a calculation: I pull from by experimental lab ( 6 items) once a month. WBC factory is level 4 (500 per day) 55k components will be accumulated in 4 months.
If CCP expects the warbarge system to ever work beyond the first 5 sub-systems:
1. The equation used to control the system will need to be reevaluated 2. Salvage needs to include more WBCs. 3. Daily missions need to include more WBCs 4. Or all of thee above
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
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