
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
573
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Posted - 2015.07.02 04:29:00 -
[1] - Quote
LOL, "bump" no more, Piercing.
I'm an Artificer Player. "artificer" is a weird Dust name for a certain type of support player, but it in effect means I am better at almost anything EXCEPT shooting other players. I'm rubbish when it comes to trying to win by killing.
It gives me plenty of time to see how "other tools" in the game are "lethal" in their own way. SOME of them are the most strategically lethal tools in winning matches.
The UPLINK is the world-beater in my opinion. For many players who don't know (and, yepGǪ many DON'T know), three uplinks planted in the right places at the right time will win Dom and Ambush matches nearly ALL the time. They establish ACCESS to the map for your team, and the team that controls access around the map the best, chokes or corrals the other team and beats them.
But I said 2 or 3 uplinks will win matches in the right places/right timesGǪ The recent change that allows you to carry SIX on your suit and maintain an uplink in the same place for the whole match.
In a typical Dom match, the defending team must insulate the captured Null panel with as many players and firepower they can. They know the uplink or nanohive they plant near their location will only last so long. The opposing team knows when they attack the Null area, it's important to destroy whatever uplink(s) the defending team is relying on for reinforcement-spawning.
But now that any defending player can carry SIX uplinks, any uplink the attacking team destroys,GǪ she simply replaces on the spot. And the match will likely be won more by who brought uplinks, rather than who put up the most gutsy firefight. 
I would seriously like to see the "carry" number go back to 2 or 3. The uplink is too useful a tool for owning areas of the map, to allow teams to own the whole match with it. I think we were supposed to be owning it through teamwork, or firepower, or combat,GǪ not so much with a teleport thingy. Carrying 6 of these creates a door that no enemy can close.
Universe of good wishes for the 49, especially CCP Eterne...
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