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Tyjus Vacca
Valor Coalition
339
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Posted - 2015.07.03 16:13:00 -
[1] - Quote
Rattati plz dont add more slots to the commando ("while also increasing the price"), commandos are in a good place slot wise..... I'm more in favor of improving the base stats like natural armor repair of the amarr and gal (like to 7 or 10) ,or the shield regen rate of the min and cal ("to at least 30")... increasing the slots would only increase the mod-ibilty ("not sure if real word") and that type of versatility should be reserved for assaults....... I also would like to see the dmg bonus per level to be changed from 2% to 3% this would ensure that no suit would be able to out dmg a racially fitted commando like in the current case of the gal and amarr commandos. edit; also nades
sniper changes !!? O_o
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.03 16:15:00 -
[2] - Quote
I'm also an advocate for the innate stat thing instead of mods.
Scouts United
Gk.0s & Quafes all day.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.03 16:38:00 -
[3] - Quote
Tyjus Vacca wrote:Rattati plz dont add more slots to the commando ("while also increasing the price"), commandos are in a good place slot wise..... I'm more in favor of improving the base stats like natural armor repair of the amarr and gal (like to 7 or 10) ,or the shield regen rate of the min and cal ("to at least 30")... increasing the slots would only increase the mod-ibilty ("not sure if real word") and that type of versatility should be reserved for assaults....... I also would like to see the dmg bonus per level to be changed from 2% to 3% this would ensure that no suit would be able to out dmg a racially fitted commando like in the current case of the gal and amarr commandos. edit; also nades
Some of your stuff I wouldn't mind.
The damage spike, however, I feel would be a bad idea.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.03 17:16:00 -
[4] - Quote
With mobility already being increased for Commandos and decreased for Assaults I don't believe that there is a reason to improve Commandos further. They feel perfect. Or at least the Gallente Commando feels perfect for its role. It is so good that it is almost better than the Gallente Assault at its own role. Almost.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Tweaksz
0uter.Heaven
248
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Posted - 2015.07.03 17:36:00 -
[5] - Quote
Joel II X wrote:I'm also an advocate for the innate stat thing instead of mods. Scruffy seconds this motion.
Pill Popping Madness!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.03 17:48:00 -
[6] - Quote
DeadlyAztec11 wrote:With mobility already being increased for Commandos and decreased for Assaults I don't believe that there is a reason to improve Commandos further. They feel perfect. Or at least the Gallente Commando feels perfect for its role. It is so good that it is almost better than the Gallente Assault at its own role. Almost.
The jury is still out here. I'm playing the hell out of assaults right now. going to swap to commandos and play the hell out of them to compare. currently though, the ammando and calmando still feel absolutely crap.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Magnus Belmont
Kameira Lodge Amarr Empire
108
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Posted - 2015.07.03 17:51:00 -
[7] - Quote
If they would add in damage resistance bonuses like the Sentinels have, I would be so much happier. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.03 18:14:00 -
[8] - Quote
I'll take active bonus application and fitting choice over passive bonuses and dropsuit stat increases any day.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Tyjus Vacca
Valor Coalition
344
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Posted - 2015.07.04 04:49:00 -
[9] - Quote
Aeon Amadi wrote:I'll take active bonus application and fitting choice over passive bonuses and dropsuit stat increases any day. thats why slayer logi's and scouts were a thing, my calmando is just two slots away from being better than my assault especially with the new movement changes.... cetain suits just dont merit alot of mod-ibility (still not sure if is a real word)
sniper changes !!? O_o
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Tyjus Vacca
Valor Coalition
344
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Posted - 2015.07.04 04:54:00 -
[10] - Quote
Breakin Stuff wrote:Tyjus Vacca wrote:Rattati plz dont add more slots to the commando ("while also increasing the price"), commandos are in a good place slot wise..... I'm more in favor of improving the base stats like natural armor repair of the amarr and gal (like to 7 or 10) ,or the shield regen rate of the min and cal ("to at least 30")... increasing the slots would only increase the mod-ibilty ("not sure if real word") and that type of versatility should be reserved for assaults....... I also would like to see the dmg bonus per level to be changed from 2% to 3% this would ensure that no suit would be able to out dmg a racially fitted commando like in the current case of the gal and amarr commandos. edit; also nades Some of your stuff I wouldn't mind. The damage spike, however, I feel would be a bad idea.
its the only reason i can think of to justify useing a ScR on a Amarr commando rather than the assault of a CR.... and if the cal and gal assaults ever get useful racial bonuses the problem will become more apparent....... plus its only 5%
sniper changes !!? O_o
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.04 06:39:00 -
[11] - Quote
People dont realize that the commandos hitbox is still bigger.
Lucent Echelon Chat Channel is fixed
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ROMULUS H3X
research lab
578
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Posted - 2015.07.04 06:57:00 -
[12] - Quote
The commando's base Scan Precision is terrible compared to his fatter cousins...
You would think the Scans would be better if not at least the same.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Francois Sanchez
Prima Gallicus
499
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Posted - 2015.07.04 11:19:00 -
[13] - Quote
Yeah one extra module may be too much, I'd like a better base regen and slightly better ewar Scan profile to 46dB with max skills so that we can get under an ADV active scanner with one complex profile dampener Scan precision at least equal to sentinel's, the ideal would be between sentinel and assault. |
Tyjus Vacca
Valor Coalition
346
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Posted - 2015.07.04 13:36:00 -
[14] - Quote
whats a brotha gotta do to get some dev tags :D
sniper changes !!? O_o
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
244
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Posted - 2015.07.04 14:09:00 -
[15] - Quote
Commando Suits are intended to be for Offensive Play while sacrificing Defensive modules like Armour or Shields, what I would like to see is a Grenade Slot & increase the damage bonus skill from 2% to 3% for pure Offensive DPS... |
The Eristic
Art.of.Death
1
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Posted - 2015.07.04 17:39:00 -
[16] - Quote
ROMULUS H3X wrote:The commando's base Scan Precision is terrible compared to his fatter cousins...
You would think the Scans would be better if not at least the same.
Commandos should have the highest base scan range and good precision, imo. Given they're still relatively slow, have limited fitting potential and pack only marginally more HP than an Assault, they really ought to be able to see what's happening around them better.
Reality is the original Rorschach.
Verily! So much for all that.
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.04 19:01:00 -
[17] - Quote
One more high slot for cal and min would help. One more low slot for am and gal would make them wander around with ton of hp.
I would be happy if calmando had 25 shield regen.
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
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