Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.23 15:09:00 -
[1] - Quote
At one point in time I was probably about one of maybe 10 people in the game who had amarr commando skilled to 5 on my alt. Cal com 5 on mina, min com 5 on an alt, amarr com 5 on an alt (since like... 1.5? way back when it was ultra-terrible).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.26 10:22:00 -
[2] - Quote
Adipem Nothi wrote:XxBlazikenxX wrote:CCP Rattati wrote:How are the improved Commandos, just right amirite? I think everything is good for them except two things: 1. Switch swarm bonus to Caldari 2. Amarr Commando needs a buff, not because it is UP, but because the Amarr Assault bonus needs tweaking. Currently with a lvl 5 Amarr Commando you can deal about 2800 damage with a pro lr. On an Amarr Assault lvl 5 you can deal around 3800ish damage. I feel that right now the only viable things to run competitively on the Am Commando is dual Ascr. 1. Disagreed. Why? Calmando + Sniper Rifle + ARR = Flexible. Calmando + Sniper Rifle + Swarms = Rooftop Camper. Plus, lots and lots of players have skilled Minmando strictly because of the Swarm bonus; I imagine a switcheroo would tick off the vast majority of those players. You'd need a really good reason to do that. 2. Not sure one way or the other on the details above, but my AM Commando does feel kinda tight on resources. For instance, I can fit max damage amps and ferros, 2 Advanced ARs plus a proto hive on my Galmando. I can run the same loadout with two Advanced CRs on my Minmando. But when I fit my AM Commando with the same loadout and Advanced 2 ScRs, I can't fit any hive at all (not even a compact hive). Is this to be expected?
Sniper rifles are not a functioning weapon/role, the calmando is not versatile in fact it's almost anything but. If a sniper rifle functioned a bit more akin to one from destiny (where it both felt nice to shoot and was useful at specific tasks) it might be a bit different.
As it is, the galmando can run ar, shotgun & plc - the AR is the 'default' weapon here, with the PLC being the most common pairing due to its anti-infantry anti-vehicle uses, the shotgun can come into play but the commando is unsuited for it though powerful when using it (this really screams for a shotgun design that allows it to function at ranges other than 'i'm touching you' with dps other than 'lol i've killed you because i'm silent until I fire that first shot and I can fire two more in under 1.4 seconds).
The minmando runs combat rifle, swarm launcher & mass driver. It probably should not be getting the bonus to swarm launcher, but because it is, it's seeing an absolutely unparalleled amount of popularity. The 'default' weapon is combat rifle with a mass-driver for anti infantry purposes or a swarm launcher for av... some commando's also sub in a PLC just because of how general purpose it is. Its shield stats are quite terrible, but many people opt to myo stack or do other strange things.
The ammando has the potential to run both a scr & a laser rifle. It doesn't do nearly as good as an assault with either because of the heat bonuses. I usually see ASCR & swarm launcher on amarr commandos... laser rifles sometimes come into play for general anti-infantry shooting (with the ability to switch between short & long range fighting). It's not 'bad' but it could really use an AV weapon. Not trying to brag but i'll disclose that my alt is Malleus Mallificorum, a member of PCLAS/PIE for over a year and something like 3rd place runner up for the laser rifle officer weapon (got one of the weekends with a server outage)... and at one point probably one of about maybe ten people in all of dust who had amarr commando skilled to level 5 - I do have some knowledge of what I'm talking about.
The calmando has the potential to run both a rr & a sniper rifle. sniper rifles are prettymuch non-functioning weapons, with so many disadvantages and drawbacks that one usually has to be well removed from any actual combat to use them, and even then hit detection and lines of fire are both practically non-existant. So the cal-com is left with the rail rifle, which has pretty awful hipfire, or the ARR which is popular because it's practically broken. The suits shield stats are bad, regen takes a long time and shield inhibition values literally do not function (most guns aside from the combat rifle can stop recharge at 150m+ without damage mods). In order to compete with assaults that are running rail rifles (and 3x damage mods) a cal com must run at least two - which wouldn't be so awful if was an armor tanked dropsuit, but it isnt - it functionally forgoes almost all defensive stats just for a chance at being competitive with a single gun, and it usually isn't.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.27 19:58:00 -
[3] - Quote
^Prettymuch hits the nail on the head, the only real difference is that while the assault is generally 'really good' at one weapon and performs 'great' in a few areas at once, the commando is technically 'really versatile' but its versatility often not as useful when combined with the drawbacks that the suit has.
It has come 'close' but its still not quite there.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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