Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Veg Hegirin
DUST University Ivy League
20
|
Posted - 2015.06.30 03:29:00 -
[1] - Quote
Protostomping in pubs is a hot topic on these forums. Players with low isk or SP find it unfair and frustrating, players who have worked for it want to be able to use their toys. In theory the isk payout per match keeps it in check, but that's a small comfort for people who are on the receiving end.
Statistics are what we use to measure our success in a match. Most of us primarily want to win, but also we want to win hard. We measure that using the statistics available, namely KDR and WP. When you're up against protosuits, both of these tend to be in short supply. Players have nothing else to work towards, so they'll switch to cheap suits or just leave.
But what if you still had something to work towards, something that mattered: the amount of isk you've killed.
I'm not advocating opening these stats up too much. I would argue against including any stats that are not "fun" to see, or anything that places too much extra strain on the PS3. With that in mind I propose one or more of the following:
- Total value of all suits you killed
- Number of suits killed above a certain value e.g. 99k, 300LP, anything officer
- Total isk or number of high value suits killed by each team
- An indication of the death of a high value clone (sound, +1WP, graphic on kill ticker)
This would give players a reason to continue to fight in at least moderately priced suits in spite of assured defeat, which would raise the overall quality of games. It would give skilled players a reason to seek out and kill players who run those expensive suits, without overtly punishing players who wish to use them. I might be overstating the effect it would have, but in my experience killing an expensive suit is one of the more satisfying things you can do.
Pros: - More stats are fun - Something to work for even when you're losing - Doesn't affect balance
Cons: - Could be even more disappointing if you don't get anything when you're stomped - Changes player incentives, potentially away from targets of high strategic value - Availability of targets can vary wildly
TL;DR Record high value kills so that you have something to win at when outclassed |
benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
190
|
Posted - 2015.06.30 09:46:00 -
[2] - Quote
Yes! So many are NOT isk efficient. The isk war is more important not kdr.
ONE UNIVERSE//ONE WAR
Let's bring back Dust/EvE cross content
|
Starlight Burner
Arrary of Clusters
309
|
Posted - 2015.06.30 10:44:00 -
[3] - Quote
I like this.
x Starlight Burner
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
|
benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
190
|
Posted - 2015.06.30 11:13:00 -
[4] - Quote
Hence why I believe w/l are more important... I don't wp pad or k/d pad. (Why I also believe the amlogi/callogi are the best)
ONE UNIVERSE//ONE WAR
Let's bring back Dust/EvE cross content
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.06.30 12:58:00 -
[5] - Quote
Why not instead get paid 50% value of the gear you destroy?
This way, going up against proto stompers becomes more an opportunity and less of a headache. Isk Efficiency stat would be cool, but getting paid would be cooler, right?
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Veg Hegirin
DUST University Ivy League
22
|
Posted - 2015.06.30 13:38:00 -
[6] - Quote
Adipem Nothi wrote:Why not instead get paid 50% value of the gear you destroy?
This way, going up against proto stompers becomes more an opportunity and less of a headache. Isk Efficiency stat would be cool, but getting paid would be cooler, right?
I feel like that would encourage protosuits, partly due to upping the payout for pubs. I specifically avoided isk payouts because it's not as visually rewarding and it involves messing with pub payout balance. A ticker icon, sound effect, (modest) WP bonus, or kb stat is acknowledgement of your more significant contribution to the team, isk payouts are kind of bland. |
Jenni Welsh
Reincarnation Incorporated
6
|
Posted - 2015.06.30 16:23:00 -
[7] - Quote
I like the "Total value of all suits you killed" idea and have been wanting to see that happen pretty much ever since I first started playing Dust 514 a little over 2 years ago. |
Asad Thahab-Jabal
Incorruptibles
10
|
Posted - 2015.06.30 18:00:00 -
[8] - Quote
I love the idea of a pop-up or a sound for killing someone in proto (these usually consist of beautiful, delicious, and heartfelt tears). There is nothing more satisfying sound of getting a head shot. |
Thokk Nightshade
Montana Militia
948
|
Posted - 2015.06.30 18:17:00 -
[9] - Quote
I would like to see a ratio of Isk destroyed / Isk lost. If I have a 1:1 destroyed/loss ratio, I'm killing as much as I'm losing. If I have a positive ratio, I am killing more than I am losing and am probably helping the team. If I am running a negative, it lets me know I need to look at fits/tactics etc. or maybe just run cheaper stuff.
Thokk Kill. Thokk Crush. Thokk Smash.
|
Veg Hegirin
DUST University Ivy League
22
|
Posted - 2015.06.30 22:47:00 -
[10] - Quote
Thokk Nightshade wrote:I would like to see a ratio of Isk destroyed / Isk lost. If I have a 1:1 destroyed/loss ratio, I'm killing as much as I'm losing. If I have a positive ratio, I am killing more than I am losing and am probably helping the team. If I am running a negative, it lets me know I need to look at fits/tactics etc. or maybe just run cheaper stuff.
That doesn't really accomplish the goal of recognition for protokills without altering anything else. Showing your ismkratio, especially when it can vary wildly between matches, only really tells you to run to run the cheapest fits possible. I don't want to discourage protosuits, only promote countering them when they appear
Besides your isk efficiency matters only in relation to the match payout |
|
|
CCP Rattati
C C P C C P Alliance
24
|
Posted - 2015.07.01 01:38:00 -
[11] - Quote
I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Ripley Riley
Incorruptibles
11
|
Posted - 2015.07.01 01:48:00 -
[12] - Quote
CCP Rattati wrote:I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. How does one kill ISK?
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
|
DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.07.01 02:15:00 -
[13] - Quote
CCP Rattati wrote:I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list.
Can you add isk efficiency as an optional stat? Some of us want that stat regardless
Edit: would it be possible to add an optional more on depth EoM screen viewable from the "last match" menu? |
benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
217
|
Posted - 2015.07.01 02:22:00 -
[14] - Quote
How bout support for a Dust type of outside billboard like battleclinic or zkillboard?
ONE UNIVERSE//ONE WAR
Let's bring back Dust/EvE cross content
|
Vesta Opalus
Ostrakon Agency Gallente Federation
840
|
Posted - 2015.07.01 02:27:00 -
[15] - Quote
I like this idea, bonus points if we can meaningfully inflate friendly ISK payout as more ISK is destroyed on the enemy team. |
Vesta Opalus
Ostrakon Agency Gallente Federation
840
|
Posted - 2015.07.01 02:29:00 -
[16] - Quote
Ripley Riley wrote:CCP Rattati wrote:I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. How does one kill ISK?
The same way you kill anything which has no life, with the Sword of a Thousand Truths |
|
CCP Rattati
C C P C C P Alliance
24
|
Posted - 2015.07.01 03:29:00 -
[17] - Quote
Ripley Riley wrote:CCP Rattati wrote:I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. How does one kill ISK? unfriended
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.07.01 03:34:00 -
[18] - Quote
CCP Rattati wrote:I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. Why not both? ISK efficiency is arguably the most useful stat. And ISK killed by you personally would also be nice, since I would like an accurate number when I pop 3 proto tanks in a match.
Over thinking, over analyzing separates the body from the mind.
|
Veg Hegirin
DUST University Ivy League
26
|
Posted - 2015.07.01 04:45:00 -
[19] - Quote
Because
CCP Rattati wrote: it's too depressing |
The Eristic
Art.of.Death
1
|
Posted - 2015.07.01 05:19:00 -
[20] - Quote
CCP Rattati wrote:but not ISK efficiency, it's too depressing
How can a numbers guy not into minmaxing? 8^| ISK efficiency best stat.
Reality is the original Rorschach.
Verily! So much for all that.
|
|
Maximus Mobius
Fatal Absolution
500
|
Posted - 2015.07.01 05:30:00 -
[21] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. How does one kill ISK? unfriended Well you're not very nice...
#Fallout4
Licensed Fallout lore master
"I really love sitting on my own dick, bicycle style." -B1ack Ice
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
|
Posted - 2015.07.01 08:55:00 -
[22] - Quote
The greatest merc in Dust is the one who maximizes (w/l)*(isk efficiency). That merc is almost certainly a team player.
The greatest slayer in Dust is the one who maximizes sqrt((kills)*(k/d))*(isk efficiency). Prolly also a team player.
The greatest warrior in Dust is the one who maximizes (mu)*(isk efficiency) solo.
PSN: RationalSpark
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.01 12:07:00 -
[23] - Quote
Vrain Matari wrote:The greatest merc in Dust is the one who maximizes (w/l)*(isk efficiency). That merc is almost certainly a team player.
The greatest slayer in Dust is the one who maximizes sqrt((kills)*(k/d))*(isk efficiency). Prolly also a team player.
The greatest warrior in Dust is the one who maximizes (mu)*(isk efficiency) solo.
Screw efficiency, I came here to kill things and eat donuts.
WHICH ONE OF YOU BASTARDS TOOK MY DONUTS???
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Ripley Riley
Incorruptibles
11
|
Posted - 2015.07.01 12:10:00 -
[24] - Quote
Breakin Stuff wrote:WHICH ONE OF YOU BASTARDS TOOK MY DONUTS??? Were they the chocolate glazed ones? About a dozen? Box hidden in a draw in the fridge behind the milk?
...
No idea who took them. The world may never know.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
|
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.02 13:08:00 -
[25] - Quote
Ripley Riley wrote:CCP Rattati wrote:I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. How does one kill ISK? Ok, ISK value of destroyed items, or ISK Destroyed then.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
|
|
Pages: 1 :: [one page] |