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Sned TheDead
Failures inc.
453
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Posted - 2015.07.13 17:05:00 -
[1] - Quote
well if the AV nade is what is killing your vehicle, I'd say its doing its job, no?
otherwise why the hell would it be called an Anti Vehicle Grenade?
Cleaning up the mess everyone leaves behind :)
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Sned TheDead
Failures inc.
455
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Posted - 2015.07.13 23:58:00 -
[2] - Quote
True Adamance wrote:deezy dabest wrote:True Adamance wrote:Moe Lester III wrote:^So you're choosing to play a team based game solo and you're complaining about the results? Well that makes perfect sense I beautiful irony of that statement is that people will subjectively chose to make this a facet of their argument only when it suits them. Solo FWers, AVers, Tankers, hell just about every niche in this game uses that as a bloody cop out. There are plenty of people who run solo knowing they are not going to be able to do as well but that is how they have fun. The difference is they don't try to affect game balance to suit them just because they disagree with team play. Yet would ask game mechanics be compromised or limiting so as to allow them access to a game mode they are fundamentally affecting by being present. A mode where team work is vastly more desired as a trait which in turn affects the experience of more focused and engaged players. Wait...
So what you want is solo play removed from FW?
Cleaning up the mess everyone leaves behind :)
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Sned TheDead
Failures inc.
455
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Posted - 2015.07.14 00:03:00 -
[3] - Quote
shh let this man attempt to justify his stupidity.
Cleaning up the mess everyone leaves behind :)
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Sned TheDead
Failures inc.
455
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Posted - 2015.07.14 04:40:00 -
[4] - Quote
True Adamance wrote: Absolutely not. I want FW expanded to allow groups enough agency and content that they don't have to bother with the whining of solo players complaining that for the life of them they cannot understand why they are losing and why they are not contributing anything to the factional milita/faction at large.
Unlike FW EVE side where numbers mean everything in Dust mitigating potential loss of efficiency by eliminating redundancies of unsquadded players is desirable.
What I want form FW is player agency that allows organised group to establish their own conflict zones where they are actually needed, not at random, and to do so in such a way that if solo players do attempt to enter them they are subsequently bashed over the head and reminded to either squad up and compete in a meaningful and valuable way or seek other less competitive systems to farm their LP in.
EDIT: This sounds more aggressive than I mean it to. What I mean to say is that I want a player generated means of segmenting the two groups. Players can farm all they want via low moderate pay out PvE Missions perhaps, can engage in small scale PvP of 4v4, 6v6, 8v8 in systems that are not so contested by EVE pilots while at the same time these organised groups can spend LP to make system for conquest buffering, weakening, fighting in larger more organised conflicts for control.
Both groups need space to do what they want to do but at its fundamental core FW is a team oriented game mode. It requires organised groups and dedicated players to make meaningful shifts as we see currently.
what you want then, is the ability to choose where, and against whom you wish to fight?
so that blues go for easy lp, while squads go for harder to obtain lp?
Cleaning up the mess everyone leaves behind :)
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