Aeon Amadi wrote:So, I'm not as well versed in Amarr Scouts as I'd like to be but I've noticed a few glaring issues.
Passive precision bonus is awesome but.... Without an additional bump up to range it pretty much under-utilizes the bonus. Here's the layout, for those who don't know:
Long-Range Scans: 30m / 35.1 Precision
Medium-Range Scans: 15m / 27 Precision
Short-Range Scans: 6m / 13.5 Precision
So in order to get the most out of that precision you sort of have to run Range Amplifiers, which are low slot modules. This forces you to take away from your potential survivability (armor modules) and profile (profile dampeners). So, either way you're taking away from your potential to live through skirmishes and confrontations. Which wouldn't be bad if it weren't for a few other factors.
One of which is that Cloak Fields reduce your scan range pretty severely - that limits your ability to reduce physical visibility, primarily your only fallback in the eventuality that the enemy is fielding Gallente Logis with Active Scanners. But even still, if you're scanned, you have a chevron on your head, so that point is moot.
The other is that your scan range is significantly shorter than that of an Active Scanner, even being 360 degrees, and the value of that lessened by the lack of WP accrual. You have to gain WP by other means.
Now, make no mistake, I started running Amarr Scout because of the additional squads brought in with Warlords 1.2 (as well as a perpetual fear that Gal Logis are going to be nerfed into oblivion), but I've noticed that it is -very hard- to find a proper place for this thing on the battlefield. In order to get the most out of your bonus and support your team you have to basically be -ON THE FRONTLINE-. This is difficult and hard to do because of the Scouts' natural low survivability accompanied by the fact that Range Amplifiers and Armor Plates take away from your potential to reduce your Profile low enough to be practical.
Honestly, considering that both the Caldari Scout and the Gallente Scout get dual EWAR bonuses (Range/Profile and Precision/Profile, respectively) I think the Amarr Scout could get a major benefit from a dual bonuses of Precision/Range while also completing sort of a 'Scout Triangle' in a way.
Thoughts?