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Piercing Serenity
Immortal Guides Learning Alliance
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Posted - 2015.07.02 02:49:00 -
[1] - Quote
I'm just curious. How do you feel about uplinks and how they are designed? Personally, I think that, due to the way that they work, uplinks offer a team to project their force too far and too efficiently. Coupled with the other methods of spawning in, I think uplinks (in their current form) take away the value of positioning (tactical maneuvers and/or fortifications) in-game.
I want to know your thoughts on how force projection should work in DUST, and if you think that uplinks are working as intended, or if there is some room for improvement in the way force projection is handled.
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.07.02 04:00:00 -
[2] - Quote
bump
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.07.02 06:32:00 -
[3] - Quote
^I'll comment on that in the morning. It's very late over here. Any other thoughts on this?
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.07.03 00:26:00 -
[4] - Quote
Bumping for more feedback (Including CCP and CPM)
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.07.03 04:22:00 -
[5] - Quote
bump
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.07.16 19:45:00 -
[6] - Quote
ZORTURI GLOTZIK wrote:I do believe the author was asking about the design of the uplinks. As a logi myself, I think it is already REALLY hard to revive teammates, rep them, drop uplinks, drop nanohives while trying to stay alive AND still try kill some red dots. The uplinks are just perfect the way they are now. It makes it harder to do your job with all that going on and changing it would mean a waste of skills used to specialize in this field because you don't get to carry 6 uplinks at malitia lvl. I say DON'T change anything. Don't listen to those that are going to cry =ƒÿó about everything in the game that is too hard for them. There is no could've, should've, would've on the battlefield. It's just do or die. Great job CCP on this MASTERPIECE of a game. Get your servers sorted out and it will be AWESOME. DON'T HATE THE GAME HATE THE PLAYER =ƒÿê
What does this have to do with the design philosophy of uplinks? You cite "[Uplinks] makes it harder to do your job" and "changing it would mean a wast of skills" as an answer to "Do uplinks promote or inhibit tactical movement and play?" Those answers don't add up.
Look at it this way: One of the big grips with PC is that there is no "Front-line" mechanic. Players can launch CP raids on a district on the other side of MH whenever they want. This is not good. Uplinks do the same thing, on a smaller scale. Thus, they should also be "not good".
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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