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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.11 18:30:00 -
[1] - Quote
1. They aren't really useful on the tactical rifles. Unless we include modded controllers. If we do, you will have no idea how bad things will get.
2. ROF mods will increase DPS by the same amount as raw damage mods. It's redundant to introduce them.
3. I would like everyone to imagine a Thales with damage and ROF mods. Stacking both will make some weapons absolutely broken (looking at you mass drivers, bolt pistol, sniper rifles, hmg)
Instead, we should introduce a mod that affects damage application instead of DPS. Like a recoil/dispersion mod. Optimal range mod. Something that doesn't make you kill faster, but makes it easier to kill.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.11 18:55:00 -
[2] - Quote
Vesta Opalus wrote:Alena Ventrallis wrote:1. They aren't really useful on the tactical rifles. Unless we include modded controllers. If we do, you will have no idea how bad things will get.
2. ROF mods will increase DPS by the same amount as raw damage mods. It's redundant to introduce them.
3. I would like everyone to imagine a Thales with damage and ROF mods. Stacking both will make some weapons absolutely broken (looking at you mass drivers, bolt pistol, sniper rifles, hmg)
Instead, we should introduce a mod that affects damage application instead of DPS. Like a recoil/dispersion mod. Optimal range mod. Something that doesn't make you kill faster, but makes it easier to kill. 1. true, but the tactical rifles dont exactly need any help. 2. Sort of. ROF mods however change the nature of each weapon a little bit by increasing fire rate, plus if they are in low slots that gives caldari/minmatar a way to affect their damage without directly affecting their ability to stack shield hp. 3. Stacking both might make some weapons "broken" but since it comes at a cost of making your suit die from a stiff breeze Im not sure thats really a problem. I dont really care about ROF mods one way or another, but these arguments suck. 1. Which is why I mention modded controllers.
2. Mathematically it provides the same increase in DPS. What does not change is dpm (damage per magazine)
3. The redline will provide ample protection for snipers stacking these mods. For the mass driver, I see a minassault with jump mods and ROF mods hopping around with a mass driver blowing away everything. Or perhaps a light frame with bolt pistols blapping everything with a quickness. Low health does not necessarily equate to easy kill. Shotgun scouts are a testament to that.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.11 20:25:00 -
[3] - Quote
Karam Arami wrote:Alena Ventrallis wrote:Vesta Opalus wrote:Alena Ventrallis wrote:1. They aren't really useful on the tactical rifles. Unless we include modded controllers. If we do, you will have no idea how bad things will get.
2. ROF mods will increase DPS by the same amount as raw damage mods. It's redundant to introduce them.
3. I would like everyone to imagine a Thales with damage and ROF mods. Stacking both will make some weapons absolutely broken (looking at you mass drivers, bolt pistol, sniper rifles, hmg)
Instead, we should introduce a mod that affects damage application instead of DPS. Like a recoil/dispersion mod. Optimal range mod. Something that doesn't make you kill faster, but makes it easier to kill. 1. true, but the tactical rifles dont exactly need any help. 2. Sort of. ROF mods however change the nature of each weapon a little bit by increasing fire rate, plus if they are in low slots that gives caldari/minmatar a way to affect their damage without directly affecting their ability to stack shield hp. 3. Stacking both might make some weapons "broken" but since it comes at a cost of making your suit die from a stiff breeze Im not sure thats really a problem. I dont really care about ROF mods one way or another, but these arguments suck. 1. Which is why I mention modded controllers. 2. Mathematically it provides the same increase in DPS. What does not change is dpm (damage per magazine) 3. The redline will provide ample protection for snipers stacking these mods. For the mass driver, I see a minassault with jump mods and ROF mods hopping around with a mass driver blowing away everything. Or perhaps a light frame with bolt pistols blapping everything with a quickness. Low health does not necessarily equate to easy kill. Shotgun scouts are a testament to that. it wont change the bolt pistol rof be cause it is a single shot, charge weapon It changes the time between the firing of one round and the next charge cycle. The charge time itself would be unaffected.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.12 04:36:00 -
[4] - Quote
Arkena Wyrnspire wrote:Alena Ventrallis wrote: 2. ROF mods will increase DPS by the same amount as raw damage mods. It's redundant to introduce them.
This isn't strictly true. For the sake of expedient arithmetic I'll say that we assume both a damage mod and a ROF mod have a 10% modifier and we have a 500 DPS base weapon. To calculate the DPS of the weapon with the damage mod, we simply multiply the 500 by 1.1, because the damage is a flat 10% increase. 500 * 1.1 = 550. To calculate the DPS of the weapon with the ROF mod, we instead divide by 0.9. 500/0.9 actually results in 555.5 DPS. A ROF mod would be roughly 10% more effective per unit % than a damage mod would. Of course, this would come with the tradeoff of increased ammo consumption. Pedantry aside, I agree. They really are quite similar and I'm not really sure what the point of introducing two mods for the same effective role is. Your math is flawed.
Take the Duvolle AR. 34 damage, 800 rounds per minute (RPM)To get DPS, we multiply 34 by 800 to get a total of 27200 damage per minute (DPM). Divide that by 60 seconds in a minute to get 453.33 damage per second (DPS) round. In other words, the formula to calculate DPS is:
(Damage x ROF) / 60 = DPS
So plugging in our unmodified Duvolle gets us the following: (34 x 800) / 60 = ~453.33 Now, let's look at a 10% raw damage mod. To find our new damage value, we multiply the old value (34) by 1.1 to get the new value (37.4) Let's plug this into our DPS formula.
(37.4 x 800) / 60 = ~498.67 DPS.
Let's do the same with a 10% ROF mod. We multiply 800 by 1.1 (same as we did raw damage) to get 880. Therefore:
(34 x 880) / 60 = ~498.67 DPS.
We can therefore conclude that ROF mods increase DPS by the same proportion as raw damage mods ie: 5% raw damage provides the same DPS increase as 5% ROF.
No Vesta, my math is not wrong.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.12 04:48:00 -
[5] - Quote
Super Sniper95 wrote:Where does it say they introducing RoF Mods? Linky? https://forums.dust514.com/default.aspx?g=posts&m=2844930#post2844930
Over thinking, over analyzing separates the body from the mind.
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