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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.12 03:14:00 -
[1] - Quote
Breakin Stuff wrote:Georgia Xavier wrote:Tesfa Alem wrote:bump for blue tag
also to keep in mind though it is physically possible to rapid fire a controller without middling the controller, to do that much in that that amount of time is unpractical and far from accurate.
I can spam a good deal from a scr clip, certainly not 19 times accurately. Same here, got a fast trigger finger but none of them will hit unless I'm so close to the target I might as well hug them Statements like yours are the reason I am skeptical of the claims who can max out the shots with just a finger and accurately. I can't, and I don't know anyone who isn't a braggart who claims they can. This is why I am skeptical that bringing the ScR to heel will "punish normal players who don't use modded controllers."
Just look at the Scrambler pistol. It got its RoF nerfed and now shooting it is painful. It is impossible to hold your rhythm with the thing thanks to what seems to be some sort or random interval application to make the RoF what it is.This is the same situation which would hurt regular users. Modded controllers can be programmed to the exact rate of fire while anything below what a regular person is able to pull the trigger at turns into an awkward mess of not knowing if you are going to shoot or not.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.23 07:02:00 -
[2] - Quote
Daddrobit wrote:So do I'm going to guess you do not have Amarr Assault which is why the unskilled militia could pump out just as much as the basic?
I would assume then that you would be able to fire off 23-24 shots with the Assault bonus at 600 RPM?
Also, like I pointed out in the other thread, this is why I'm wary of adding ROF mods with mechanics like these...
Tests of my own on an Amarr assault with level 5 yielded a maximum of 25 shots before over heated, this was unreliable as it maxes out the refresh time of the PS3 controller to push that many shots through. 24 shots was totally reliable before over heat.
I also previously thought that variable RoF would nerf modded controllers but can also tell you that this would only nerf the RoF as a whole. Setups do exist that are cheaper than an actual modded controller, better benefit, and can be used to very easily workaround any mechanics to block a turbo fire situation.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.23 07:08:00 -
[3] - Quote
Thaddeus Reynolds wrote:Tactical AR can get up to 600 RPM, or at least it expends its ammo at this rate using the 600 RPM script, which I was not expecting during this test. It sounds and looks like it fires significantly slower though, but it does fire the entirety of the magazine in 2.4 seconds, making it the bigger danger in the hands of turbo controller users (note: it did this for all 5 trials with the 600 RPM script).
The TacAR is better to program for burst fire otherwise you must also add in a draw down per shot on the right stick.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.29 22:58:00 -
[4] - Quote
Jakkal Shoobah wrote:Super interested on TAC ar vs scrambler comparison with those scripts. They both supposedly have a rof of 600, but when I would put a scr and a TAC on my commando, its clear which one I can shoot faster.
They both seem to fire the same under maxed out conditions. With the refresh rate for inputs on the ps3 being 10ms it is impossible to tune it down to exactly 600 RPM.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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