Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.09 16:29:00 -
[1] - Quote
Randomized maps would be one thing if the map design was actually remembered and assigned to the District that it was purported to be.
Randomly generate Ardar 3-1, store it and never waste resources regenerating this map since it is static and unchanging unless the NPC faction holding it decides to do some landscaping or construction project (in which case, CCP just changes the things it is decided need changed)
Randomly generate them all, store them as single static meshes to save on resources.
This might even allow us to include installation deployment by players. Add minor sockets to the static meshes, these minor sockets would be where different installations could be slotted. This is of course assuming that the minor sockets would be small enough that even 6-12 of them would still be less real estate than a single normal small socket .
(Is the amount of real estate each socket represents the problem or is it just the fact that there are X number of variables due to the existence alone of the socket)
Ever since the beginning, I was under the impression that it would be as detailed in the beginning of my post. Map gets randomly generated and stored, whenever that District is occupied, it uses the same map unless CCP decides to change something, owning players decide to change something (for massive CP/ISK of course) or if we ever get real physics and destructible environments (where owning players would still need to expend CP/ISK on repairs).
Why maps get "randomly generated" before every match IDK, TBH, I find that surprising if it is actually true since I very rarely see any variation in a map from match to match.
I won't dodge another silver bullet
Just to save a little face
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Alaika Arbosa
Minmatar Republic
2
|
Posted - 2015.07.10 14:05:00 -
[2] - Quote
Ghosts Chance wrote:Dimitri Rascolovitch wrote:On a side note, it doesn't help that ALL of our battlefields are actually just ONE big map, I think if there were individual maps that were slightly smaller, that it would vastly improve performance
To me it seems like the game wants to fill all the sockets including the ones in the redline i forgot about that actually, alot of performance can be saved by simply deleting 75% of the map that we dont actually play on and replacing it with a low res image rather than the full textures. I'd be for keeping the full maps if only they were used in special contracts matches with sky spawn and no redline. Spread the objectives out to use the whole map and give us a "hide and seek ambush OMS style" game mode.
Otherwise, just cut off everything that is in both redlines and the map instantly saves memory by losing 66-75% of its real estate (or put better, 100% of its useless real estate)
I won't dodge another silver bullet
Just to save a little face
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