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Banjo Robertson
Random Gunz Rise Of Legion.
663
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Posted - 2015.07.08 00:36:00 -
[1] - Quote
We can do the basic idea of the power cores, not quite exactly, but close enough, without actually adding them to the game. I'm just going to lay down the steps because I am tired of making spreadsheets.
#1 remove advanced and prototype dropsuits from the game both as items and models.
#2 add cpu/pg bonus to each dropsuit skill so that when the skill is level 5 your basic dropsuit has the same cpu/pg as the old prototype version of the suit had.
#3 take the price differences of the suits (protype price minus basic price, and advanced price minus basic price) and calculate an average price increace for all advanced and prototype weapons, equipment, and modules.
what will this accomplish? what problems might there be? whats the goal?
#1 it removes 2/3 of the dropsuit models from the game memory
#2 it is (in my mind) easier to impliment than power cores
#3 power cores were supposed to represent the cost/risk that having to buy the prototype/advanced dropsuit used to imply, my idea does remove the extra cost of the power cores, and so replaces the cost by increasing the cost of modules
#4 increasing the cost of modules at the advanced/prototype tier should average out the cost to be about the same in these three scenarios
1) a basic suit with all basic equipment is used as the base line, its cost would not be effected 2) an advanced suit with all advanced gear would now would have a similar cost to a basic suit with all advanced gear and buffed cpu/pg 3) a proto suit now with all proto gear right now would cost about the same as a basic suit with proto level cpu/pg and all proto equipment under the new system.
#5 basic level BPO suits kind of throw a wrench in this a little, sure the suit wouldnt be much price to begin with, but it would now have buffed up cpu/pg, but i hope that the increased cost of equipping the suit itself would act as a deterrent.
#6 with this set up APEX suits are kind of in a limbo land, CCP could find some way to re-work them to being more competative, or remove their ability to get the cpu/pg bonus from the dropsuit skill associated with each suit and just keep it between basic and advanced levels. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
202
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Posted - 2015.07.08 02:03:00 -
[2] - Quote
Banjo Robertson wrote:We can do the basic idea of the power cores, not quite exactly, but close enough, without actually adding them to the game. I'm just going to lay down the steps because I am tired of making spreadsheets.
#1 remove advanced and prototype dropsuits from the game both as items and models.
#2 add cpu/pg bonus to each dropsuit skill so that when the skill is level 5 your basic dropsuit has the same cpu/pg as the old prototype version of the suit had.
#3 take the price differences of the suits (protype price minus basic price, and advanced price minus basic price) and calculate an average price increace for all advanced and prototype weapons, equipment, and modules.
what will this accomplish? what problems might there be? whats the goal?
#1 it removes 2/3 of the dropsuit models from the game memory
#2 it is (in my mind) easier to impliment than power cores
#3 power cores were supposed to represent the cost/risk that having to buy the prototype/advanced dropsuit used to imply, my idea does remove the extra cost of the power cores, and so replaces the cost by increasing the cost of modules
#4 increasing the cost of modules at the advanced/prototype tier should average out the cost to be about the same in these three scenarios
1) a basic suit with all basic equipment is used as the base line, its cost would not be effected 2) an advanced suit with all advanced gear would now would have a similar cost to a basic suit with all advanced gear and buffed cpu/pg 3) a proto suit now with all proto gear right now would cost about the same as a basic suit with proto level cpu/pg and all proto equipment under the new system.
#5 basic level BPO suits kind of throw a wrench in this a little, sure the suit wouldnt be much price to begin with, but it would now have buffed up cpu/pg, but i hope that the increased cost of equipping the suit itself would act as a deterrent.
#6 with this set up APEX suits are kind of in a limbo land, CCP could find some way to re-work them to being more competative, or remove their ability to get the cpu/pg bonus from the dropsuit skill associated with each suit and just keep it between basic and advanced levels.
As much as I would like to agree, I'd rather you just let ratt's do his thing, I feel like this would hurt NPE rather than help it or the game, even though from logic standpoint, sure, the game is using less resource's "woohoo", but that's not gonna solve anything since this game is on the same server as EVE which I've never played, but obviously seems pretty laggy.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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IceShifter Childhaspawn
Mikramurka Shock Troop Minmatar Republic
688
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Posted - 2015.07.08 02:23:00 -
[3] - Quote
Wouldnt this force you to run a protosuit all the time? If the costs are scaling as skilled levels increase -every level would risk more isk per battle than the level previous. Idk about yall but I dislike running protosuits when the risk is too high.
Im just not that good.
Your idea would set the suit price high permanently. So rather than allow the flexibility of a variey of expeditures in the loadout, the suit itself would be a permanent and inescapable cost. In context: -Someone skills to 5 and buys one suit. -Then gets scammed and reduced to zero isk. -Then dies in combat. How would one recover after such an incident within your scenario (without outside intervention?) Edit: missed the gist of the averaging point but still maintain that it would fix cost and remove the starter fit/ bpo fit safety net.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Banjo Robertson
Random Gunz Rise Of Legion.
663
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Posted - 2015.07.08 14:34:00 -
[4] - Quote
IceShifter Childhaspawn wrote:Wouldnt this force you to run a protosuit all the time? If the costs are scaling as skilled levels increase -every level would risk more isk per battle than the level previous. Idk about yall but I dislike running protosuits when the risk is too high.
Im just not that good.
Your idea would set the suit price high permanently. So rather than allow the flexibility of a variey of expeditures in the loadout, the suit itself would be a permanent and inescapable cost. In context: -Someone skills to 5 and buys one suit. -Then gets scammed and reduced to zero isk. -Then dies in combat. How would one recover after such an incident within your scenario (without outside intervention?) Edit: missed the gist of the averaging point but still maintain that it would fix cost and remove the starter fit/ bpo fit safety net.
To keep costs down, choose to use standard modules and equipment, the skill only increases the cpu/pg of the suit
The standard dropsuit itself costs the same as it does now, standard level equipment costs the same as it does now, and really I can only see advanced/prototype modules going up maybe 10-20% in price, its not going to skyrocket the price of the suit in general.
What we'd have, is one suit, and instead of equipping a standard, advanced, or prototype power core, we'd just always have the proto level cpu/pg, and then CHOOSE which kind of suit we want to ruin, low level standard with some adanced stuff equipped maybe, or go full advanced, mix in a little prototype maybe, or go full prototype.
The cost is controlled by the players by choosing which modules to equip. |
Banjo Robertson
Random Gunz Rise Of Legion.
663
|
Posted - 2015.07.09 15:00:00 -
[5] - Quote
ba ba bump |
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