Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
|
Posted - 2015.06.27 21:10:00 -
[1] - Quote
Breakin Stuff wrote:The vehicle debate has raged on forever, but if anyone has asked this question, it's been a very long time.
Is the use of vehicles supposed to be a role in the game, one intended to be utilized as a primary means of interaction, or are vehicles intended to be an expensive, financially unsustainable power up intended to increase the value of a single player to a higher value?
If the answer is that it's supposed to be a sustainable role, then I submit that the vehicles need to be brought back to heel in a way that is functionally soloable, but still lethal. I also submit that currently prices are more in line with the power up concept.
If vehicles are intended to be power ups then everyone needs to step back and rethink how we look at vehicles. If they are a power up then they are not a role. If that be the case I have to ask why there is an SP tree that players have to drop a major investment into in order to make them functional.
TL;DR: role = 1 player always equals one player. If power up, the gunnlogi series should be brought up to match the madrugar in efficacy and we need to stop bothering to argue that vehicle pilots are intended to be a role akin to assault or scout.
1 player... minus the ability to enter most nodes Minus the ability to engage in combat inside a node. minus the ability to enter a building minus the ability to hide from anything. Cannot hack a point. ...and you are also adding you don't want vehicles to be able to kill infantry....
That's a lot of area that vehicles can't be used in. Specifically speaking around ,most of the objectives.
When vehicles can hide from your scans and enter buildings, your argument might hold some truth, but as it is, the power is in exchange for what they are capable of doing.
Have you EVER seen a tank go 1v1 vs an AV user? I haven't. It's always 2-4 people with AV grenades or swarms and forge guns focusing down a tank. The tanks don't get to survive for 5 minutes usually, if they do, other tanks come out, clear the field, and then everyone goes back to infantry. --On the other hand dropsuits.... Proto gear... where does that stand if not a "Power up". Many people can't afford it, so they create a disparity amongst the population, but I don't see you arguing that point. Trying to bias your argument when there are other aspects of the game that have the same effect won't work here.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
|
Posted - 2015.06.28 03:16:00 -
[2] - Quote
One Eyed King wrote: Risk/Rewards needs to be balanced, and having a overly high cost is not a reason to make something over perform.
So you agree to the elimination of Proto suits and gear?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|