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Echo 1991
Dead Man's Game
866
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Posted - 2015.06.27 12:14:00 -
[1] - Quote
Or make a shield tool that reps in cycles and have the rep tool do the same. So instead of per second, it does the total at the beginning of a new cye
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Echo 1991
Dead Man's Game
869
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Posted - 2015.06.27 16:31:00 -
[2] - Quote
Apocalyptic Destroyerr wrote:Never going to happen stop asking for a damn Shield Repair Tool. Start thinking of a Shield Booster Tool.
That's what he meant. No need to be pedantic.
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Echo 1991
Dead Man's Game
869
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Posted - 2015.06.27 17:11:00 -
[3] - Quote
el OPERATOR wrote:Shield repair tool as described already exists: Its called cover. Its everywhere, get in some. You are just being a ****. Shields NEED a piece of equipment to support them.
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Echo 1991
Dead Man's Game
871
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Posted - 2015.06.27 20:24:00 -
[4] - Quote
Sicerly Yaw wrote:Echo 1991 wrote:Or make a shield tool that reps in cycles and have the rep tool do the same. So instead of per second, it does the total rep amount at the beginning of a new cycle how about a tool that gets rid of the delay altogether and allows for the shields to rep at their natural rate all while increasing that rate by 5% 10% and 15% respectively You would have to make it 30% 40% and 50%. Unless shield regen gets buffed cos to get decent recharge you have to use at least 2 slots. There is nothing wrong with a shield rep tool as long as it reps less shields and does it in a 2-3 second cycle. So at proto it reps 100-125 shields every 2 seconds or if a cycle can't be introduced half the values. It isn't fair that they can't have one and armour can. Its hardly gonna be broken cos you can still put out more DPS than it can regen.
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Echo 1991
Dead Man's Game
871
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Posted - 2015.06.27 20:26:00 -
[5] - Quote
Scheneighnay McBob wrote:Here's the thing: rep tools are meant for heavy fighting, which is armor territory, not for shields.
Triage hives, however, don't make sense. Caldari logis get a bonus to them, but caldari don't need armor reps. Instead, triage hives should lower recharge delay and boost recharge speed while you're inside them.
That fits with the caldari fighting style that is siege warfare. So does the rep tool.
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Echo 1991
Dead Man's Game
882
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Posted - 2015.06.30 17:38:00 -
[6] - Quote
el OPERATOR wrote:se7ensaints wrote:el OPERATOR wrote:Echo 1991 wrote:el OPERATOR wrote:Shield repair tool as described already exists: Its called cover. Its everywhere, get in some. You are just being a ****. Shields NEED a piece of equipment to support them. The comment was ****-ish, sure, but as it is shields have 2 different modules for optimization (doing what the OP calls for in a seperate equipment) so really the only missing element is the discretion of the user ie. cover use and engagement selection. The rest of this is replogis not understanding that repping is only a fraction of what you need to be doing in battle. Theres plenty of work to be done, get to it and quit crying for more WP hydrants. When that shield frame drops into armor you can leash and rep him. shield at such an advantage why don't you give me a grenade type weapon which gets rid of all armour in 1 throw of any individual in a 5 metre radius. even then i don't think shield and armour will be on the same playing terms. i don't care about war points neither i have no skills in logging not even 1 point in rep tool. i just see an area in the game which needs to be enriched and formulate an innovative proposition tor try and fill the gap. if you cannot give creative and constructive criticism without labelling people who are forming together to create a better dust then i suggest you GTFO. I've been in DUST running all branches of Logistics from all of the frames at proto for a very long time. Is there room to improve? Sure. Are there constantly poor ideas floated out that get support by the masses? Yes. Do I think a shield repper is one of them? Yes. Will I continue to populate any and every thread on these forums to say so as I see fit? Yes. Those who'd like to see repping bonuses spread thoughout the Logistics Class I would refer to Cross Atus logistics proposal which spreads all the currently exclusive bonuses across the class to varying degrees so as to create the performance bonus access you're looking for. Regardless of whether or not you think it's a bad idea (which let's be real, it isn't) shields need a support equipment. Why should only armour suits get a huge benefit from 2 pieces of equipment and shields nothing? Explain that instead of saying its a bad idea.
I would like all logis to get a bonus to all pieces of equipment however. It makes no sense to have a suit that is supposed to be the best with equipment only be good at using one piece.
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Echo 1991
Dead Man's Game
882
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Posted - 2015.06.30 17:45:00 -
[7] - Quote
Armour can use armour reps to get armour repair. I don't have to do that though if I have a rep tool strapped to my back. So why can't shields get the same treatment? Let's make it clear though that the shield repper won't be as good as the armour one otherwise it wouldn't be balanced.
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Echo 1991
Dead Man's Game
882
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Posted - 2015.06.30 18:18:00 -
[8] - Quote
CommanderBolt wrote:Seriously for the 1000th time and for the love of god....
Remote repairing shields would NOT be in ANY WAY OP. Why on earth is there this myth that remote repaired shield would somehow become invincibility mode or something. Scramblers will still shred your shields even WITH a remote shield transfer on you.
No wonder this game has had so many 'bumps' in the road (as it were) we have had crazy DEVS that come out with stupid ideas before they decide to abandon ship.... and we have crazy players that spout rubbish all over the forums.
No wonder.. It wouldn't be OP. It would need to be lower than armour because of how fast shields can rep. One modules can get you over 40 HP/s.
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Echo 1991
Dead Man's Game
884
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Posted - 2015.07.01 00:59:00 -
[9] - Quote
knight guard fury wrote:its funny that in dust minmatar have armor focused repair tools but in eve we have more bonuses to shield repairs I find it funny too. Though I got told that EVE mechanics don't work in dust because reasons.
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