Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
240
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Posted - 2015.07.14 22:31:00 -
[1] - Quote
Getma Gunn wrote:I don't think anyone will argue with me if I say armor is vastly superior to shields at the moment. I really like these ideas of yours and I agree shields need something better than what we currently have. My suggestion is just give the caldari base numbers a bump comparable with the balacs ck.0. It's the only cal suit I've used that actually feels like the shields are effective. That way the armor users don't whine about not getting a new module and I can actually use my assault as intended.
Lol, a Rattati Aslt can get 33 HP per second (non stop) and 600+ armor with ferro's, and a Prototype can get close with 29 HP and 590+, where as my Frame's can get 600 Shield straight, with 101 HP (1 energizer and 1 recharge) and if I use 3 regulators, then i'd obtain every 1.60 seconds, problem is, it's always being stopped by any bullet (threshold was wasted). Armor is vastly superior to shield's since you can get 3 damage mod's, tank the suit even at basic level's, armor repair modules can give 10+ HP slap 2 on and your getting a constant equivalent of what shield's get, if not double, which technically raises the armor's strength against shield's.
My shield suit, depending on what I choose for, 613 (shield) and 52 recharge (energizer), or 562 and 56 HP (2 enhanced rechargers), or 522 and 82 HP (2 energizers), it wouldn't matter my shield's aren't returning to me once every 1.60 second's, once it's hit once I'm as good as dead, where as armor players can constantly go lone wolf and kill 6 other player's before needing to hide around a corner to recoup. That in of itself place's armor's at a high advantage.
(I did not count toward's armor rep tool's because that requires team work and is excusable, but it'd be nice if it were a bit more meticulous, if that's the right word, as it could give us our shield in return in accordance to our shield recharge level, wouldn't make sense, but would be better balance and a quick temporary fix)
Aside from the previous, the ideal that shield suit's require to fight at long range is a load of bull in an FPS standpoint, given the fact that freedom of fitting's allow any armor player to fight at any range. Need to kill that guy at 70 meter's? Pull out a Rail Rifle, pesky sniper's putting your team down? Pull out a sniper rifle yourself, vehicle's giving you trouble? Pull out a Heavy with a FG. Freedom of fitting's is a positive but double edged sword, if one entire defense type get's blown out for it, yet the other remain's strong, it's a bad set up that only lead's to disaster.
Shield's specifically for caldari, need to be reworked, and the constant armor repairing's need to be put to an end.
(Before you say it, minmatar relies more on speed than anything, and are much more viable shield suit's than caldari would/could ever hope to be)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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