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Talos Vagheitan
Ancient Exiles.
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Posted - 2015.06.26 16:44:00 -
[1] - Quote
This is a repost from a reply I made on Sgt. Kirk's Swarm Launcher thread. Give his post a read as well.
Here's what I'd like to see for the Swarm launcher.
The big complaint about swarms is that there is no human factor. You simply fire and forget.
The overall premise of my idea is :Less homing ability, more damage.
The only scenario where swarms don't hit is if you activate an afterburner and outrun them, or if you happen to be going around a corner as they are fired.
I'd like the missiles to be much less accurate individually, and have a chance to miss based on distance, and the speed the target is moving.
Here's a rough estimate of the maths.
% to her per missile.
Target:
Up to 50M away: 99%
50 to 100M: 75%
100 to 150: 50%
Moving target would further reduce the chance to hit.
Along with this. I'd propose a +%15 damage buff to each missile, so a full volley will deal more damage, although you'll hit with a full volley much less often
So at max distance only half your missiles would hit, even less if the target was moving
This would introduce some human factor, Swarm users would have to get closer and try to get a vehicle when it stops or slows down.
When missiles miss
When missiles miss I would have them veer out of control and explode nearby. For example if you were to fire at a tank at max distance with his fuel injector on, the swarms would scatter across the ground like a cluster bomb, with maybe one or two hitting.
For air vehicles, a missed missile would explode near the dropships, and concussion force would still rock the DS around like a flak weapon.
This would also make the weapon feel like a volley of individual missiles, like it's supposed to be.
Opinions!
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.26 19:53:00 -
[2] - Quote
So, what then would you guys like to see happen to swarms?
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.26 19:55:00 -
[3] - Quote
Silver Strike44 wrote:I honestly dont like the idea much. You are trying to add human factor to the weapon, but then the missiles landing is based on a percent chance that is a result of a factor that is far easier for a vehicle to control than it is for the swarmer to. Vehicles mover much faster than infantry so they can easily remain in the 50 percent or at least the 75 percent basically always. Plus, I think the idea of a certain number of missiles missing due to a single factor like this is silly. This does not seem like the way the swarms should be adjusted.
I actually think the vehicle should have much more control over the factors that the AV user. If for nothing else, certainly for the huge price difference between a tank and swarm launcher.
But having said that if a tank driver makes a mistake and gets too close or goes so.ewherehe shouldn't, and AV user should be able to make him pay
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.26 20:40:00 -
[4] - Quote
Scheneighnay McBob wrote:Not a bad idea, but it seems like it would be extremely hard to implement.
It would pretty much be a complete rebuild of the weapon. Not a small task.
But something that most of this community agrees needs to happen eventually.
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