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se7ensaints
The Rainbow Effect Negative-Feedback
32
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Posted - 2015.06.27 11:59:00 -
[1] - Quote
when using the rep tool you clearly know you need to find a suit with armour because shield cannot be repped.
i have a suggestion there could be a creation of a new rep tool or add multi functions to existing rep tools.
PROPOSITION: rather than repping shield (which would possibly be OP) the repair tool would decrease shield recharge delay and shield depleted times significantly. for different tiers the reduction would be significantly greater. (basically its like a regulator)
(theoretical) examples: basic: 40% reduction advanced: 60% reduction proto: 80% reduction
(republic pro: 95% reduction)
@CCP Rattati
You better fix this game or Bendnova and be sliced and diced
ILL SLIDE TACKLE YOUR MUM
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se7ensaints
The Rainbow Effect Negative-Feedback
32
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Posted - 2015.06.27 12:14:00 -
[2] - Quote
Joseph Ridgeson wrote:Why would you use it than?
Serious question: if it only makes Shields recharge slightly sooner, why use it over the WP factory that is also useful when the target is taking damage?
It is one of the problems of such a tool.
well obviously there would be WP rewards implemented to reward users of the tool. for my proposition i would much prefer it to implemented to existing rep tool e.g the core repair tool, so you get all existing points and additional for regulating shields. e.g 10 points for shield regulation every 2 seconds that you are regulating the individual
@CCP Rattati
You better fix this game or Bendnova and be sliced and diced
ILL SLIDE TACKLE YOUR MUM
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se7ensaints
The Rainbow Effect Negative-Feedback
32
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Posted - 2015.06.28 10:18:00 -
[3] - Quote
Scheneighnay McBob wrote:Here's the thing: rep tools are meant for heavy fighting, which is armor territory, not for shields.
Triage hives, however, don't make sense. Caldari logis get a bonus to them, but caldari don't need armor reps. Instead, triage hives should lower recharge delay and boost recharge speed while you're inside them.
That fits with the caldari fighting style that is siege warfare.
heavy fitting there is a caldari sentinel with the intent and purpose almost identical to any other armour heavy. so why should it not receive help at doing its job? why is armour so over powered? why is shield neglected?
im sure even you yourself would choose armour over shield there needs to be a fabrication of balance where they are equal where you feel that even though i choose this type of ehp i can still compete with the opposing.
i know shields are getting a buff with the delay of 6 hp but i can hardly call that a buff every weapon does more damage than this it should be at least 30-50 at least then it can soak up 1 bullet.
@CCP Rattati
You better fix this game or Bendnova and be sliced and diced
ILL SLIDE TACKLE YOUR MUM
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se7ensaints
The Rainbow Effect Negative-Feedback
32
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Posted - 2015.06.28 10:24:00 -
[4] - Quote
el OPERATOR wrote:Echo 1991 wrote:el OPERATOR wrote:Shield repair tool as described already exists: Its called cover. Its everywhere, get in some. You are just being a ****. Shields NEED a piece of equipment to support them. The comment was ****-ish, sure, but as it is shields have 2 different modules for optimization (doing what the OP calls for in a seperate equipment) so really the only missing element is the discretion of the user ie. cover use and engagement selection. The rest of this is replogis not understanding that repping is only a fraction of what you need to be doing in battle. Theres plenty of work to be done, get to it and quit crying for more WP hydrants. When that shield frame drops into armor you can leash and rep him.
shield at such an advantage why don't you give me a grenade type weapon which gets rid of all armour in 1 throw of any individual in a 5 metre radius. even then i don't think shield and armour will be on the same playing terms. i don't care about war points neither i have no skills in logging not even 1 point in rep tool. i just see an area in the game which needs to be enriched and formulate an innovative proposition tor try and fill the gap. if you cannot give creative and constructive criticism without labelling people who are forming together to create a better dust then i suggest you GTFO.
@CCP Rattati
You better fix this game or Bendnova and be sliced and diced
ILL SLIDE TACKLE YOUR MUM
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se7ensaints
The Rainbow Effect Negative-Feedback
32
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Posted - 2015.06.28 10:37:00 -
[5] - Quote
Joseph Ridgeson wrote:[quote=se7ensaints][quote=Joseph Ridgeson]Why would you use it than?
Serious question: if it only makes Shields recharge slightly sooner, why use it over the WP factory that is also useful when the target is taking damage?
There are a lot of problems and it is a sticky thing to try to fix.
well i would like to prove to you how unbalanced armour and shields are. i have an amaar assualt ak.0 i fit i can fit an armour repair rate of 32 hp a second and still have 600+ armour and have 250+ shields isnt that unfair.
yes i can fit an assault ck.0 with greater rep but then there is the problem of regulation which i do not have to worry about with an armour suit because armour reps constantly.
i know i have gone off topic with this statement
i remember when i first ever used a logi on my alt account and went to rep someone with shield i was incredibly shocked that it didn't help the shield individual as well as it did an armour individual its a tool supposed to help a team mate why should it only be usable on one. (note i don't mean working on both types of hp in the same way but giving both a benefit when someone uses it on a team mate)
in addition why is a minmatar equipment (minmatar as a race are more focused on shield) being beneficial to an armour based suit. that would be like the combat rifle being more effective against shields than armour where's the logic.
@CCP Rattati
You better fix this game or Bendnova and be sliced and diced
ILL SLIDE TACKLE YOUR MUM
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se7ensaints
The Rainbow Effect Negative-Feedback
32
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Posted - 2015.06.28 10:41:00 -
[6] - Quote
Bright Cloud wrote:Armor players dont like change or god forbid competition from shield suits. Armor can just aswell utilise cover like shields and fight at long range cause nothing stops them from fitting a rail rifle. Its even worse cause armor can fight better at long range cause a proto amarr/gal. assault can fit tripple damage mods which makes them a better choice. They can aswell utilise armor repping hives to have a constant HP regen which outclasses any shield regen. So armor can do the "shield suit" tactics more efficent like this:
-Ranged combat armor suits can fit damage mods and a rail rifle making them instantly superior over the caldari assault
-Cover tactics armor suits can utilise armor repping hives like the allotek hive which reps 40hp/s. Put down 2 and you have 80HP/s which outlcasses allmost every shield suit fit.
-Close range combat not just that armor has more HP and more damage for close range fights they can aswell make use of precision enhancers where their 30m scan can pick everything up except scouts.
-WP farming advantage some DOM maps cannot be won without armor heavys and logis and even if you manage to make a push you get instantly thrown off the point by a OB that one logi earned by himself (im looking at you 4000WP minlogis).
-higher HP and insane HP regen with a logi how are bricktanked heavys that have a damage mod and a logi balanced vs a shield tanked heavy? The armor heavy has more HP, more damage and can be farmed by a logi for WP.
So now tell me where is the drawback of armor tanking apart from a movement penalty on plates? Cause i barely notice anything and even worse is that there is no weapon in the game (apart from massdrivers) that deals +20% damage vs armor. And we all know that massdrivers are useless vs sentinels due to their resistance vs splash damage.
in addition you also have to remember shield is the first line of defence against an attack armour is your last resort of defence if someone surprise attacks you with armour you quickly realise you've lost your shield but you have armour left to counter that person. with shield on the other hand you shield will dissipate your main defence gone and all you have is the little armour on your suit to keep you alive.
@CCP Rattati
You better fix this game or Bendnova and be sliced and diced
ILL SLIDE TACKLE YOUR MUM
|
se7ensaints
The Rainbow Effect Negative-Feedback
32
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Posted - 2015.06.28 10:44:00 -
[7] - Quote
se7ensaints wrote:Bright Cloud wrote:Armor players dont like change or god forbid competition from shield suits. Armor can just aswell utilise cover like shields and fight at long range cause nothing stops them from fitting a rail rifle. Its even worse cause armor can fight better at long range cause a proto amarr/gal. assault can fit tripple damage mods which makes them a better choice. They can aswell utilise armor repping hives to have a constant HP regen which outclasses any shield regen. So armor can do the "shield suit" tactics more efficent like this:
-Ranged combat armor suits can fit damage mods and a rail rifle making them instantly superior over the caldari assault
-Cover tactics armor suits can utilise armor repping hives like the allotek hive which reps 40hp/s. Put down 2 and you have 80HP/s which outlcasses allmost every shield suit fit.
-Close range combat not just that armor has more HP and more damage for close range fights they can aswell make use of precision enhancers where their 30m scan can pick everything up except scouts.
-WP farming advantage some DOM maps cannot be won without armor heavys and logis and even if you manage to make a push you get instantly thrown off the point by a OB that one logi earned by himself (im looking at you 4000WP minlogis).
-higher HP and insane HP regen with a logi how are bricktanked heavys that have a damage mod and a logi balanced vs a shield tanked heavy? The armor heavy has more HP, more damage and can be farmed by a logi for WP.
So now tell me where is the drawback of armor tanking apart from a movement penalty on plates? Cause i barely notice anything and even worse is that there is no weapon in the game (apart from massdrivers) that deals +20% damage vs armor. And we all know that massdrivers are useless vs sentinels due to their resistance vs splash damage. in addition you also have to remember shield is the first line of defence against an attack armour is your last resort of defence if someone surprise attacks you with armour you quickly realise you've lost your shield but you have armour left to counter that person. with shield on the other hand you shield will dissipate your main defence gone and all you have is the little armour on your suit to keep you alive.
i wasn't even thinking about the triage nanohives thank you for reminding me about another thing in armours favour. your points are very precise and correct shields needs and even bigger buff than the one soon to be implemented in 1.3
@CCP Rattati
You better fix this game or Bendnova and be sliced and diced
ILL SLIDE TACKLE YOUR MUM
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