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Oceltot Mortalis
88
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Posted - 2015.06.29 16:05:00 -
[1] - Quote
I may not be an expert gamer, but from what I know of PVP games, is that they are not casual if they ONLY include online multiplayer. They become competitive only, unless there is a way to separate the Hardcore players from the ones who only have time on the weekends and are not that serious about it. This, I believe, is why we can't hold on to new players in Dust 514.
Part of getting/keeping a new player into the game is empowering them, making them feel like a bad ass, and it nearly always includes PVE. Whether its just one segment of running through a kill house picking up different weapons and finding out what they do, or an entire campaign of single-player / co-op content before PVP, killing helpless NPCs is pretty much the standard in introductions to a game.
Even EVE Online has this concept available to it's player base. Why can't Dust?
Before Dust makes the jump to PC and sets the precedence for itself on that platform, I would like to see either 1) PVE content where new players who are tired of getting stomped on repeatedly can go and have fun being Rambo for a while, or 2) Some kind of ranked and unranked matches that keep "try hards" out of the new guys matches. Whether this is through Planetary conquest or not, it doesn't really matter. But they need to be able to always have access to the ranked matches, or they will filter back into the wrong matches.
Aspiring Forum Warrior.
Commando Advocate / Gallente Advocate / Legion Advocate / Avocado Advocate
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Oceltot Mortalis
90
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Posted - 2015.06.29 18:32:00 -
[2] - Quote
Sicerly Yaw wrote:I wouldn't consider myself competitive as I don't consider myself to be that great at the game and I don't strive to be at the top of the leader boards or anything
however I do play for the challenges and I consider myself a hardcore gamer as I put a lot of time and effort into getting good results The "good results" you get as someone who plays this game and is invested enough to meander down to the forum board is not the kind of results that an overwhelmed new player can hope to achieve. There are no new players in this forum trying to improve the NPE.
Simple PVE scenario: Send the player on a series of missions trying out each suit against NPCs. Every single role has to be tried, and at the end of the tutorial, that character receives SP into the suit, weapon, equipment, and tank of that role. It gives them a place to start that they picked for Gameplay reasons, instead of everyone picking Gallente because they look the coolest :)
Aspiring Forum Warrior.
Commando Advocate / Gallente Advocate / Legion Advocate / Avocado Advocate
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Oceltot Mortalis
95
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Posted - 2015.06.30 00:17:00 -
[3] - Quote
Kallas Hallytyr wrote:Mejt0 wrote:Small playerbase. Can't be split even more. Except that everyone would be able to play whenever they want and enjoy it. Include a squad PVE mode and the game will do better than ever. The small player base argument is dumb. For that reason, Kallas, and also because if Dust 514 is ever released on Steam, the free-to-play player base there is MASSIVE. A lot of people will try it for the first time since they didn't have a PS3, or will return to it hoping for new content. If you disappoint those players, then this game is truly dead.
Porting the game is only part of the solution. CCP themselves have even said it, that this game needs to be fun hour to hour and second to second. If new players are not taken care of, if they are introduced to the game as it is now or even Warlords 1.2, history will repeat itself. If the player cannot feel powerful or escape the stomping cycle, there is no hope.
This game cannot afford to not split its player base, no matter how small.
Commando Advocate / Gallente Advocate / Avocado Advocate
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