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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.08 18:45:00 -
[1] - Quote
BARAGAMOS, I would like to have you in my Corp, Immortal Guides. It is a new player training Corp, which has been around for almost two years now. We try to help new players learn the game and become more successful more quickly.
I am interested in you joining because I think we could provide you a better expiriance than the NPC Corp you are currently in, and because you strike me as the type of person who will want to help other new players and pass on what you have learned.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.08 19:05:00 -
[2] - Quote
Thor Odinson42 wrote:IAmDuncanIdaho II wrote:Thor Odinson42 wrote:501st Headstrong wrote:Good luck going solo. I would highly recommend finding chats to join and people to squad with however, this is a team game.
Learning Coalition
A chat for players to meet vets and sq up, learn mire about tge game. 07, maybe we can squad when I return You could sit in the learning coalition for a week straight and not see a single squad advertised or a person LFS. It's sad. That's not my experience when I jump on an alt. There are squads going on in there. I hope that's the case, but as with D-Uni I haven't seen them in game in months. Perhaps that has to do with matchmaking. But before I joined NF I hung out in those chats to see if I wanted to give back and help newbros. I tried starting squads and I tried LFSing and I never once got either. I inquired with those in the chat and they confirmed that nobody ever squads up in those channels. Learning Coalition chat has not been used for forming squads as much since I created the Learning Alliance, but I still find squads there or pick up squad members there on occasion.
Learning Coalition chat tends to be used more for asking questions about the game, or discussing game mechanics.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.08 19:15:00 -
[3] - Quote
Thor Odinson42 wrote:Fox Gaden wrote:BARAGAMOS, I would like to have you in my Corp, Immortal Guides. It is a new player training Corp, which has been around for almost two years now. We try to help new players learn the game and become more successful more quickly. I am interested in you joining because I think we could provide you a better expiriance than the NPC Corp you are currently in, and because you strike me as the type of person who will want to help other new players and pass on what you have learned. Not to take away from your post, but I'd be more than happy to recommend players to you if you guys are active. Do you guys qsync FW or anything like that? If so, I'd love to merge some vets with your newbros and try to help them get some LP. Immortal Guides membership was down for a while. First, a large number of Immortal Guides members split off to form Destinies Immortals. Second, around the same time I stared renovating my computer room and for about two months my Computer was not as accessible, which resulted in me doing almost no recruiting for two months. (I use my EVE account for most of my recruiting efforts.) Since the whole idea of a training Corp is for most of the members to move on to other Corps once they are ready, we depend on having a constant influx of new players to keep the Corp humming along. As a result we were starting to fizzle, but we are getting back on track now.
My renovation is complete, my computer is accessible again, and our recruitment efforts are back on track. I picked up 5 new members last night alone.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.08 19:26:00 -
[4] - Quote
IAmDuncanIdaho II wrote:Fox Gaden wrote:Learning Coalition chat has not been used for forming squads as much since I created the Learning Alliance, but I still find squads there or pick up squad members there on occasion. Learning Coalition chat tends to be used more for asking questions about the game, or discussing game mechanics. Good to know, I did not realise this...not that I should as a vet, I assume you update your guys on which channels to use in recruitment threads or in-game chat then, seeing as I only see that one chat every now and then. Immortal Guides does not have a recruitment channel. As a new player training Corp the only applications we reject are from people with names which constitute hate speech, so there is no need to interview people before accepting their app. If they want to get to know us before joining, they can do so in Learning Coalition chat, as I try to get all my members to join Learning Coalition chat.
I also try to encurage my members to ask questions in Learning Coalition chat so that new players who are not in the Corp can also see their question and the resulting answers, in order to learn from them. But if they ask in Corp chat, I will answer there instead.
I also invite new players to Learning Coalition chat who have not yet joined my Corp, or who have already joined another player Corporation, as it is still the best place for them to ask questions and get advice about the game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 13:46:00 -
[5] - Quote
Often the first couple of responses set the tone for a thread. If there is more than one way to interpret a post, and people are not sure how to take it, they will often jump on the wagon with everyone else and go with the interpretation of the first responders.
I like your analytical leanings. Few people go to the trouble of compiling real numbers, and so much discussion on here is qualitative rather then quantitative as a result.
Since you are new I should clarify a few historical points and provide some context regarding CCP's management of DUST 514. Most of the problems with this game can be traced back to the original development team. DUST was released with a build that was worse than the Open Beta build, and seemed to get worse with every build there after with Uprising 1.7 being so horrible it even made a die-hard DUST fan like me think about quitting. Around the time 1.7 was being developed the person in charge of DUST 514 development was fired. His replacement looked at what was left of DUST and decided it was a write-off. They developed what was supposed to be DUST's last content patch, Uprising 1.8, with a reduced team which meant that we were stuck with the horrable 1.7 for many months. Meanwhile most of the DUST development team worked on producing a pre-Alpha build of DUST on a PC platform. They called this Project Legion, which they announced to the Consul players of DUST at Fan Fest 2014 without any warn or explanation, just saying "We don't expect any more content patches for DUST", "Project Legion will be on the PC", and "Project Legion has not be green lighted so it may never happen".
Then, in what was either a stroke of genius or more likely a complete accident of fate, they took this guy, CCP Rattati, out of the Finance department in put him in charge of this dying game. They gave him two Devs (Frame & Logibro) and a Game Master (Archduke) and put him in charge of creating Balance hot fixes to keep the game running a while longer. But Rattati had two things going for him. First he was the most hard core DUST player working for CCP at the time. (He had over 1000 likes on the forum from just talking about the game as just another player rather than as a Dev.) This gave him a players perspective on the game, and a willingness to take input from other players. The second was that he was a Statistician and a spreadsheet genius. Instead of tinkering with weapons and suits individually without any overarching plan, as the previous group of developers had done, Rattati setup overarching plans for how whole classes of suits and weapons should interact, and then he got feedback from the community and actually used that feedback to improve his plans. He has also taken good ideas from the community and implemented them. By Hot fix 1.8.c even the bitter vets looking back at the old days with nostalgia had to admit the game had gotten even better than it was back in the Open Bata.
With the game showing such improvement, people started buying AUR again, and DUST became profitable for the first time in its history. Suddenly all talk of Project Legion stopped, and soon Rattati got the go-ahead to start working on actual content patches again. Now he is still restricted by having to renovate an existing and often flawed framework; limited resources on the PS3; and a still limited development team, but within those constraints he is still making major improvements.
Now, Rattati makes mistakes just like anyone, but the difference with him is that when he makes a mistake he admits it, and takes action to correct it quickly. Most Vets don't get too worked up these days when a Patch completely screws something up, because we know Rattati will have it dealt with within a week or so.
Of course there are problems with the game that have been there for years, such as lag and bad frame rates etc. Rattati has been tackling those as well and has steadily been introducing changes to the game to address these issues. Each of these changes have made slight improvements which have added up over time, but there are still issues. We all know that. DUST pushes the PS3 to the limit, and trying to squeeze out better performance is like trying to squeeze water from a stone.
The same goes for the New Player Experience. Rattati knows it is horrible, and he has been working steadilly with his limited resources to improve it. The first match I played in DUST I got spawn killed 7 times before I managed to make it to cover. Here are a few improvements to the New Player Experience since I started:
- You are now Cloaked when you spawn so that you fully load in before you become visible. (You can still die, but it helps a lot.) - The Academy. (I learned DUST by spawning into a Proto Stomp.) - Improved starter fits. - Some essential skills pre-learned at start, to try to give people an idea of what to skill into. - Tutorial missions. - Daily missions to suggest what players should be attempting to do in a match. - Tieriside to reduce the disparity between Standard and Proto. - The Loadout Progression system to help new players figure out how to spend their skill points wisely. - Reducing 6 man squads to 4 man fire teams in Pubs.
* Work and research is ongoing on Meta Level lockouts.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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