It also fixes the passive item generation issue that people are so ardent to shrug off and downplay. I won't name names from various correspondences, however, yes I am ******* with your sandcastles. Deal with it.

KalOfTheRathi wrote:You don't like others farming? Farming is the very essence of New Eden. It certainly is in EVE Online, although they call it mining, a trivial difference.
https://forums.dust514.com/default.aspx?g=posts&m=2811023#post2811023If it wasn't clear, you are getting
'bonus' warpoints for staying in consecutive matches (only takes 2 matches, read that topic via the link). Even if you leave a match and start another one you'll still be able to earn warpoints normally by any of the battle tactics you employ currently. Warpoints are the best metric of activity in Dust. Boosting warpoints are already a punishable activity.
What I am simply doing here is turning warpoints into a 'currency' that fuels your modules thereby eliminating passive accrual of items such as warbarge components, ISK and weapons. Leaving these items as fully passive hurts the Dust economy because it reasonably prevents the devs from opening them up for trade as players will farm multiple accounts. This becomes an arguably unfair advantage if you are not willing to pony up and buy systems to run Dust.
Yes, while CCP allows for multiboxing of EVE, running multiple instances of Eve Online of multiple systems or a single system you are limited by your ability to manage those accounts in physically pushing buttons (input broadcasting and input multiplexing are prohibited in Eve) and being mindful of other threats (i.e. someone shooting at you in a mining belt, or physically moving items through space which has its risks at gates). This last point does not exist in Dust 514 in terms of 'multiboxing.' It means that in order to be relevant in Dust industry you only have to pay, there is little in-game skill.
Yes, I am a farmer of accounts in Dust. I will continue to farm until the greater issue of passive generation is addressed. I am just suggesting a possible solution to an activity that I do not believe if greatly beneficial to the long term health of the game. Let's discuss.