NOTE: TL;DR People don't read if you can't be arsed...Unlike many i'm strong willed to stay in a match, but instead of try the fight for the objective, i'm sitting in my base, knowing we wouldn't win, which would be pointless to try anyway, considering it's like this in most matches & I still experience this with my new characters, which = me feeling sorry for newcomers that'll experience the bad side of DUST...
Here's an Example:
THISResuits to:
THISThis is ridiculous, now if i was a new player experiencing this kind of Gameplay, I would've deleted the game & played on my PS4 or PC, but since i have a history of this game since the Closed Beta version, i'm still loyal to this game & i want it to be a great game, because i know it can unless we can make changes that actually make the game playable rather than a exploitable s*itstain of a game, which is why tough love must be applied.
These Mass Driver users or Mass Drivers in general requires no skill whatsoever to use as long you have Myofiber Stimulants (Blue Biotic Modules) you can jump around with a Proto Mass Driver killing everyone with the splash damage & get rewarded using this, & it rewards bad behaviour.
If Mr Rattati is going to make this game a "Tactical Shooter" you need to remove this stupid jumping bonus, if you want people flying around the place then put in Jet Packs, it'll then make allot of sense, the only people that don't speak against this are those that actually love this exploit tactic, not to mention the horrendous Redline timer, 20 F*CKING Seconds really?
I know it's their probably because of vehicles but couldn't you extend the redline for dropships like DICE does in Battlefield when you jump into a Jet or Helicopter? That way there's more Aerial movability around the battlefield so you wouldn't be pestered by the Redline timer, but for infantry & tanks put the redline timer 5 or 3 seconds, the purpose of the redline is so the enemy doesn't camp at your base, but funny thing is everyone does it in DUST because of the 20 second timer, that gives tanks & infantry more time to kill a dozen people & escape without being punished, i've never in my whole gaming life ever seen a redline timer lasting 20 seconds & like i said there's a reason for it plus it also rewards bad behaviour.
Plus i hate how the Forge Gun which purpose was to destroy vehicles is commonly used as a Sniper now, it bugs me so much that these idiots camp on the tallest building in the map & kill everyone below them in one shot, sure, it's hard to hit people with a Forge Gun, & speaking on camping on the tallest building in the maps, why do you allow it CCP?
It's only going to encourage more bad behaviour, do you think it's actually tactical flying a Dropship up on the tallest building that has no ladders & camp there for the entirety of the match making it impossible to remove them?
"Err you can fly a Dropship up and remove them that way."
Yes, but then i'll get owned by those FG users that camp up there, so it's really pointless.
Does it sound like i'm complaining about every little thing in the game? Well, Yes because a definition of a cluster f*ck is a thousand things going wrong polating into one f*cking mess, which is an adequate description of DUST 514.
I probably get hate for this but do i care? No. I've said my peace & for a fan of a game like me i'm surprise i'm probably the only one standing up to question majority of the Design choices CCP placed in the game, which make no sense at all & if it carries over to Legion (Which for some reason we haven't heard of for ages) then CCP aren't learning from their mistakes, which by now i would've thought you know how to make a competent game.