Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.28 09:27:00 -
[1] - Quote
lol a armor tanker complains about scramblers melting its armor. Did you ever considered how painfull it is for a shield suit to get hit by it? No? Well then please shut up and take your first world problems with you.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.28 21:06:00 -
[2] - Quote
A modded controller wont allow you to fire the weapon faster as the game would allow. The stats of TAC AR+SCR have both a max rate of fire of 600 rounds per minute. Modded controllers only allow you to fire at the max and not faster as the game intends. Basically it takes the work off you retapping R1. You could aswell say that KB/M, aim assist, active and passive scans are cheating cause they give you a advantage over players that dont utilise that.
CCP cant really do something about it cause the only way to stop modded controllers is to nerf the weapon itself into the ground. My point is however still the same that the OP is a arrogant twatt that thinks it should be nerfed cause of it beeing aible to kill armor suits.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 14:33:00 -
[3] - Quote
Ten-Sidhe wrote:Most turbo fire controllers fire faster then the max rate, the shots over the max are ignored. For example a controller that fires at 900 shots per minute will fire 450 per minute since the other inputs are ignored.
2 good fixes are, making the input above the max have a negative consequence and measuring the gap between trigger pulls. A real person will have slight variances between shots and a turbo controller will not.
Making the suspect inputs, either identical gap or above the max, cause overheat but not fire would make a turbo controller fire a single shot then just generate heat till the bar filled or trigger was released. A person pulling trigger near max rate from skill would not be affected.
A similar fix should be applied to tac assault rifle, it had turbo abuse issues in beta, and any other high rate of fire single shot weapons, such as a tactical rail I am hoping will be released someday.
Some people can pull trigger that fast, but they are rare. I can only manage around 430, if I attempt to hit something smaller then an hav at same time closer to 250-300.
edit... some pro level paintball players can pull a trigger around 1200 times a second. So any hard limit will be below a rare talented person. You do know that there is a a device that allows you to fine tune the rate of fire on the autofire feature? Its not a regular controller but a dongle that is inbetween the PS3 and your controller.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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