Piercing Serenity
Immortal Guides Learning Alliance
1
|
Posted - 2015.07.10 00:43:00 -
[1] - Quote
To further emphasize what was said above, the fitting requirements for shield mods are insane. I was doing some quick comparisons, and here what I found:
Complex Shield Extenders: 55CPU / 11PG / 66HP / -7.00% Recharge Rate
4 basic Armor Plates: 22CPU / 12PG / 340HP / -12.00% Movement Speed 2 enhanced Armor Plates: 36CPU / 12PG / 220HP / -8.00% Movement Speed 1 complex Armor Plate: 37CPU / 12PG / 135HP / -5.00% Movement Speed
11 basic ferroscale plates: 44CPU / 11PG / 385HP (I know that no-one can fit 11 plates. This is a numerical comparison) 4 enhanced ferroscale plates: 40CPU / 12PG / 200HP 1 Complex ferroscale plate + 1 enhanced ferroscale plate: 33CPU / 11PG / 125HP
If you look at the last combo, you'll note that you can use armor to get twice the HP a shield extender gives, while using a little more than half of the CPU. To be honest, the numbers make me think that shield mods have the fitting requirements that they do to purposefully combat dual tanking. What happens in practice is that your shield suit suffers huge fitting penalties for marginal gains.
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
|
Piercing Serenity
Immortal Guides Learning Alliance
1
|
Posted - 2015.07.10 06:53:00 -
[2] - Quote
Racro 01 Arifistan wrote:everf tried fitting shield regulators/ rechargers/ energizers??
they fix your dely problems.
your caldari suits have lows for a reason./ not armour.
Its really not that simple.
I just made a caldari fit today: Three extenders, two complex rechargers, two complex regulators, and a CPU upgrade. That fit had 530 shield HP, >200 armor HP, 88 Shield HP/S, and >2.00s recharge times. On paper, that's a very viable fit. However, there are multiple problems with this fit in practice.
- Laser weapons invalidate this suit (essentially).
The ScR has a base damage of 75Hp. Therefore I'm taking ~90HP (85.8) per shot, up to ~70m. So my suit can take six ScR shots before the shields drop, and then three shots before the armor drops. Let's just call it an even 10. If we consider someone who just is using the ScR with Prof. 5 (I.e. no damage mods), then the damage per shot goes up to ~100HP (98.67). With one damage mod, the HP per shot is at 106Hp, and with two, we're at 112HP. So, my very shield oriented fit can survive about 6 shots from a Scrambler rifle with someone who has fit their assault with just two damage mods (Which I am assuming is fairly common, if not conservative). Or, with a more likely scenario, 1 charge shot (~340HP) and three to four follow-up shots. And that is all valid within 75m of the user.
- Flux grenades invalidate this suit
With flux grenades doing 1200 shield damage in a 12m radius, there is no way to fit my shields to tank that. There's no way that anything other than a poorly fit caldari sentinel can possibly tank that. No amount of fitting is useful when a single grenade (12CPU / 3PG) can cancel out 7 mods worth of shielding in a second. If flux grenades had an analog in-game right now, there would be a riot. It wouldn't be fun to have your well fitted Gal Assault destroyed because a "Core Shredder Grenade" destroyed all of his armor and left him with 200 shields.
- Lack of equipment/team support pushes me to the sidelines of fights
Shield triage hives don't exist. So when I'm in a fight with a Gal Assault user at range, I pit my shield regen up against his compact (or triage) nanohive. At most, my shield regen is 88HP/s with two rechargers. In that fight, the Gal Assault is getting between 70HP/s and 80HP/s (20-30 from native reps, 50 from nanohive). And this a conservative number. If that Gal assault has any sort of team support, then my solo shield suit gets out-repped by the duo. You can't build a shield suit that depends on teamwork like an armor suit
This problem isn't solvable by "just adding regulators to your lows".
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
|
Piercing Serenity
Immortal Guides Learning Alliance
1
|
Posted - 2015.07.10 06:56:00 -
[3] - Quote
DeathwindRising wrote:
so nerf cpu/pg across the board, then add a fitting bonus to shield or armor mods so that you cant fit a racial tank easily
I think that is a partial solution. What really needs to happen is:
- We put something armor related in the high slots that armor tankers want to choose over extenders - We then reduce the fitting cost of shield extenders, so that dual tanking is a beneficial choice and not a fitting nightmare - We add more complexity to shield mods in general by offering shield extenders of different strengths and bonuses - We fiddle with shield threshold values
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
|