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I-Shayz-I
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Posted - 2015.07.06 09:14:00 -
[1] - Quote
CCP Rattati wrote:Solid ideas, but I really wanted to do a pass on underperforming weapons that are not ARs next :) Vote on which weapon needs a buff the most! (choose one per poll) Light Weapons Sidearms Grenades
Then vote here for whatever weapons you think could use a buff (choose multiple) http://strawpoll.me/4831107
Here's a list of all the weapons I feel are underperforming, or simply are not being used as much as others (aside from the variations of plasma rifle and any 'specialist' variants. Heavy weapons are used pretty often, and the HMG has been rebalanced so many times already):
Light Weapons Base variant Sniper Rifle
Assault Swarm Launcher
Laser Rifle
Breach and Assault Mass Drivers
Breach Shotgun
Sidearms Assault SMG
Scrambler Pistol and all variants (burst only has adv variant; tactical is not in marketplace, yet is salvage)
Breach Flaylock (only has std variant)
Magsec SMG
Ion Pistol
Grenades Sleek Locus (only has std variant)
Fused/Contact Locus (had std aur variant and isk pro variant)
Packed Locus (only has adv variant)
Sleek AV
Feel free to shout out if I missed anything, but I did go through the weapons list plenty of times. These are also biased on playing in the American server in public matches. I do not know the meta for PC or other servers.
In the next two posts I will be describing in much more detail some ideas for making each of these weapons viable again.
7162 wp with a Repair Tool!
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I-Shayz-I
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5
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Posted - 2015.07.06 09:14:00 -
[2] - Quote
Okay now time for my opinions of each weapon, and what could be changed to help it perform better. Just remember these are simply what kinds of changes might make sense, and are in no way mandatory or absolute.
LIGHT WEAPONS
Base variant Sniper Rifle Quick explanation: Compared to the tactical, it has less DPS and ammo unless you get headshots
I generally don't like snipers, but the jump from prototype sniper to officer grade is insane compared to most other weapons. Doesn't need a huge increase in damage, but there should be more than 30 damage difference from the tactical that can shoot twice as fast. The base sniper should be the obvious choice for hitting hard with 1 shot.
Possible buff: Increase mag to 6, or decrease mag to 4 and increase damage.
Assault Swarm Launcher Quick explanation: It allows you to lock onto multiple targets, but that ability is useless with current mechanics.
Assault variants are known for having faster fire rates with lower damage. This could be done by decreasing the lock-on time, but giving it a much shorter range. It would then have to be used mainly against ground vehicles, and preferably on a suit that could get in close enough for a lock. Something like a shotgun AV weapon with high burst damage.
Possible buff: Cut range to <100m, much faster locks, increase carried salvos to 4, reduce damage
Laser Rifle Quick explanation: Depending on who you talk to, the laser is either godly or complete trash. Capacity is the underlying problem.
So why is it trash? Well unlike every other weapon, the laser requires two things to be powerful. A, time, and B, distance. For some weird reason, you actually deal less damage the closer you are to your target, which a lot of players using the weapon don't understand. You also need to keep firing the weapon for it to even deal lethal damage...and that's the real problem.
See, if you only have 25 laser capacity remaining in the clip, there is simply no reason to waste it to 0 since you can't build up heat again. having capacity below 50 means you are wasting damage potential and you must reload. Even with Amarr Assault 5 and a Victor's this same rule applies as the only way you are getting officer level damage is by holding it from 100 to 0.
The solution? Double capacity size but keep the overheat mechanic the same. The balance then relies on heat management, just like the HMG. Do you go all out to the point of overheat or do you fire in bursts to apply better DPS over time?
Possible buff: Double capacity to 200, keep overheat mechanics the same, slight increase to reserve ammo
Breach Mass Driver Quick explanation: For a weapon designed exactly to be light AV, it is less efficient than Nova Knives against vehicles
It has less splash damage, a smaller blast radius, and even has a slower firing rate than the normal mass driver...obviously this weapon was not designed to be used against infantry. 40% damage against vehicles is literally a joke, and it takes 9 seconds to deal a similar amount of damage that a PLC could in one shot.
We already know that it is possible to change the damage efficacy against vehicles for a specific variant (Assault HMG), so doing the same for the mass driver shouldn't be any different.
Possible buff: Increase efficacy against vehicles to at least 75%, keeping -20% to shields and +20% to armor
Assault Mass Driver Quick explanation: "Anything you can do, I can do better" -Normal Mass Driver
The idea for this weapon was spot on. Faster RoF, less damage, more rounds per reload, and top it all off with an insane splash radius. And yet spamming this thing into a group of red dots yields two +5 equipment destructions. The problem was in how much less damage.
The adv MD is at a nice 152 dps, while the assault is about 114 (91 splash at 75 rpm). That's a larger gap than that difference between Proto and Officer. Granted we still have to take into account the usefulness of a larger splash radius, but 130 or 135 dps is much more fair of a value.
Possible buff: increase splash to >100, or increase fire rate to 90 rpm
Breach Shotgun Quick explanation: This is a double barrel shotgun without the impact, fire rate, or range of a double barrel shotgun.
I'll say right now I don't understand the way shotgun damage works in this game, but I will say that making a shotgun have a tight spread while also forcing you to get close enough to see the texture details on their suit is just evil. It's like trying to use a Laser Rifle in CQC, except you are extremely punished if you miss even the first shot.
The double barrel in most games has a bit longer range, and the ability to fire both shots at the pull of the trigger. The main sacrifice being the slow reload speed that makes it imperative that you land both shots. Now, I'm not a fan of having another way to instantly kill someone in Dust 514, but the main weakness of a breach shotgun should be the inability to take on a full squad. Just like a charge sniper or a plasma cannon to the face, I see the breach shotgun as a lone wolf, risk vs reward weapon to pick off the stragglers.
Possible buff: Dramatically increase fire rate, give it a bit longer reload, slightly increase range and damage.
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I-Shayz-I
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5
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Posted - 2015.07.06 09:15:00 -
[3] - Quote
SIDEARMS
Assault SMG Quick explanation: Once the bane of all existence, giving it proper "assault" stats completely broke it.
Okay let me start out by saying that I don't understand why this gun has a faster firing rate, yet LESS AMMO. It even has less ammo than the insanely effective Breach SMG (wtf CCP). The ACR has more ammo than the CR. The HMG has more ammo than an AR. The ARs got a buff in RoF and with that, a buff to mag size! That's the first thing, and well maybe the only thing. SMGs are good, so just let this one be a mini-HMG
Possible buff: Increase mag size to 96 from 68, and while you're at it, reduce the breach to 64 from 72 to give each one an identity.
Scrambler Pistol Quick explanation: The only ones I still see on the battlefield are fitted to starter suits, and the occasional dual burst scp gunslinger troll.
My guess is that +20% to shields and -20% to armor isn't exactly the thing you want to pull out when the enemy is down to half armor. After numerous attempts at making this weapon viable, it just isn't. Before the bolt pistol, the crazy headshot multiplier was the single reason to use this as a finisher.
I have never used the weapon to any extent, but I will say it's disappointing that it doesn't function like the rifle it wishes it was. That said, I actually feel like the damage values are balanced properly. Each variant is very independent from the rest, and there is a SCP for everyone. But when the meta says "run an armor killing sidearm", using the only sidearm that deals -20% to armor seems like only something a fool would do.
Possible buff: Probably just needs love
Breach Flaylock Quick explanation: it's actually a breach weapon now, but there should be more parallels to the breach mass driver
This will be pretty much the same as my reasoning for the MD. It's designed to destroy vehicles, so give it the power to do so. Although if you aren't going to do that, at least give it the same size clip as the standard flaylock, and introduce an adv and prototype version.
Possible buff: again let it do a bit more damage to vehicles (maybe not as much as the mass driver), or just increase the clip size to 4 and give it higher tier versions.
Magsec SMG Quick explanation: For an underused weapon, it's actually really good and idk why people aren't using it.
Oh wait, duh, it's because the breach SMG is practically the same thing with better spread, no spool-up, a better damage profile, and way more ammo. The magsec also has longer range, and therefore shouldn't have as much dps.
To me, the weapon needs to separate from the Breach and be a scary alpha damage source. Keep the same dps, but lower the RoF while increasing damage. This would fit in more with the lower ammo capacity, and give it the edge it needs to feel different and enjoyable.
Possible buff: Reduce RoF to 600 (breach SMG is 700), and give it a few more damage points (from 31 to 33.5)
Ion Pistol Quick explanation: I'm not saying we should copy the plasma pistol from Halo, but we should copy the plasma pistol from Halo
Charge-up? check. Overheat after fire? check. Tons of damage to shields? check. Lots of ammo and fast RoF? check. Is a pistol? check. Fires plasma? check. Insane range and homing bullets? Looks like someone at CCP goofed and accidentally put that feature on the bolt pistol.
Seriously though. What is the accuracy rating actually set to? For me and many others, it's like you can't hit a damn thing even if the person is well within the reticle. Almost as if rounds fly sideways out of the gun. The range, power, and ability of the gun are all great, I just need to be able to hit someone with it.
Possible buff: Increase accuracy, especially while ADS. There is nothing more frustrating than seeing your round fly sideways out of the gun while the ADS iron sights show a pinpoint location. If the gun has spread while ADS, then fix the sights.
GRENADES
Sleek Locus/AV Quick explanation: Cause throwing grenades farther is cool?
These kind of grenades should be for the grenadier, the guy who just loves explosions. The damage and blast radius are fine, but the biggest advantage should come in the ability to carry a lot of them with low nanite cost to replenish. A mass driver would easily do more work in a single mag, but this gives you a low-dps version that fits in the grenade slot.
Possible Buff: increase carried from 2 to 3 for locus, from 3 to 4 for AV. Does it encourage spam? maybe, but that's kind of the point, kinda like an assault mass driver. Optionally, decrease nanite cost of locus version, and slightly decrease damage of AV version.
Fused/Contact Locus Quick explanation: They got nerfed into the ground, but can we make them viable again without being OP?
Right now you only carry one, it drains nanohives like crazy, and only does 300 damage. I still think carrying only one is a good idea, but 300 damage isn't making me interested in using them anytime soon. This is especially true of the prototype-only isk variant, there's just no benefit in using it.
Possible buff: let's try 400 damage. It then becomes a great way to counter scouts that sneak up behind you while still keeping it under control.
Packed Locus Quick explanation: Why use a packed locus when core 'nades are easier to use?
Again this is another one of those "probably doesn't need a buff, just needs a reason to be used" sort of thing. It already has a huge advantage by costing the same as a advanced, while doing the damage of proto. The splash radius is a bit too small, but I do like the idea of it being more of a skill-based grenade that has a level of risk vs reward.
Possible buff: Increase splash radius from 3.5 to 4, add in a prototype variant with 720 damage and 4.4m blast radiu
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Sicerly Yaw
Corrosive Synergy No Context
521
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Posted - 2015.07.06 09:41:00 -
[4] - Quote
I-Shayz-I wrote: Quick explanation: The only ones I still see on the battlefield are fitted to starter suits, and the occasional dual burst scp gunslinger troll.
I see what you did there, and why did you leave out so many other weapons? I think you covered most of them just leaving out one or two while generalizing others
I'd like to ask what exactly is the point of this thread? I definitely want the burst ScP to get a buff just the max ammo tho as its a good gun all the other variants do well and do not need a buff
the breach flay lock is hard to use and can hardly hit anything that isn't standing still, faster RoF along with perhaps a damage buff would do it wonders and maybe some extra range
the assault swarm launcher should be changed so that instead of locking on to multiple targets the longer you stay locked the more missiles you fire, short lock on for fast fire rate with less missiles or slow fire rate but with much more missiles say 2-12 or something like that with the lock on going from 0.5-5 or 6 seconds
the breach shotgun suffers almost from the same problem the flay lock does, although, it is easier to hit targets but lacks reload speed making it bad to use if you miss. every shot takes over a second to reload, without rapid reload skill, and you only get two shots per clip. not to mention that the fire rate is horrendous and you only get a slight damage buff that makes up for it but not enough in my opinion as you can achieve better results with the regular shotgun
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.06 10:03:00 -
[5] - Quote
Great thread.
The breach shotgun. In my opinion it needs its reload sped up a lot, and it needs longer range. 10-15m optimal and the reload of the normal shotgun, wouldn't be OP. Remember, still only two shots before reload.
I get what you are saying about long reload, but you've got to understand just how slow it is now. It's rediculous.
This is an opportunity to have a shotgun perform significantly differently. With a significantly increased range the breach could become viable on slower suits, leaving the normal one for scouts and speedy Min assaults. You'd need reasonable reload speed to duck into cover to reload after every couple of rounds. I'm thinking more counter strike corridor fighting, rather than the current run right up to people and go crazy. |
I-Shayz-I
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Posted - 2015.07.06 10:07:00 -
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Sicerly Yaw wrote:I see what you did there, and why did you leave out so many other weapons? I think you covered most of them just leaving out one or two while generalizing others
I'd like to ask what exactly is the point of this thread?
To narrow down which weapons are in most desperate need of change, and to look at possible ways of doing so.
Every other weapon in the game I see regularly out in the field. Are they all super amazing? No, but they are actually used. For example the Plasma Cannon isn't all that great, but people still use it and I was killed twice by them the other night.
There are so many threads out there wanting to buff ARs, but really we need to address the weapons that no one talks about.
Instead of saying "oh that weapon is useless just don't bother with it", we should be figuring out how to make these other playstyles viable. The Assault swarm launcher change I described is a great example of changing a useless weapon into a different style of AV we haven't seen in the game yet.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.06 10:10:00 -
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Done, now where's my free cookie?
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.07.06 10:35:00 -
[8] - Quote
Laser needs buff, more so the officer one it's currently completely trash. needs more buff
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jane stalin
free dropships for newbs
349
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Posted - 2015.07.06 11:48:00 -
[9] - Quote
Does anyone use the breach shotgun? I think a small buff and then another possible small buff is warranted.
However people good at headshots do like scramblers pistols because of the extra headshot damage bonus,
And sometimes that assault mass driver is better than the standard because the blast radius and a mass driver is 4.2 and the assault is 6.3
As for the laser I think there should be more types, |
maybe deadcatz
Horizons' Edge No Context
281
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Posted - 2015.07.06 13:42:00 -
[10] - Quote
extensive shot gunner and scrambler pistolero here.
the breach shotgun is a fickle beast, the reload too long, the fire rate to slow. the balance i propose to is:
4 shots a clip slightly higher fire rate(not to the regular shotgun level) and the reload brought down to 1 second per shell.(its like 1.20 right now? that's nuts id rather use the militia version) range should be around 5m shorter than the standard shotgun
scrambler pistols on the other hand burst scrambler needs more ammo in reserve(and the assault one to) the dispersion is insane needs a bit of tightening assault variant needs to shoot slightly faster(tactical assault rifle RoF sound OK?)
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.06 15:06:00 -
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Oh gods no, do not buff the Breach Shotgun by any large way in any way at all. Right now it's on the cusp of being too good as it is.
Almost every assault suit gets dropped in one shot anyways, and with the strafe nerf, it's just become even easier to land your shots.
If this thing gets buffed, we're gonna see OP PLZ NERF threads within the day when everyone and their mother picks it up and finds that it's way more powerful then they thought.
O.G. Pink Fluffy Bunny
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Boll Spirit
Iberica Racing Team
61
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Posted - 2015.07.06 15:27:00 -
[12] - Quote
I remember in the past when scrambler pistols were fun. Now you will only see the breach one , this one works fine , but what about the rest ?
A solution would be giving back their rate of fire , if that suppouses a light decrease in dmg . i missed my TT3
As a shootgunner , i know the breach shootgun needs a serious buff . dont know exactly how , It-¦s a weapon you can easily fail your shoots , if you are a scout , this tends you to use a high damage skilled sidearm because you cant afford loosing your time reloading it , it-¦s so slowly , maybe the reload is the key , not the rate of fire. |
Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.06 15:28:00 -
[13] - Quote
I-Shayz-I wrote:Sicerly Yaw wrote:I see what you did there, and why did you leave out so many other weapons? I think you covered most of them just leaving out one or two while generalizing others
I'd like to ask what exactly is the point of this thread?
To narrow down which weapons are in most desperate need of change, and to look at possible ways of doing so. Every other weapon in the game I see regularly out in the field. Are they all super amazing? No, but they are actually used. For example the Plasma Cannon isn't all that great, but people still use it and I was killed twice by them the other night.There are so many threads out there wanting to buff ARs, but really we need to address the weapons that no one talks about. Instead of saying "oh that weapon is useless just don't bother with it", we should be figuring out how to make these other playstyles viable. The Assault swarm launcher change I described is a great example of changing a useless weapon into a different style of AV we haven't seen in the game yet.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.06 15:37:00 -
[14] - Quote
My two cents, ranked by worst condition ...
Light Weapons Assault Swarm Launcher
Breach Shotgun
Breach Mass Driver
Sniper Rifles
Sidearms Ion Pistol
Magsec SMG
Breach Flaylock
Scrambler Pistols
Grenades Sleek Locus
Packed Locus
Sleek AV
Shoot scout with yes. - Ripley Riley (for CPM2)
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.06 15:46:00 -
[15] - Quote
Why can't I vote for Flux Grenades?
Official CPM Platform
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.06 16:48:00 -
[16] - Quote
I-Shayz-I wrote:Laser Rifle Quick explanation: Depending on who you talk to, the laser is either godly or complete trash. Capacity is the underlying problem.
So why is it trash? Well unlike every other weapon, the laser requires two things to be powerful. A, time, and B, distance. For some weird reason, you actually deal less damage the closer you are to your target, which a lot of players using the weapon don't understand. You also need to keep firing the weapon for it to even deal lethal damage...and that's the real problem.
See, if you only have 25 laser capacity remaining in the clip, there is simply no reason to waste it to 0 since you can't build up heat again. having capacity below 50 means you are wasting damage potential and you must reload. Even with Amarr Assault 5 and a Victor's this same rule applies as the only way you are getting officer level damage is by holding it from 100 to 0.
The solution? Double capacity size but keep the overheat mechanic the same. The balance then relies on heat management, just like the HMG. Do you go all out to the point of overheat or do you fire in bursts to apply better DPS over time?
Possible buff: Double capacity to 200, keep overheat mechanics the same, slight increase to reserve ammo. I was going to say that the Laser Rifle did not need a buff, but then I read your proposal and completely agreed with it. So yeah, makes sense. Do it!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.06 16:57:00 -
[17] - Quote
The Laser Rifle is completely fine. You can literally keep people off any point you want and just sit comfortably at a distance until a vehicle comes.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.06 17:02:00 -
[18] - Quote
Over all these are well thought out. Good work. It would definitely be worth Rattati's while to take a look at these.
Not saying that I agree with all of these, but I do agree with several of them, and am on the fence with regard to most of the others.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Scheneighnay McBob
Penumbra or something
7
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Posted - 2015.07.06 17:41:00 -
[19] - Quote
Magecs are better than they get credit for. They work really well with shotguns.
I'm glad someone brought up the other types of locus grenades, though. they're all useless.
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.06 17:58:00 -
[20] - Quote
When I saw Laser Rifle in there, I went from 'interesting thread' to 'joke'. Nothing more to add.
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.07.06 18:13:00 -
[21] - Quote
Laser rifle isn't underperforming, its just underused. Hell, it works epicly with a Cal Assault for me and Shamarskii
EDIT: Reading your explanation makes so much sense. I always feel like having to reload if I stop firing after I have less than 40 in clip. And it runs out of ammo rather quickly...
Approved.
Sniper Rifles are for Nitrogenous Dioxide Borons
I am the Anti-FoTM
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Scheneighnay McBob
Penumbra or something
7
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Posted - 2015.07.06 18:16:00 -
[22] - Quote
Mejt0 wrote:When I saw Laser Rifle in there, I went from 'interesting thread' to 'joke'. Nothing more to add. Laser rifles are terrible sub-proto. And even for a prototype weapon, they're pretty bad.
Too touchy, and no effective enough in their effective range to make up for it.
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.07.06 18:18:00 -
[23] - Quote
Scheneighnay McBob wrote:Mejt0 wrote:When I saw Laser Rifle in there, I went from 'interesting thread' to 'joke'. Nothing more to add. Laser rifles are terrible sub-proto. And even for a prototype weapon, they're pretty bad. Too touchy, and no effective enough in their effective range to make up for it. Laser rifles are actually very good (even sub proto, even my ELM is a facemelter) once you get to know them and play your range games. Only reason people think they suck is because they try to use them as a sort of battle rifle and take it at any range thinking they should have a fair fight. Once you know it's limitations and upsides though...
Sniper Rifles are for Nitrogenous Dioxide Borons
I am the Anti-FoTM
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I-Shayz-I
I----------I
5
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Posted - 2015.07.06 18:22:00 -
[24] - Quote
-snip-
Edit: whoops
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I-Shayz-I
I----------I
5
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Posted - 2015.07.06 23:00:00 -
[25] - Quote
Varoth Drac wrote: This is an opportunity to have a shotgun perform significantly differently. With a significantly increased range the breach could become viable on slower suits, leaving the normal one for scouts and speedy Min assaults.
Perfect as an option for commandos :D
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VikingKong iBUN
0uter.Heaven
477
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Posted - 2015.07.06 23:24:00 -
[26] - Quote
Assault SMG You're totally right, it just needs a buff to clip size. It should be the same as, if not more than a standard SMG. Increase in RoF leading to reduced damage is understandable and fair, there is no reason it's clip size should be effected. It makes no sense, and reduces the weapons effectiveness far too much.
I would like a Gallente SMG.
TUNNEL SNAKES RULE
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Jakkal Shoobah
Eternal Beings
139
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Posted - 2015.07.06 23:58:00 -
[27] - Quote
Basic sniper: more dmg per bullet with smaller clip
Assault Swarms: more damge, shorter lock on range
Breach shotty: more range, faster reload, and a clip of 3
Ion pistol: less dispersion ( literally only thing killing the weapon. cant effectively use its 24ish optimal unless ads)
Breach Mass Driver: better av efficiency, clip of 3, 500 direct damge ,100 splash. fire rate to make it about the same applied dps to vehicles as a plasma cannon, also much less drop than all other mass drivers
Sleek locus grenades: more radius less damge( flux equivalent of a nade), 3 or even 4 total carried
Breach flaylock: larger splash and damage than regular flaylock, keep the clip at 2 but give the same ROF as flaylock with a much longer reload ( but not reluar shotgun to breach shotgun ratio)
These are my petty ideas. I appreciate you OP for giving me a poll. I like polls.
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
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Russel Mendoza
Klandatu
194
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Posted - 2015.07.07 00:08:00 -
[28] - Quote
All rail rifle.
Magsec smg.
Locus grenade.
The weapon i want to get buffed is the.
Magsec smg. Buff damage output. Buff rof. Nerf spread. Nerf accuracy.
I'm voting for a magsec buff.
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I-Shayz-I
I----------I
5
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Posted - 2015.07.07 03:49:00 -
[29] - Quote
Russel Mendoza wrote:Magsec smg. Buff damage output. Buff rof. Nerf spread. Nerf accuracy.
If you do those things it just becomes exactly the same as the breach SMG. That wouldn't help us at all
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SHADOWBlood ASSASSIN
The Hundred Acre Hood Rise Of Legion.
307
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Posted - 2015.07.07 05:49:00 -
[30] - Quote
Shamarskii is a really good friend of mine who will vouch for the Laser/Magsec combo until the day he dies. He runs an ADV Cassault with a basic Magsec and a Militia Laser Rifle..
And he crushes people.
The worst I saw him do today was 6/3.
But he does have Prof V in both, so...
"You only need a hundred acres to have one helluva hood"
-Shadow
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I-Shayz-I
I----------I
5
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Posted - 2015.07.09 11:36:00 -
[31] - Quote
bump time
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Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.09 13:04:00 -
[32] - Quote
scrambler rifle
i couldnt find it in your lilst
Minmatar is Winmatar
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I am Chances Ghost
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Scotty AI MatchMaker
WarRavens D.E.F.I.A.N.C.E
146
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Posted - 2015.07.09 15:39:00 -
[33] - Quote
the weapons that need a buff are rail rifles of both types and swarms until i do a respec
'There is an art to dying, but its a dying art.'
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I-Shayz-I
I----------I
5
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Posted - 2015.07.15 15:00:00 -
[34] - Quote
VikingKong iBUN wrote:Assault SMG You're totally right, it just needs a buff to clip size. It should be the same as, if not more than a standard SMG. Increase in RoF leading to reduced damage is understandable and fair, there is no reason it's clip size should be effected. It makes no sense, and reduces the weapons effectiveness far too much.
Logic ftw
7162 wp with a Repair Tool!
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Bradric Banewolf
D3ATH CARD RUST415
985
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Posted - 2015.07.15 15:58:00 -
[35] - Quote
Thinks the mass driver and laser rifle needs a buff..... clearly doesn't play Dom and ambush.....
"Anybody order chaos?"
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.07.15 16:01:00 -
[36] - Quote
Scotty AI MatchMaker wrote:the weapons that need a buff are rail rifles of both types and swarms until i do a respec ARR needs no buff...
Sniper Rifles are for Nitrogenous Dioxide Borons
I am the Anti-FoTM
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I-Shayz-I
I----------I
5
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Posted - 2015.07.15 22:55:00 -
[37] - Quote
Bradric Banewolf wrote:Thinks the mass driver and laser rifle needs a buff..... clearly doesn't play Dom and ambush.....
Why is the laser have to be only good in domination?
And please, tell me the last time you were killed by a breach MD.
7162 wp with a Repair Tool!
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.15 23:00:00 -
[38] - Quote
How is Breach Flaylock not the worst sidearm?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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hails8n
DEATH BY DESTRUCTION
360
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Posted - 2015.07.15 23:41:00 -
[39] - Quote
Breach mass driver should be able to shoot Av nades and the breach sg needs more damage for all the drawbacks or faster reload.
Get some life in your hands.
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Dragonmeballs
Better Hide R Die
127
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Posted - 2015.07.17 18:16:00 -
[40] - Quote
Viktor Hadah Jr wrote:Laser needs buff, more so the officer one it's currently completely trash. needs more buff
Now whose fault was that?
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
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VECTORS ABROAD
Horizons' Edge No Context
19
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Posted - 2015.07.17 18:36:00 -
[41] - Quote
I think the main problem with the sniper rifle is the hit detection. I have noticed on my sniper alt that it clearly hits the player but it doesn't register. Melee has the same problem. Melee just needs a guarantee that it will do the damage. I have been killed plenty of times because I creeped up on someone punched them and the hit didn't register so I get killed by them.
Life sucks sometimes, much like Dust 514.
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Jathniel
Shining Flame Amarr Empire
1
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Posted - 2015.07.17 18:45:00 -
[42] - Quote
First two polls are spot on. Breach Shotgun has been hurting for an eternity, and Magsec SMG is definitively outperformed by other sidearms (due to spin up?).
But the third and last polls? Biased polls are biased. :p
I can't believe Contact Nades took the cake. lmao Contact Nades are dead and gone for VERY good reasons. Sleek nades are the ones that could use a little buff, maybe 100 extra damage, tops. lol |
Dragonmeballs
Better Hide R Die
127
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Posted - 2015.07.17 18:53:00 -
[43] - Quote
LUGMOS wrote:Scheneighnay McBob wrote:Mejt0 wrote:When I saw Laser Rifle in there, I went from 'interesting thread' to 'joke'. Nothing more to add. Laser rifles are terrible sub-proto. And even for a prototype weapon, they're pretty bad. Too touchy, and no effective enough in their effective range to make up for it. Laser rifles are actually very good (even sub proto, even my ELM is a facemelter) once you get to know them and play your range games. Only reason people think they suck is because they try to use them as a sort of battle rifle and take it at any range thinking they should have a fair fight. Once you know it's limitations and upsides though...
LUGMOS,
I agree with your summary of limitations and also delight in the ability to be able to heat the lazor (correct spelling btw) and pseudo-snipe campers.
However there is one limitation I find frustrating and that is the scope lens shading. In certain "moods" the ADS view is clear as mud at the optimal range of the weapon. Combine darkness or sun glare and fog and there is little or no point in ADS. Your only hope is somebody runs a scan so you can aim just below the chevron.
No other scoped weapon in the game is nearly rendered useless when operated as intended. I suspect the lens shading was specifically intended to remove visual fidelity to handicap the lazor. It has never been addressed because lazor users tend to be fearful CCP will nerf the thing again and leave us high and dry.
If I were to answer the question posed by the OP the one thing I'd also like to see is a slightly higher alpha damage at the cost of slightly less omega damage.
In a quick draw contest at 80 m with similar levels of skill, damage mods and meta I tend to find the lazor falls short compared to the rail rifle, breach AR and RS-90. I suspect this is by design as well.
The other issue is the weak sometime non existent hit detection/aim assist versus the "wiggle wiggle" suits. The lazor requires fairly precise control and a keen sense of timing. The other rifles I mentioned are spray and pray until the clip runs dry.
The duration of time between a dry clip of spray and pray and the lazor overheat are two very different numbers. Overheat of the lazor tends to occur much faster. This imbalance is why most players favor the spray and pray.
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
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I-Shayz-I
I----------I
6
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Posted - 2015.08.03 23:54:00 -
[44] - Quote
Bump
7162 wp with a Repair Tool!
--
Vote for Cross!
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shanghili
Random Gunz Rise Of Legion.
21
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Posted - 2015.08.04 00:23:00 -
[45] - Quote
Russel Mendoza wrote:All rail rifle.
Magsec smg.
Locus grenade.
The weapon i want to get buffed is the.
Magsec smg. Buff damage output. Buff rof. Nerf spread. Nerf accuracy.
I'm voting for a magsec buff. the entire idea on the magsec was the accuracy.Nerfing it makes no sense.
2 heavies 1 scout
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.08.04 00:26:00 -
[46] - Quote
The assault smg's got euthanize. |
I-Shayz-I
I----------I
6
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Posted - 2015.08.28 19:13:00 -
[47] - Quote
Bump before it gets buried
7162 wp with a Repair Tool!
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
241
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Posted - 2015.08.28 19:33:00 -
[48] - Quote
Lets not forget about Assault Rifles.....
KEQ Diplomat and Director
ROFL. Diplomat and Red Button Pusher
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.28 20:15:00 -
[49] - Quote
Voted Breach Shotgun, Ion Pistol, and Contact Grenades.
Ion needs quicker cool down, so that you don't overheat when leaving your finger on the trigger for more than a nanosecond, OR to only overheat when fully charged. I vote the second one.
Scouts United
Gk.0s & Quafes all day.
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Ralden Caster
Random Gunz Rise Of Legion.
253
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Posted - 2015.08.28 21:19:00 -
[50] - Quote
I-Shayz-I wrote:VikingKong iBUN wrote:Assault SMG You're totally right, it just needs a buff to clip size. It should be the same as, if not more than a standard SMG. Increase in RoF leading to reduced damage is understandable and fair, there is no reason it's clip size should be effected. It makes no sense, and reduces the weapons effectiveness far too much. Logic ftw He means the fact that the assault SMG currently suffers a clip size penalty is ridiculous and should be buffed to at least the standard SMG clip size.
Gallente is photon gear confirmed.
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maybe deadcatz
the nomercs
567
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Posted - 2015.08.29 00:09:00 -
[51] - Quote
Srambler pistol has -20% vs armour? How have I been melting so many people with all the variants (not the breach,that's a wimps weapon)? And the assault smg is fine. It just needs the vanilla smg clipsize.
Scrambler pistol(needs better ammo capacities) Assault smg(needs 80 in the clip and the other two types balanced with breach smg at 68 and vanilla at 72 so the things are correct with their description) Breach shotgun needs to be like the force a nature or soda popper scattergun from team fortress 2(has a fire rate bonus but a 2 shotclip. And needs to be reloaded at a fair pace.)
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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