Doc DDD
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Posted - 2015.06.27 14:47:00 -
[1] - Quote
Lightning35 Delta514 wrote:I have destroyed armor tanks with gunnlogi. The really reason they are crappyis because of blasters. They do to much damage to quickly against shields and need a small nerf. (Notice how I said small)
Blasters do not need another direct nerf.. shields need a buff.
for the 1000th time
Remove shield stacking penalties. Fix shield boosters to boost more hp over more time. Revert rediculous shield recharge rate nerf. Greatly increase fitting capability of gunlogi or reduce costs of extenders, boosters, rechargers. Some sort of damage mod IN THE LOW SLOT, as is madrugars can max their tank AND max their damage.
Make rechargers act as energizers so there is ANY reason to use these terrible things. If a gunlogi can get up to 200 reps per second, and the cpu/pg tradoff isn't astronomical, there might be a reason to use one. Otherwise a plate is better.
The reason Gunlogis were preferred last year was that you could stack armor and damage... now you stack armor and damage on madrugars. It has never been that shields are superior to armor, even when shield hardeners were at 60%, armor hardeners would outlast shield. It wasn't about the cal logis shields, it was the fast you could also stack armor, had 3 nanohives, the other shield suits were sub par at the time, and core locus grenades wrecked everything that didn't have 500 shields and had some weird headshot multiplier that was fixed.
The problem has always been, since armor was buffed and shields / core nades nerfed that armor trumped all. Don't care about mobility and broken hit detection as this last year was a dark time for Dust and we are hopefully reducing wiggle and will be dealing next with the disaster that is 3 myos. You wanted to be able to jump a railing, now it's bunnyhop-splash damage rooftop camping terrible.
If this is going to be a tactical shooter again, 3 myos will need an adjustment, and at 60-70m, a shield stacked caldari assault with a rail should have a chance vs an armor stacked amar assault with scrambler.. right now it's not even close.
tl;dr
Blaster is fine, buff shields. |
Doc DDD
TeamPlayers Negative-Feedback
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Posted - 2015.06.27 16:52:00 -
[2] - Quote
Breakin Stuff wrote:The point.
You all missed it.
This is not a balance thread.
Thank you, drive through.
you are asking if a component of dust is A or B
it is part A part B with some C,D,E,F,G,H,I,J,K,L,M,N,O and P.
To think reducing it entirely to black and white will solve anything is not really thinking.
Tanks ( Madrugars and similar armor chassis) can have roles ie: keep dropships off towers, add heavy fire to door of objective, distract mindless red AV drones to lose focus on blue infantry, pincer other tankers or objectives, block doors, smash LAVS, snipe stationary infantry on towers or in redline, etc etc etc.... same with dropships, put links up high, clear links up high, rain missiles on everything below, fast transport, distract tanks.... there are thousands of roles for vehicles.
Tanks (Madrugars and similar armor chassis ) can act as power ups ie; Thales sniper in enemy redline, call in rail tank in own redline, drive up to enemy redline without fear of being headshot by thales sniper, attempt to counter snipe. You have now powered up to be invincible to thales sniper. Some moron with a forge calls in an lav and drives straight at your tank? Activate both hardeners, start backing up and fire at lav, watch forger jump out at last second and limp wrist 3 lai dais at tank while you are backing out of range, shoot forger in face while he is bunnyhopping for cover. You have essentially powered up to avoid a heavy suit with forge from killing you while driving around in an lav. This whole 'power up' question could be applied to suits and weapons as well. If you get blasted close range indoors with a scrambler rifle while wearing an Apex caldari assault, you could 'power up' thanks to your isk reserves, and spawn in with proto gallente heavy with boundless hmg and walk straight into the scrambler user for a closer outcome. Sica with militia rail pop your tank? 'power up' with madrugar and proto rail turret. someone using dirty militia needles on your team for little effect? 'power up' using isk and let wyrkomi bring back 80% health.
There are also Jihad vehicles
There are also intel vehicles
There are vehicles used to destroy installations
There are vehicles used to spawn infantry in the sky
There are vehicles used to solo transport infantry with 1500 armor since they walk slow.
Which brings me to wonder what you are really trying to accomplish by starting this thread when what we really need is balance. Not cheap tanks, not theory crafting ' what is the meaning of life' , just balanced tanks. Shield tanks have no place but the redline, armor tanks own the map. Shield suits snipe in the redline, armor suits own the map.. minmitar assault was op due to hit detection, not it's shields, now movement is getting nerfed... this will return ( for the most part ) the shield vs armor debate, where all armor users will say shields are fine, and all shield users start speccing into armor builds.
tl,dr ; Buff Shields
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Doc DDD
TeamPlayers Negative-Feedback
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Posted - 2015.06.28 19:30:00 -
[3] - Quote
Yeah I don't know what else to say, question has been answered a bunch of times, not sure why it is still a point of interest for anybody short of AV wanting vehicles nerfed. Balance is the more important issue that needs work, which is why OP thinks thread is in tailspin.
Balance those involved in the roles and you balance the power ups.
If you want all vehicles to be 3 shot by every AV weapon, hardeners or not, then I would hope players that enjoy diversity speak up. |