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mr musturd
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Posted - 2015.07.01 15:49:00 -
[1] - Quote
Is fine, can we go back to chrome turns speeds now? ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![mr musturd mr musturd](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
mr musturd
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651
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Posted - 2015.07.01 16:09:00 -
[2] - Quote
CCP Rattati wrote:remind me Dont remember exact values, but the fat boys were the slowest turning and scouts were the fastest, makes sense imo. Or if there was a way to factor in the amount of armor to effect turn speed instead of just sprint/walk speed that'd work too, the heavier the suit the slower the turn speed should be. |
![mr musturd mr musturd](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
mr musturd
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652
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Posted - 2015.07.01 16:22:00 -
[3] - Quote
ANON Illuminati wrote:mr musturd wrote:Is fine, can we go back to chrome turn speeds now? ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) mustard hmu in game when ur on.. I need to speak to u Musturd* ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) |
![mr musturd mr musturd](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
mr musturd
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653
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Posted - 2015.07.01 16:36:00 -
[4] - Quote
Bump
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![mr musturd mr musturd](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
mr musturd
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653
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Posted - 2015.07.01 16:40:00 -
[5] - Quote
Devadander wrote:Operative 1174 Uuali wrote:mr musturd wrote:CCP Rattati wrote:remind me Dont remember exact values, but the fat boys were the slowest turning and scouts were the fastest, makes sense imo. Or if there was a way to factor in the amount of armor to effect turn speed instead of just sprint/walk speed that'd work too, the heavier the suit the slower the turn speed should be. Yeah, heavies need some kind of limitation. The slower turning would help and didn't the HMG used to have to spin up more before it could put out damage? Something needs to be done about this heavy spam. No reason ro have to turn to REs. We should be able to keep it a good ol' fashion fire fight. There is no choice, but to fight in close quarters to gain objectives. If this were a game that promoted spreading out and taking alternate routes around the map then heavies would make sense say, guarding a certain corridor to force paths of entry. Right now it's just turtle city most times. HMG has always been instafire, it spools as you fire increasing accuracy the longer you hold trigger. This isnt a nerf heavy thread this change would effect all suits |
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mr musturd
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Posted - 2015.07.01 17:58:00 -
[6] - Quote
Mejt0 wrote:Terrible idea really. You would need to set 3 different sensitive options for light, medium and heavy frames. And we only have 1. Umm it use to work fine back in the day, before this was "spaceCOD514" ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
![mr musturd mr musturd](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
mr musturd
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667
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Posted - 2015.07.01 17:59:00 -
[7] - Quote
Viktor Hadah Jr wrote:mr musturd wrote:Is fine, can we go back to chrome turn speeds now? ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) do you still play? we need to squad. Yup i normally solo but shoot me a msg ill get on later been awhile vik |
![mr musturd mr musturd](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
mr musturd
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669
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Posted - 2015.07.01 18:56:00 -
[8] - Quote
D4GG3R wrote:mr musturd wrote:Is fine, can we go back to chrome turn speeds now? ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) Musturd lives? Shhhhhh!!!! You'll blow my cover ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) |
![mr musturd mr musturd](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
mr musturd
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Posted - 2015.07.01 18:58:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:mr musturd wrote:CCP Rattati wrote:remind me Dont remember exact values, but the fat boys were the slowest turning and scouts were the fastest, makes sense imo. Or if there was a way to factor in the amount of armor to effect turn speed instead of just sprint/walk speed that'd work too, the heavier the suit the slower the turn speed should be. You haven't made an argument as to why this is actually needed in Dust's current form. As for the realism argument, in case anyone wants to bring that up: 1) Balance > realism. 2) We'e wearing powered suits, so w could have powered motors that compensate for our masses to ensure turning speed is equal. I know it's popular to hate on heavies, because no matter how much they get nerfed, they still "feel" OP to people, but do heavies need a nerf right now? because I don't think they do. Likewise, do lights need a turning speed buff right now -- basics, and Minmatar and Amarr scouts might need a buff, but not all lights in general. The alternative method to achieving this difference between frame size turning speeds without needlessly buffing lights/scouts would be to nerf mediums (unwarranted), and to extra-nerf the heavies (extra-unwarranted). I don't see the good this will do. You seem to miss the part about this not being a heavy nerf. I actually run heavy myself, this would effect all suits not just the fat boys o7 |
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mr musturd
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670
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Posted - 2015.07.01 19:04:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:mr musturd wrote:KAGEHOSHI Horned Wolf wrote:mr musturd wrote:CCP Rattati wrote:remind me Dont remember exact values, but the fat boys were the slowest turning and scouts were the fastest, makes sense imo. Or if there was a way to factor in the amount of armor to effect turn speed instead of just sprint/walk speed that'd work too, the heavier the suit the slower the turn speed should be. You haven't made an argument as to why this is actually needed in Dust's current form. As for the realism argument, in case anyone wants to bring that up: 1) Balance > realism. 2) We'e wearing powered suits, so w could have powered motors that compensate for our masses to ensure turning speed is equal. I know it's popular to hate on heavies, because no matter how much they get nerfed, they still "feel" OP to people, but do heavies need a nerf right now? because I don't think they do. Likewise, do lights need a turning speed buff right now -- basics, and Minmatar and Amarr scouts might need a buff, but not all lights in general. The alternative method to achieving this difference between frame size turning speeds without needlessly buffing lights/scouts would be to nerf mediums (unwarranted), and to extra-nerf the heavies (extra-unwarranted). I don't see the good this will do. You seem to miss the part about this not being a heavy nerf. I actually run heavy myself, this would effect all suits not just the fat boys o7 But isn't the idea to have heavies turn slower, and scouts turn faster? Intentionally or not, heavies would be hurt more than other suits. Also, you never did explain what benefit it would add to the game. No sir the idea would be the more armor plates it would effect turn speed as well it already effects movement, turning is moving. |
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![mr musturd mr musturd](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
mr musturd
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Posted - 2015.07.01 19:07:00 -
[11] - Quote
Adipem Nothi wrote:o7 Musturd
Spitballing: The faster the HMG spins, the slower the heavy rotates. Centrifugal force. Clever Scout will wait until a heavy opens fire before closing the gap for backstab. The same client-side control could be tweaked to disable rotation while active scanner fires. Two birds.
Thoughts? Same would have to apply across all classes for this not to be a direct nerf to heavies, you were here in chrome shotty, our strafe atm feels close to it, turn speed could be tweaked to match. |
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mr musturd
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Posted - 2015.07.02 15:17:00 -
[12] - Quote
Cody Sietz wrote:CCP Rattati wrote:I can't support a turning speed change, I remember having no recourse as a heavy and it also messes up people who play multiple roles, needing to adjust to them. This was, of course, when heavies had less ehp and no resistance. It still doesn't make sense that a heavie should be able to survive being shot with back for only for him to turn around instantly and HMG his way out of it. The man says no, so i guess i join the dual tanking crowd.. Apparently thats how every suit should be fitted, stack as much hp as possible and hope you live through the firefight. |
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