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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.10 21:47:00 -
[1] - Quote
Cat Merc wrote:Breakin Stuff wrote:Cat Merc wrote:5 hours of arguing over 2% changes.Kill me now. Gladly. RIPLEEEEEYYYY! BREAKIN IS PICKING ON ME AGAIN! MAKE HIM STOP! Goddamn it you pieces of genetic filth you will pipe down or so help me I will pull this thread over and break your bones in reverse alphabet order!
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.10 22:05:00 -
[2] - Quote
benandjerrys wrote:Solid. Flux is Almost like a ancillary booster in eve. Like the "lore" of the idea for the other... like ALOT. Flux was intended to be shield's answer to a reactive plate.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.13 13:07:00 -
[3] - Quote
Bump
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.13 14:24:00 -
[4] - Quote
I-Shayz-I wrote:5x flux extenders on a Cal Assault gives it a depleted delay of 3.8? Well then what's the point in running a regulator? Sure the standard delay is still going to be up there a bit, but you basically would free up a low slot and still have a huge pool of HP a 7HP difference from ADV extenders is just too small. Compare proto flux extenders to proto extender, please.
A.) Cal Assault 4x Extender 1x Energizer: 613.5 HP B.) Cal Assault 5x Flux: 580.3 HP That is a difference of 33 HP with the A having a faster recharge rate (52.4) and B having a quicker depleted delay (3.8s).
I would at all say the proposed modules make any other modules obsolete. Shield regulators can still be paired with Extenders or Reinforced Extenders to great effect. Fit them with Flux Extenders to drive the non-depleted delay down farther.
I-Shayz-I wrote:I really don't like the fact that these modules affect 3 different values. It's not like reactive plates where the speed penalty doesn't actually affect the way armor regenerates. Imagine that armor repair rates have a recharge delay of 0.0s... that's how we approached balancing the shield modules. Armor doesn't have a third number to balance because that number is always 0.0s regardless of what armor repair modules you have fitted.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.13 15:47:00 -
[5] - Quote
DeathwindRising wrote:reinforced extenders: get rid of the shield recharge penalty, and increase the penalty to depleted shield delay. treat it like a heavy extender with a heavier penalty The reinforced shield extender offers almost armor levels of HP for 0 speed penalty. The trade off is a slightly reduced shield recharge rate. There has to be some other negative beside depleted delay.
DeathwindRising wrote:flux extenders: I believe that the bonus to depleted shield delays will cause confusion to players that don't understand how stacking penalties work (i sure didn't) Stacking penalties are everywhere in Dust 514. I hate to say it, but this might just be one of those things players have take a moment to learn. There are stacking penalty calculators out there (I believe Breakin linked one).
DeathwindRising wrote:min assault: 2 flux, 2 damage mods, 2 reactives, 2 kincats... interesting fit This is the kind of fitting the flux extender was designed for. It would allow a dropsuit to move in and out of fire fights, recharging to full shields with just a few seconds pause. Scouts and light frames could create similar fits.
Interesting concept! I'm not sure there are already attributes in place to do what you are describing though.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.13 16:02:00 -
[6] - Quote
Fox Gaden wrote:So then it will just be a matter of having a second Shield regen stat from the modules and a second Damage Threshold for that second regen stat.
We will not really know if it is easy, hard, or impossible to implement it until Rattati looks into it. Not denying that. Maybe it won't involve a lot of labor to pull off. What slot did you have in mind for this module? CPU/PG numbers close to something we already have?
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.22 12:49:00 -
[7] - Quote
Bump
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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