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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.09 07:00:00 -
[1] - Quote
Squagga wrote:It doesn't need a regen buff. I already have that. It doesn't help
Flux nades and laser weapons say you will never have enough hp. Ever.
That said it's more important to be able to recover quickly. But since they have stacking penalties, you don't need more than two.
What we need: our old caldari assault bonus to shield extenders. |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.09 08:28:00 -
[2] - Quote
After some thought, I think that manipulating the shield damage threshold is the cleanest solution.
We can do some pretty creative things without breaking any current shield design mechanics. Here's an example idea: if the threshold is high enough, then the meta changes to low damage per shot weapons using high dps to defeat shields, while high damage per shot / low dps weapons would break the threshold.
And also because of damage falloff, shield would be more effective at range. The trick is finding a number to set for the threshold.
Do we include projectile and explosive damage profiles in choosing a threshold?
Also, the threshold would be for caldari mainly and would be different for each class.
Currently the threshold is set to 6. I suggest bumping it up to 10, let things settle, then increase it by 5 until it feels right. |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.09 17:16:00 -
[3] - Quote
Varoth Drac wrote:The threshold is pointless.
The only things that should be done to improve shield tanking, is to buff standard and advanced regulators, and buff energisers / rechargers.
the threshold determines whether or not your shield stop recharging, allowing you to regen while taking damage.
so i wouldnt call it pointless if you could regen through damage at 86 hp/s |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.09 20:11:00 -
[4] - Quote
Squagga wrote:Also, while making this thread. I don't want to make it so shields are OP to armor, or that armor is useless. The point of the thread is to make HP balance. The OPness of the ScR and the coming buff to ARs definitely makes it more challenging. However, the reason why I'm making these threads, is because that's not the only issue
i wouldnt think of shields trying to compete with armor for eHP, cause thats not going to happe. we should look at things more like: armor is about eHP, and shields is about regen. soaking up lots of damage vs repair lots of damage.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.10 04:35:00 -
[5] - Quote
Squagga wrote:DeathwindRising wrote:Squagga wrote:Also, while making this thread. I don't want to make it so shields are OP to armor, or that armor is useless. The point of the thread is to make HP balance. The OPness of the ScR and the coming buff to ARs definitely makes it more challenging. However, the reason why I'm making these threads, is because that's not the only issue i wouldnt think of shields trying to compete with armor for eHP, cause thats not going to happe. we should look at things more like: armor is about eHP, and shields is about regen. soaking up lots of damage vs repair lots of damage. Well if that's the direct route we're going, then raising the "threshold" would be the answer. Which I honestly can't say is the right thing to do, because I haven't seen it actually work
it works.i was sniping and some guy shot me with his smg from 100m out. at first i panicked, and tried to get into cover, but my battery died.
as i was thinking "im going to died to this noob." i noticed that my shields kept bouncing back up as they took damage. it was really cool to watch lol |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.10 04:44:00 -
[6] - Quote
Piercing Serenity wrote:To further emphasize what was said above, the fitting requirements for shield mods are insane. I was doing some quick comparisons, and here what I found:
Complex Shield Extenders: 55CPU / 11PG / 66HP / -7.00% Recharge Rate
4 basic Armor Plates: 22CPU / 12PG / 340HP / -12.00% Movement Speed 2 enhanced Armor Plates: 36CPU / 12PG / 220HP / -8.00% Movement Speed 1 complex Armor Plate: 37CPU / 12PG / 135HP / -5.00% Movement Speed
11 basic ferroscale plates: 44CPU / 11PG / 385HP (I know that no-one can fit 11 plates. This is a numerical comparison) 4 enhanced ferroscale plates: 40CPU / 12PG / 200HP 1 Complex ferroscale plate + 1 enhanced ferroscale plate: 33CPU / 11PG / 125HP
If you look at the last combo, you'll note that you can use armor to get twice the HP a shield extender gives, while using a little more than half of the CPU. Or, look at basic ferroscale plates. You could max out two AM Assualts with only basic ferroscale plates, use comparable CPU and PG values, and get about 5 times the HP. To be honest, the numbers make me think that shield mods have the fitting requirements that they do to purposefully combat dual tanking. What happens in practice is that your shield suit suffers huge fitting penalties for marginal gains.
so nerf cpu/pg across the board, then add a fitting bonus to shield or armor mods so that you cant fit a racial tank easily |
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