Thokk Nightshade
Montana Militia
982
|
Posted - 2015.07.03 18:53:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=205068
Here's a link to my thread in the features/ideas discussion board. It is a different take on Uplinks that answers a lot of the questions posted here.
UPLINK BACKPACK:
Just like the title says, what if, in addition to Drop uplinks to be placed, it was possible to have an uplink backpack? Think of it as a Mini Mobile CRU. Here are my ideas on how it would work. It would take up an equipment slot (obviously).
1. It should cost ~ 15 bandwidth give or take (yes, I know it is high. It should have a high cost) 2. It should be 2-3 times the price in ISK of the same level of actual drop uplink. 2. Unlimited Spawns while the clone is active (if I am on the ground bleeding out, someone can still spawn on that point until it is terminated. Since it is in a backpack, it can hold an infinitely larger supply of material for cloning. 3. Set up Std./Adv/Pro by spawn time.... 15/10/5 seconds 4. It is not automatically activated upon spawning. Once turned on, it is activated and begins eating bandwidth. Placing any equipment that would push someone over their bandwidth, if no other equipment is placed, would automatically destroy the equipment placed down. 5. Equipment can be placed while it is active provided it follows bandwidth protocol. 6. The user is still able to fire weapons/throw grenades/hack as normal.
This gives Logis (primarily) another tool and a way to be useful to the team. If I am WEARING the spawn pack, I am able to defend it much easier. It also allows for squad spawning on a particular location to push an objective and would give others an incentive to keep the logis alive (in addition to the ones they already have). It will also paint a bigger target on said Logi's back when people realize there are clones spawning in right on top of him like a mobile CRU
---
From the feedback overview:
When active, it ups the scan profile.
Different modules, 1 perma-active and 1 that has to be turned on/off like a cloak.
Instead of the spawn time difference (#3 above), Std/Adv/ Pro changes scan profile as a bonus (drops it down) to 25/15/5 db increase in profile so at proto it can be offset by dampeners at proto.
Various others... Look at the thread for other discussion points.
Thokk Kill. Thokk Crush. Thokk Smash.
|