alten hilt
Nos Nothi
420
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Posted - 2015.07.06 17:02:00 -
[1] - Quote
I'm with you. If I'm running my Gal Commando with PLC, I don't even bother with Madrugers unless there are people with swarms or forges about. I've never popped a perma-hardened Maddy. Gal Mando 5, All 5's in PLC.
As Starlight said, I've had better luck in my Min Assault PLC fit, because 3x Packed AV nades. I fire my PLC, let it reload, then switch to nades, then back to the PLC, however, even with this fit, I've only killed one or two Maddies.
I'm not qualified to speak to the AV / Vehicle balance because I'm primarily an AV guy with only old vehicle experience. But I feel your pain and it does feel like the dedicated tankers are impossible to kill. BTW, my Minmatar Commando with swarms is still better AV for everything than my Gal Commando with PLC. It's sad, but true.
Now, on a side note, if CCP switched swarm launchers from fire-and-forget to user-guided, I'd be a happy happy Minmatar AVer. I just hate how easy the swarm launcher is. I like my weapons to require skill.
Surviving Dust: Tutorial Series
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alten hilt
Nos Nothi
424
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Posted - 2015.07.06 20:25:00 -
[2] - Quote
On a direct hit that damages armor (meaning the shields are down), give the PLC a damage-over-time (DoT) mechanic, or maybe a disable-reps-for-a-time (DRfaT?) mechanic . This would simulate the plasma nature of the PLC very well, would enhance it's roll vs Vehicles while not improving it against infantry, and make PLC's more viable as an AV weapon against armor in general. Personally, I think the DoT should only apply to armor because the PLC feels well balanced against shield tanked vehicles (except maybe dropships, but this is due more to the PLC's slow projectile speed, than it's damage).
It's very hard to hit a moving target with the PLC, and the slow reload time (even on Gal Mando 5 and Rapid Reload 5) makes it nearly impossible to get the follow-up shot. If that follow up shot is against armor, then it is most likely that the damage from the first shot has already been repaired. With a DoT mechanic, the first shot that gets into armor disables reps or damages the vehicle for another 3 - 6 seconds; just enough time for a skilled PLC shot to land additional damage (adding more DoT, maybe stacking? or maybe just a reset?). A smart tanker will still be able to mitigate the threat, but at least now it will be a threat, and not just a laughable easy kill for the tanker.
Surviving Dust: Tutorial Series
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