Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
14
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Posted - 2015.07.05 17:14:00 -
[1] - Quote
Eh not really sure what to make of the suggestions here. Nerf AV? Are you serious? It's already expensive weapon to put on in most cases, anything less than proto has a slim chance to take out any kind of tank or drop ship. In the case of swarms it's a weapon that ZERO use against infantry. For such a specialized weapon it still takes 4-5 missiles to blow up most vehicles. A properly hardened vehicle won't even notice your firing at them it's so bad, shield hardened vehicles especially.
I will admit AV grenades in spam can be a bit insane, but it's no different than grenades in general. Look how over core locus blows up a whole squad and frankly even packed AV won't blow up most proto tanks since after you chuck your 3 grenades your out of luck for the most part since they deplete nano hives so fast and restock slowly.
Keep in mind all infantry AV solutions, other than forge guns, are all done within easy range of all the vehicle weapons. Even a small missile or rail gun turret can kill you still at the max lock on range of a swarm launcher.
From a tanking point of view the other suggestions are odd. Lower armor rep rate, and limit/weaken hardeners? W/O a hardener current armor reps are pathetic. Hardeners also take manual control still, so it does take some effort to keep them going, all while yoru driving the tank and firing the gun. Some times I wish one of the co-pilots could control the tanks modules, but then people would scream bloody murder about not being able to solo tank any more.
Which imo should be the direction tanks go. Just like the old drop ships couldn't fire a gun from the pilot seat, perhaps there should be a bigger requirement for tanks to have a crew? Some one to drive activate modules and the rest to fire the guns. If tanks required 2-3 people to be effective it would solve a lot of problems that we currently have. After all investing 2-3 people into a tank with teams of only 16 players is a huge investment, and if the tank remained a killing machine it would be fair.
Even from an AV stand point it would be fair. As it stands now it takes 2-3 players to have a reasonable chance to blow up most tanks or drop ships before they can just run away. If it was required to have a comparable crew size to operate the tank it would help balance the numbers. |