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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.06 14:38:00 -
[1] - Quote
We are getting standardised slot progression for dropsuits. Power cores are coming.
Has anyone paid attention that power cores still have tiers? Three levels, each with better performance (more PG+CPU) But there is no sacrifice in using a higher power core!
(and no, isk is not a battlefield sacrifice. Read this post by Aeon Amadi for reasoning. If you disagree, comment over there.)
Now, I suppose majority of people wouldn't want to make too high a sacrifice to use their belowed proto suit (or core).
What I suggest is quite soft cost: [SUGGESTION:] Give higher tier Power Cores a slight signature penalty meaning that a suit with Prototype loadouts are slighty more visible on tacnet. Standard loadouts are less visible.
I propose ADV level powercores equal to current visibility. PRO is some 2-3 units more visible, while STD is 2-3 units less.
Implications: - Proto loadouts are still most powerful. However they have a very slight disadvantage: opponents get a slight chance of warning - Weaker suits are still weaker. But they can evade slightly better. - New players, as they use STD gear, have very slightly better chance of surviving on the field - It is slightly more difficult to create a maximum slaying near invisible suit - But it is now possible to create even stealthier suit than before BUT it has to be of weaker tier ie less lethal.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.06 14:38:00 -
[2] - Quote
All fittable modules have some some cost if you use a better more powerful one. A trade-off. Which is as it should be! If there is some sort of fitting or battlefield cost involved, then you have to make a choice instead of running the no-brainer most powerful tool possible. And choice, my friends, is what makes a game good.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.06 14:41:00 -
[3] - Quote
This I did not include in the OP reasoning as lore reasons should be ignored as grounds for game design.
But, I mention this as it just happens to fit so right:
Having a more powerul PRO powercore, energy pack or generator, humming on you back probably emits more radiation, particles and signature than more modest ones.
It really makes sense =)
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.11 03:18:00 -
[4] - Quote
Ahem. Would like some one to at least read this suggestion.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.11 15:16:00 -
[5] - Quote
Breakin Stuff wrote: I did.
I think that it's creating a penalty arbitrarily on top of the needlessly high ISK costs already in place.
I don't find that premise particularly comment-worthy.
With the buffing of lower tier suits this idea is largely pointless and comes off as more spiteful to people who run proto.
So you think, in-match, there is nor should ever be any reason not to proto?
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.11 16:37:00 -
[6] - Quote
Breakin Stuff wrote:KEROSIINI-TERO wrote:
So you think, in-match, there is nor should ever be any reason not to proto?
Depends on where I'm at. I've been using STD suits for so long that I'm actually turning out to be Effing lethal in ADV suits. For PC and Tanks I bust out the proto. Rarely for anything else. I'm one of the weirdos who pick and choose fits based on what I keep encountering.
Okay, I rephrase.
Excluding the sport of adding challenge using lower tier suit, In a serious game with intent to win, is the any reason whatsoever not to use proto suits?
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.11 16:41:00 -
[7] - Quote
One Eyed King wrote:Why should power cores come with any more cost or penalty for use than the old system?
I didn't see any suggestions about such prior to power cores, which are essentially doing the same thing as before, only more efficiently, and with a standardized slot layout.
Lastly, don't use an assumption based on another thread to justify your reasoning and then tell people that the point cannot be addressed here. Perhaps that is part of why no one feels compelled to answer.
I can only speak for myself on this, but ISK is a significant detail in my fitting creation consideration.
Because old system had that flaw of having infinitely better tiers with no trade-offs or choices.
The system, as you know, is being reworked. So this is the very right time to improve on it.
I will tell that the discussion on tiericide and the need of it belongs to - a tiericide thread. Because it does not make sense to have same discussion going on at two different threads. Especially the heated feelings about whether isk is a in-game balancing factor or not.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.11 18:42:00 -
[8] - Quote
Krias Thracian wrote:I don't see any benefit to what you're suggesting other than to arbitrarily provide a downside to running proto. The gap will be lowered already, you want to add a deficiency to something that is only there to prevent the need for extra models etc.
The cores are designed to be the PG/CPU of the suit, why should they do something else? If they add a mechanical nerf in the way you're suggesting, then you should be implying that all proto and adv suits as they currently stand should have a disadvantage built in because they're better. I disagree. Better gear is better, that's the point of progression, artificially trying to nerf them seems silly when PG/CPU is a much more elegant way of doing so.
I, amongst many others, have been advocating, limitations on current suits but as everyone knows, it is a huge effort to redesign suit progression and Rattati hasn't tackled it. Until now.
It would appear that you, Sir, don't understand the concept of tiericide. Suggest reading more about it.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.12 01:48:00 -
[9] - Quote
Krias Thracian wrote:KEROSIINI-TERO wrote:
I, amongst many others, have been advocating, limitations on current suits but as everyone knows, it is a huge effort to redesign suit progression and Rattati hasn't tackled it. Until now.
It would appear that you, Sir, don't understand the concept of tiericide. Suggest reading more about it.
I understand it fine, the point is not to make every suit the same, but to bring them closer to parity. If every suit was the same there would be no progression and a stagnant game. There has to be some difference between the "tiers" (for want of a better word) and they are already being brought closer to parity with lower "tiers" getting the same slots and fitting options, constrained by PG/CPU. I see no benefit to arbitrarily forcing another mechanism unnecessarily. The point is that this isn't true "tiericide", just as it wasn't in EvE, because if you do a true "tiericide" then there are no more tiers, all the suits are identical and we have a generic FPS, and a substandard one at that. The point is to bring them closer so that the gulf in performance is not as extreme, which is being accomplished from what I can see without the need of another nerf.
This part verifies that you do not understand the purpose and the idea of tiericide.
Now what I'm suggesting is not to bring suit tiers closer together. On the opposite, I propose another layer of differences. But instead of increasing power at one area even further (or even total power), that would be a slight one in the opposite direction.
And this proposal of Scan Profile is very very slight indeed, just to add flavor and depth to choices. Always pro-choice.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.12 12:55:00 -
[10] - Quote
Krias Thracian wrote:KEROSIINI-TERO wrote:Krias Thracian wrote:
I understand it fine, the point is not to make every suit the same, but to bring them closer to parity. If every suit was the same there would be no progression and a stagnant game.
There has to be some difference between the "tiers" (for want of a better word) and they are already being brought closer to parity with lower "tiers" getting the same slots and fitting options, constrained by PG/CPU. I see no benefit to arbitrarily forcing another mechanism unnecessarily.
The point is that this isn't true "tiericide", just as it wasn't in EvE, because if you do a true "tiericide" then there are no more tiers, all the suits are identical and we have a generic FPS, and a substandard one at that. The point is to bring them closer so that the gulf in performance is not as extreme, which is being accomplished from what I can see without the need of another nerf.
This part verifies that you do not understand the purpose and the idea of tiericide. Now what I'm suggesting is not to bring suit tiers closer together. On the opposite, I propose another layer of differences. But instead of increasing power at one area even further (or even total power), that would be a slight one in the opposite direction. And this proposal of Scan Profile is very very slight indeed, just to add flavor and depth to choices. Always pro-choice. No, again, you are taking the section that you feel most supports your line of reasoning and distorting both the context and intent. The word tiericide has been incorrectly used to define a reduction in gap between the power levels of suits in the game. The word in its literal definition means the total removal of all tiers, which is what I was getting at. You have quoted the "tiericide" in eve as a source, but you've completely misunderstood what the point of "Tiericide" in eve was: "As CCP Ytterbium outlined in his Fanfest 2012 Balancing presentation, followed up with multiple dev blogs, the Tiericide initiative replaced those old tiers with a series of ship lines that represented distinct strengths and weaknesses for distinct roles. Each tech one ship within the same class (like GÇ£cruiserGÇ¥ or GÇ£frigateGÇ¥) post-Tiericide is intended to have roughly similar overall power, but that power can and should be expressed in a variety of forms." Source: http://community.eveonline.com/news/dev-blogs/rebalancing-eve-one-module-at-a-time/You'll notice that they're specifically stating that Tech ONE ships within the same class are intended to have the same level of power. Tech II ships are still significantly more powerful, and should be. There was no intent to hamstring the tech II ships (equivalent to proto) any more than bringing the power of Tech 1 ships up slightly. Once again, I understand what you're talking about fine, you are making incorrect inferences based on what you want to hear. In true tiericide we have no tiers at all, but there is no need to add another mechanism of balance when PG/CPU fitting is easily the most elegant way of doing so. This is not true tiericide, it's just the name that's been coined for it. PG/CPU stops you fitting ridiculous tank AND DPS. You have to choose one. Or you can fit for top tier equipment but you have to sacrifice tank if you're logistics. Proto has more which gives you more option, I do not see any need for further balance or a nerf to something that should be better, but just shouldn't be quite as much better.
Still you are taking the word tiericide too literally. I too know that it means 'destruction of all variations'. What I and we advocate is: To avoid situation where one thing is winner in all situations, and using the other is to be laughed at.
But I will discuss the nature of tiericide, or the need of it, in this thread no further as we have had several ones on that already. And still running. I gonna bump one and let's continue over there, shall we.
KERO-TRADER is my official Eve character for Dust trading.
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