|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Krias Thracian
Villore Sec Ops Gallente Federation
59
|
Posted - 2015.07.11 13:12:00 -
[1] - Quote
When is Trade with EvE going to be activated? Is it ever going to be activated? If not then is there a point in the two games being linked? At the moment I can have a conversation but that seems to be the limit of the interaction in EvE.
Is there a proposed timescale for increased links to EvE and could we have some information on whether and when trading/manufacturing between the two will ever be turned on?
|
Krias Thracian
Villore Sec Ops Gallente Federation
59
|
Posted - 2015.07.11 13:52:00 -
[2] - Quote
benandjerrys wrote:Some doom and gloom people say never. Dust caused alot of people to lose their jobs. But if both communities rallied together it could change big CCPs mind and things like this could happen.
How did Dust cause people to lose their jobs?
If there will be no increased connection with Eve allowing Trade and manufacturing to flow between the two then this is just another (substandard) fps. The proposed links are the only thing that actually makes this in any way interesting. If they don't intend to increase the links then what's the point? |
Krias Thracian
Villore Sec Ops Gallente Federation
59
|
Posted - 2015.07.11 17:17:00 -
[3] - Quote
Breakin Stuff wrote:Krias Thracian wrote:benandjerrys wrote:Some doom and gloom people say never. Dust caused alot of people to lose their jobs. But if both communities rallied together it could change big CCPs mind and things like this could happen. How did Dust cause people to lose their jobs? If there will be no increased connection with Eve allowing Trade and manufacturing to flow between the two then this is just another (substandard) fps. The proposed links are the only thing that actually makes this in any way interesting. If they don't intend to increase the links then what's the point? That is deeply unclear. Nor do I expect CCP to share details about terminations publicly (that's actually against labor laws in most countries as far as I am aware) nor do I particularly give a crap about said details. I'd rather not pick at the wound for a bit.
Then riddle me this, how are we aware that people lost their jobs due to Dust? We shouldn't be aware of it at all. Either way, the original question stands, any indications at all on when or if? |
Krias Thracian
Villore Sec Ops Gallente Federation
60
|
Posted - 2015.07.11 20:26:00 -
[4] - Quote
benandjerrys wrote:What matters is now. What can we do now to work with CCP? This company has had my buy in for 6 years now, we all have setbacks so other than all the aur I've bought... Question yourself. What have you done? Constructive criticism sure... +1 ng good ideas, but to sell the ONE UNIVERSE//ONE WAR concept hasn't happened since Zion.
And admitting mistakes professionally is good for business... The solution was devs like Rattati that rubbed two isk together and made a nearly finished product that deserves support NOW. If anyone desires to say I attacked the development you are wrong, when the chips were down I stood up and gave the money I work hard for to support this venture and I still do this to the day.
Ummmm. I never questioned your support to the game.... I'm a little confused to be honest.... I'm not sure if you're attacking me for asking the question or not.... Erm, okay, let's address the pertinent question in your post: What have I done? Well, I'll be honest, I've done absolutely nothing. That's not my job, I'm the customer. It's CCP's job to provide a game that I (and indeed the rest of the community) want to engage with and play.
People bought into the game (I've also been feeding CCP part of my income for 6 years) because they were promised revolutionary integration with an MMO, this has yet to really happen from what I can see of the game in its current state. I don't think it too unreasonable to ask if there are plans or timescales proposed for the integration that could make this game a giant in its field. |
Krias Thracian
Villore Sec Ops Gallente Federation
61
|
Posted - 2015.07.12 09:58:00 -
[5] - Quote
Maken Tosch wrote:Krias Thracian wrote:When is Trade with EvE going to be activated? Is it ever going to be activated? If not then is there a point in the two games being linked? At the moment I can have a conversation but that seems to be the limit of the interaction in EvE.
Is there a proposed timescale for increased links to EvE and could we have some information on whether and when trading/manufacturing between the two will ever be turned on?
Not entirely accurate. If you go to the faction warfare chat channels you will occasionally see Eve Online pilots offering orbital bombardment support for those Dust players fighting in faction warfare. They earn at least 6,000 LP every time they pull the trigger to deliver the bombardment. You will usually see them in all four of the major FW channels. The main advantage that OB support has over NPC warbarge strikes is that OB support does NOT require war points. All the pilot has to do is link up with the district and wait 3 minutes between shots. If the pilot manages to destroy anything, they also get a kill mail detailing the fittings of the suits worn by the poor souls who were blown to bits. EDIT: Anyways, CCP does not consider the link between the two games to be priority at this point especially after how they announced Eve: Valkyrie being a standalone game with no Eve connection whatsoever. And since the economies between Dust and Eve are so vastly different in terms of ISK value, means of acquiring ISK, and the level of exploits, the chances of both economies merging like that are as unlikely as you and me ever winning a state lottery.
Isn't that only in PC/FW? At the moment this game just feels like a generic, substandard shooter with far too many bugs. IF there will be no increased link then what exactly is the point when there is so much wrong with Dust that makes almost any other shooter on the market better than it?
I don't expect an answer from CCP on this, though it would be nice if they engaged because at the moment, this game is worse in almost every department than almost any other shooter on the market. |
Krias Thracian
Villore Sec Ops Gallente Federation
62
|
Posted - 2015.07.13 10:52:00 -
[6] - Quote
Maken Tosch wrote:Krias Thracian wrote:Maken Tosch wrote:Krias Thracian wrote:When is Trade with EvE going to be activated? Is it ever going to be activated? If not then is there a point in the two games being linked? At the moment I can have a conversation but that seems to be the limit of the interaction in EvE.
Is there a proposed timescale for increased links to EvE and could we have some information on whether and when trading/manufacturing between the two will ever be turned on?
Not entirely accurate. If you go to the faction warfare chat channels you will occasionally see Eve Online pilots offering orbital bombardment support for those Dust players fighting in faction warfare. They earn at least 6,000 LP every time they pull the trigger to deliver the bombardment. You will usually see them in all four of the major FW channels. The main advantage that OB support has over NPC warbarge strikes is that OB support does NOT require war points. All the pilot has to do is link up with the district and wait 3 minutes between shots. If the pilot manages to destroy anything, they also get a kill mail detailing the fittings of the suits worn by the poor souls who were blown to bits. EDIT: Anyways, CCP does not consider the link between the two games to be priority at this point especially after how they announced Eve: Valkyrie being a standalone game with no Eve connection whatsoever. And since the economies between Dust and Eve are so vastly different in terms of ISK value, means of acquiring ISK, and the level of exploits, the chances of both economies merging like that are as unlikely as you and me ever winning a state lottery. Isn't that only in PC/FW? At the moment this game just feels like a generic, substandard shooter with far too many bugs. IF there will be no increased link then what exactly is the point when there is so much wrong with Dust that makes almost any other shooter on the market better than it? I don't expect an answer from CCP on this, though it would be nice if they engaged because at the moment, this game is worse in almost every department than almost any other shooter on the market. Which is a real shame, as on paper, it could be amongst the best in show for any FPS. The link is no longer the primary focus here anyways. The focus now is on fixing the bugs which is exactly what CCP Rattati and his team have been doing and so far they are doing a fine job. There are still problems with the game, but believe me when I say that Dust has seen FAR WORSE days back when it first launched. If Dust launched then in the state it is now, the game would have gotten a far better reception compared to the massive marketing setback it suffered then. PS: Have you see Splatoon lately? It's constant disconnects and domination-style ranked battles remind me of Dust.
I agree with you that it's better than it was at release. I did play it at release, but the primary problem is still present: Bad Hit Detection. That is absolutely unforgivable in a first person shooter. I can't argue that they're doing a reasonable job of resolving bugs, but that one must be resolved. Getting stuck on the maps as well.
However, the full interaction with EvE was promised by CCP. Making promises you cannot or do not intend to keep is a cardinal sin. I understand that the focus is currently on bugs, and that's both laudable and necessary, but there is only so far you can go before needing to port and only so much tolerance your customer base will give you. It was promised so at some point it needs to be delivered. |
Krias Thracian
Villore Sec Ops Gallente Federation
62
|
Posted - 2015.07.13 18:49:00 -
[7] - Quote
benandjerrys wrote:@ krias you said not following thru on promises is a cardinal sin. There is a new guard now compared to the promises they keep realism. Other than Zion saying back in the day "I want to punch Goonswarm in the face" nobody unless those involved with pc showed interest to Dust. The greater community did not push the content cause the communication between both was cumbersome and the payouts small. That being said there is alot this game has to offer NOW and there is a quiet resistance forming. The fact the community didn't do it then when it mattered doesn't mean with the right push the community won't give it another shot.
No, it's a cardinal sin, it doesn't matter who made the promise. If I make a promise in work to a customer that then can't be delivered, the company takes flak for it and I get fired. The fact that I made it is irrelevant because I'm talking on behalf of the company at that point. Promises were made that are not that hard, integration with EvE etc.
This game has virtually nothing to offer (barring the unique fittings option that I don't think anyone else has done) that is not done better in Planetside, CoD, Battlefield, Star Wars Battlefront with less bugs, better graphics, actual hit detection that doesn't render a shotgun from point blank doing no damage, more game modes, better map design. The promise of the integration with EvE is the major thing that keeps a lot of people playing. If all it took were to change the people delivering a service to render a promise irrelevant then politicians would have latched onto it long ago as a way to freely break a promise.
I'm not suggesting that bugs shouldn't have top priority, or the idea of porting to another console, I would just like some confirmation of what definitely is and definitely isn't still on the road map and roughly how long: I.e. Mid-Distance (after port), Far distance, Never going to happen. |
Krias Thracian
Villore Sec Ops Gallente Federation
62
|
Posted - 2015.07.13 21:21:00 -
[8] - Quote
Fox Gaden wrote:deezy dabest wrote:Dust will not interact with Eve at a higher level any time soon if ever.
CCP has already made it clear that they are not willing to commit much in the way of resources to Dust. If we can not even get a team of our own why would we be able to pull away Eve resources? There is still a large team of Devs in Shanghai, and as far as we can tell, most of them have been working on the next incarnation of DUST on a new platform since September 2013. (That VR game concept they showed at Fanfest was produced during their free time, so did not divert any clockable hours.) We know that Rattati has been getting more help from them recently, but most of their time is devoted to something else. That "Something Else" used to be Project Legion, but CCP has not said anything about Project Legion since DUST 514 started turning around and becoming profitable. Since PS4 architecture is very similar to PC architecture they can do a lot of development before they have to decide which platform to release on. Anyway, what I am trying to say is that we will have much more support and development on the next platform, when we finally get there. The EVE/DUST market link requires CCP to resolve the EVE/DUST ISK exchange rate. I would be inclined to switch DUST over to using Terrestrial Kredits (TEK) with every ISK being worth ~10 TEK. - Have DUST items only purchasable with TEK, and EVE items only purchasable with ISK. - Have the ability to sell TEK for ISK on the market. (Market driven exchange rate.) - Have the ability to sell ISK for TEK on the market. (Market driven exchange rate.) So EVE characters could buy DUST TEK and buy/sell DUST items, and vice a versa.
I agree with much of this, including the exchange rate, though at the moment the economy is largely artificial as it's not player driven. There is no manufacturing or player trades to cause actual market pressure on prices, so the prices are currently forced by CCP. So it might be that an exchange rate is needed while the market settles.
I do think that the talked-about plans for moving to another console should have further commentary from CCP to give information to a customer base that has been very tolerant. |
Krias Thracian
Villore Sec Ops Gallente Federation
64
|
Posted - 2015.07.15 15:09:00 -
[9] - Quote
See, the current problems experienced with EvE (Link: https://forums.eveonline.com/default.aspx?g=posts&m=5888679#post5888679) kinda highlight the whole issue for me.
Bearing in mind that I play both, at the moment Dust kinda has the worst of both worlds. It has the most superficial of connections that allow you to talk with people in EvE and have the occasional Orbital Bombardment in a specific game mode where the EvE player particularly wants to spend time stationary around a planet for a while dropping bombs for no tangible gain on their part.
We can't even move around the universe, I'm stuck in some back end system in the middle of nowhere so I can't even join in on Dixie-chat, some of the best chat.
However we get all of the downsides to any form of connection. Daily maintenance on Tranquility guarantees Dust is down for up to half an hour a day. Problems with TQ mean that Dust is offline for hours at a time. Extended DT's to patch EvE result in an extended DT for Dust.
There are very few benefits here and all of the downsides that come with it. It would be nice to have a few more of the upsides to go with the down.
|
Krias Thracian
Villore Sec Ops Gallente Federation
64
|
Posted - 2015.07.15 15:12:00 -
[10] - Quote
Fox Gaden wrote:Krias Thracian wrote:I agree with much of this, including the exchange rate, though at the moment the economy is largely artificial as it's not player driven. There is no manufacturing or player trades to cause actual market pressure on prices, so the prices are currently forced by CCP. So it might be that an exchange rate is needed while the market settles.
I do think that the talked-about plans for moving to another console should have further commentary from CCP to give information to a customer base that has been very tolerant. I am expecting the Savaging Grounds PVE open world areas with a salvage based economy that they talked about for Legion will probably make it into the next incarnation of DUST. They did have a working build of the Salvage Grounds that they were testing internally. Edit: I meant Salvaging Grounds... but Savaging Grounds will likely be an apt description too.
I'd take Salvaging Grounds, a PVE system would be nice to be honest. It would require minimal server resources if you kept it mostly offline and manufacturing would be nice.
I'd settle for an offline zone where I can test a fit to be honest. There's nothing worse than setting up a new and experimental fit and trying to quantify the effects in-game knowing you're taking up a slot for someone that could actually be giving their all to win, while you're seeing how high your new "Super-Mario-5000-Bunny-Hopping-Sentinel-Mass-Driver-Fit" can go....... |
|
|
|
|