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Thread Statistics | Show CCP posts - 8 post(s) |
Joseph Ridgeson
WarRavens
4
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Posted - 2015.06.24 09:13:00 -
[1] - Quote
I am at work and typing on my phone so I apologize for not being my usual eloquent self, Rattati. First, Threshold good. Helpful, maybe. Shield suits still inherently have ass stats other than Scouts. I think buffing the base Recharge and Depleted for Caldari suits would not be out of line. An Amarr with Armor Reps and a Long Range weapon basically does what Caldari are supposed to do and the Amarr is less ass in a stand up fight. Threshold won't change that.
The "speed alignment with HP" has worried me for some time. The ONLY thing going for Assaults as a whole previously was that they got a lot of EHP without paying for it in a speed nerf. With that gone and Logistics being faster with only slightly less HP and 3 or 4 times as many equipment slots, I see the Assaults being more SP intensive Frames, especially with some of the lacklustre bonuses that Assaults can get.
Basically, Assaults don't get anything 'cool.' Logis get equipment, Sentinels get BFG's, Commandos get damage and multiple light weapons, Scouts get Cloak + Ewar + Speed, Assaults get minor weapon bonuses. Before they might have been "efficient" with not "having to pay for their HP" but with that gone I think the Assault role is missing something cool/'unfair' like thr other suits.
I'll be waiting for you in Vegas ^_^
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens
4
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Posted - 2015.06.24 10:12:00 -
[2] - Quote
Jack Boost wrote:CCP Rattati wrote:Sprint strafe by 0.1 and Run strafe by 0.2.
Please explain more - my translator gone wild ;) I mean sprint vs run My guess is "walk va. Run" / normal movement and fast movement that drains stamina
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens
4
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Posted - 2015.06.24 10:38:00 -
[3] - Quote
Jack Boost wrote:Joseph Ridgeson wrote: My guess is "walk va. Run" / normal movement and fast movement that drains stamina
Walk was mentioned before. Didn't see that. My next guess!
Walk is barely pushing the stick. Run is normal speed, stick pushed all the way forward. Sprint is what uses Stamina.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens
4
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Posted - 2015.06.24 11:06:00 -
[4] - Quote
Ripley Riley wrote:Joseph Ridgeson wrote:Basically, Assaults don't get anything 'cool.' Logis get equipment, Sentinels get BFG's, Commandos get damage and multiple light weapons, Scouts get Cloak + Ewar + Speed, Assaults get minor weapon bonuses. Before they might have been "efficient" with not "having to pay for their HP" but with that gone I think the Assault role is missing something cool/'unfair' like thr other suits. In my opinion assaults are the jack-of-all-trades but master of none dropsuit. All purpose infantry with bonuses to compliment their respective racial service rifle. The movement speed:eHP ratios for assaults were a bit off, I'll admit to that. It is my hope that the strafe speed nerf + overall nerf to all assault speed will help reduce the wiggle strafing we see so often. 'Jack of all Trades' doesn't quite work in my opinion; I have to kindly disagree with you.
It isn't so much they are well balanced as that they are inferior to everything else in multiple different roles. If HP is perfectly balanced with how fast you move for everyone, which this seema to be hoping to do, what is the 'role' of the Assault? To use Hearthstone as an example, every class has something that is super unfair. Kill Command, Fiery War Axe, Life Tap, etc. Same in EVE sorta: Covert Cloak, Insane Tank, Big DPS, even being a super miner.
You could argue that what Assaults had, namely a higher than normal HP:Speed ratio, was their 'unfair' thing. Now? I just don't see them having one that compares to Cloak, BFG, or even all the Equipment ever.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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