Mobius Wyvern wrote:..
DJINN Jecture wrote:This is an old idea that needs to be worked on, also port to PC.
I'm fairly certain this concept would work just fine on console, maybe even on the PS3 since we aren't even talking about expanding the player count any. The beauty of this concept is that it could be implemented with the limited assets we have available right now.
What we have now doesn't work, adding more complexity and AI to the whole process isn't what I would call a workable situation.
As far as I am aware, the vast majority of Eve players (I came to this game from Eve) are reluctant at best to deal with what is called a "Console Kiddie" or young prepubescent teen who has downloaded the game to play for free from the PSN Store because it is F2P whereas they are paying monthly subscription fees, have ships that they have invested considerable amounts of time/money purchasing and fitting and other assets involved in their gameplay experience that benefit their play and groups they are involved in (thousands of individual player real life dollars in some cases).
This F2P model needs to drop for widespread acceptance from the Eve community and CCP knows this. So the Port to PC argument comes in, where it would remove the PSN Store from the mix and make it a viable product to merge, viable in the community's eyes and viable in CCP's eyes to charge a subscription to play.
I really don't care how many polygons a console can render, hardware updates as the game moves into the future development are straight up issues for any console, needing constant porting as game consoles change to the newer one (PS3 to PS4 for example) and the newest consoles are relatively quick in making it to market. PC on the other hand can get upgrades based on hardware needs rather than needing to be ported again it would be one port to PC and there it would stay ready for the next big update or whatever.
In addition to the benefit of hardware upgrades available being able to put both Eve and Dust on the same game launcher would remove the need to design a different launcher for the client side to access the server, or in other words more programmers available to work on one game rather than two, with a well rounded way to have ground and space combat coming from the merger.
I apologize if this makes some players disappointed that there likely will never be any integration (more than now) with Eve on the PS3/Console of any kind, but based on reactions to my posts on the Eve forums it is not going to happen.