|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The Attorney General
2
|
Posted - 2015.06.27 17:30:00 -
[1] - Quote
If you can't solo a tank with AV that is your own damn fault for being a scrub.
3 lai dais and an unbonused PLC round will annihilate all but a pure tank, crap turret gv.0. In a jumping scout suit that only blasters have any chance of killing.
Right now it is one to one. People who can't do it need to stop being lazy on rooftops and put themselves at risk like the tanker is doing.
Vehicle SP is the least efficient SP investment in the game.
Mr. Hybrid Vayu.
|
The Attorney General
2
|
Posted - 2015.06.28 01:59:00 -
[2] - Quote
Breakin Stuff wrote:True Adamance wrote:I think it should be a legitimate role. So many people who have supported this game for so long have committed themselves to making vehicles their specialty in the same way others have infantry roles, you yourself Breaking are a recognized Forge Gun Sentinel.
That being said I don't believe that making them a legitimate role means shoe horning them into a 'disposal' asset. All I really want to see for say....HAV is them in a place where they functionally make sense. If the concept is that HAV should be less durable again AV then by all means give HAV and Vehicles the fire power they logically deserve.
Oh I'm in favor of the heavy turrets having fangs, make no mistake. Very much in favor of upping the lethality if the defenses get shifted downward.
Why would defenses need to be shifted down? It is already easy enough for a single suit to nuke a tank, and all adding gunners does is add wp when you get killed.
Not being able to solo tanks with your forge from a rooftop unless they Muppet is a good thing for balance.
Mr. Hybrid Vayu.
|
The Attorney General
2
|
Posted - 2015.06.28 02:30:00 -
[3] - Quote
Breakin Stuff wrote:The Attorney General wrote:Breakin Stuff wrote:True Adamance wrote:I think it should be a legitimate role. So many people who have supported this game for so long have committed themselves to making vehicles their specialty in the same way others have infantry roles, you yourself Breaking are a recognized Forge Gun Sentinel.
That being said I don't believe that making them a legitimate role means shoe horning them into a 'disposal' asset. All I really want to see for say....HAV is them in a place where they functionally make sense. If the concept is that HAV should be less durable again AV then by all means give HAV and Vehicles the fire power they logically deserve.
Oh I'm in favor of the heavy turrets having fangs, make no mistake. Very much in favor of upping the lethality if the defenses get shifted downward. Why would defenses need to be shifted down? It is already easy enough for a single suit to nuke a tank, and all adding gunners does is add wp when you get killed. Not being able to solo tanks with your forge from a rooftop unless they Muppet is a good thing for balance. Since you don't know me, don't know how I play, I invite you to merrily screw off. I cant rooftop snipe for longer than about four minutes because I literally fall asleep from boredom
So then how are tanks too strong?
3 av nades and a forge shot will do it, just don't miss.
You need it to be easier?
Mr. Hybrid Vayu.
|
The Attorney General
2
|
Posted - 2015.06.28 02:42:00 -
[4] - Quote
Why though?
Between proxy traps, RE's and hiding on a nanohive chucking nuclear baseballs there are already more then enough options for area denial.
I am amazed by the lack of imagination of av'ers, especially since all tankers need to grow a second set of eyes and always be moving to survive.
Mr. Hybrid Vayu.
|
The Attorney General
2
|
Posted - 2015.06.28 02:53:00 -
[5] - Quote
Losing tanks is normal, especially to massed av. Three guys go swarms, enjoy your respawn.
The game becomes about keeping as many enemies as possible in AV suits for the blues to murder.
If I can keep three fools spread around the map chasing me, the odds of a win go slightly up.
The only advantage a tank really has is mobility over time. Use that and survival becomes a faint possibility.
Mr. Hybrid Vayu.
|
The Attorney General
2
|
Posted - 2015.06.28 13:49:00 -
[6] - Quote
Breakin Stuff wrote:
Is the vehicle tree a ROLE or a skill line for the use of what is intended to be a limited-use power-up?
I'd prefer a role.
FFS learn to read or stop trying to read my mind because you suck at it.
This is what YOU don't get.
Some of us answered that, although not in a special ed format like I am about to.
Now sit down and take your helmet off so you can hear me.
Stop looking out the window. Focus.
Vehicles are already a role.
The 1 to 1 parity is already real, so vehicles are already the most expensive role on the field.
Why am I posting in a stealth nerf vehicles thread, this is pointless.
Mr. Hybrid Vayu.
|
The Attorney General
2
|
Posted - 2015.06.28 19:36:00 -
[7] - Quote
Evidence? What evidence? Please provide your evidence.
You don't want other people to point out your idiocy, don't air it on a forum.
You say balance is very clearly out of whack, but not how. Please explain how tanks are OP, I need a good laugh
Mr. Hybrid Vayu.
|
|
|
|