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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.12 18:50:00 -
[1] - Quote
Aeon Amadi wrote:The MU System is noble but it has it's flaws.
A player that frequently runs with his corp-mates and friends is likely going to have an artificially inflated MU score because of it and the game is going to consider them to be something they're not, at least by my understanding. I could by wrong and if I am I apologize.
Thing is, if that is true, than virtually every time you run with your bros you're both positively and negatively impacting your own MU score - positively because it is rising but negatively because those gains aren't truly how you as a player operate. IMO the best solution for that would be to have a separate variable to account for whenever you're running with a team and whenever you're running solo.
For instance: On a scale of 1-to-100, with higher numbers being better, my MU score could be somewhere in the 40's but because I run with teams frequently and we're coordinated my score will rise because of my increased KDR, WP accrual, etc. So, whereas my TRUE score is in the 40's the game thinks I'm in a much higher bracket, so it tries to fill in gaps in matches with that artificially high score and I'm left having to deal with more competition than I can reasonably handle as a result.
And there are some playstyles that this sort of thing MUST FACTOR IN because it is impossible to achieve those higher gains otherwise: Gallente Logis, for instance, can expect much lower WP accrual without a squad because their Intel Assist WP accrual simply cannot exist without squad-mates. Warbarge Strikes are another good example. You don't get the WP gains with those sort of gameplay mechanics running solo, so that must be taken into account when considering the "skill" of a player.
Reduced squad sizes were a good thing as that further narrows the chances for that team-play factor to matter as much in the overall scheme of things. I'm all for it. However, unless pub matches become solo-que only, there is no reasonable way (to my knowledge) to account for solo vs team-play except through different score systems.
But yanno, I could be wrong and just talking out of my ass.
I agree with the idea of having a separate MU value given to me for either being in a full squad with my bros or running solo. There should also be separate MU values given to me for each of the game modes in the public matches. One for skirmish, one for ambush, one for acquisition, and one for domination. This is because play styles often change every time I switch between Ambush and Skirmish.
Also, is there any way to know if winning or lossing a FW match has any impact on my MU? If so, that could also explain why I'm constantly being pitted against players who are far above my caliber than necessary in a pub match. My MU should not be affected by my progress in FW or PC.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.12 18:56:00 -
[2] - Quote
demens grimwulff wrote:Darken-Sol wrote: Perhaps you too should graduate to FW. Pubs should be like an extended academy. For new bros or the scrubs that need to fight them
That is all I run now, as the public matchmaking system is broken. However, there is no good money making system for FW, so it is necessary to supplement income with public matches. They are the only way to make money outside of PC, currently, so a working public matchmaking system is vital to the economy.
Now that Planetary Conquest has been uberhauled (yes, I just made up that word), I'm going to see if PC can be my primary source of income.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.12 20:23:00 -
[3] - Quote
demens grimwulff wrote:Maken Tosch wrote:demens grimwulff wrote:Darken-Sol wrote: Perhaps you too should graduate to FW. Pubs should be like an extended academy. For new bros or the scrubs that need to fight them
That is all I run now, as the public matchmaking system is broken. However, there is no good money making system for FW, so it is necessary to supplement income with public matches. They are the only way to make money outside of PC, currently, so a working public matchmaking system is vital to the economy. Now that Planetary Conquest has been uberhauled (yes, I just made up that word), I'm going to see if PC can be my primary source of income. Ehhh... PC payouts can be quite bad (I got 400k in one match and was #2 on my team). If you rely on PC to supplement your wages, you will have a rude awakening coming to you.
Is that accounting for salvage and any ISK you get as a bonus from the corp for participating?
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