Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.07.01 17:16:00 -
[1] - Quote
While I won't comment on your new game mode idea, I will say that raiding shouldn't be a typical skirm match up. Something more like acc and skirm.
And I agree with the idea that raiding should be a way to weaken clone reserves for an actual flip. Not Rattati's idea that you lose district ownership by simply not showing to a raid or losing one. Why send actual attacks when short notice raiding will accomplish so much more.
And you really need to be careful with short notice battles any how. A 15 minute start time to battle would cause all sorts of trouble. A corp can't field a team 24/7, and shouldn't be required to do so. Either you want a fight, or you just want an easy way of generating isk.
Limiting the amount of raids a day and lowering player count for a raids would help that out. But your time for attack needs to be at least 4 hours or so. Else you just pick out corps on their off time and make easy money.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.07.02 17:25:00 -
[2] - Quote
Fox Gaden wrote:
I agree that a district should only be raided once per day, or there should be some other governing factor on it, so that large Corporations can't just beat down a district by launching multiple back to back raids in one day.
I think if raiding was limited to once every 24 hours or so, a short notice timer would be acceptable. I still see an issue with with battles in off times for a corp though.
Raiding wouldn't be so much a battle, as it would be quite easy to catch a corp off guard. Even with a 4 hour timer, there's still a lot of room to catch a corp in it's off time.
Reducing player count in proportion to corps members online would be a good idea IF it could even be feasibly implemented. Though it's not something I see they could easily implement. I think 16 total player count (8 vs 8) should be a given for a raid, which does make it easier to field a team.
As for fixing off time, I don't think that one should get isk for biomass. Maybe focusing on the "keep what you kill" idea with an augmented payout for the winner (better return on equipment sale) is the way to go. In this way, if you do launch a short term raid where no one shows, you can't get paid.
And maybe adjust it so that you get a smaller portion of the clone biomass for a no show, this way you get a small something for a corp that no shows. This way a corp can't just ignore a raid, but also isn't penalized to heavily for being unable to show for one outside their timer.
Tanks - Balancing Turrets
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