Bradric Banewolf
D3ATH CARD RUST415
935
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Posted - 2015.06.23 20:30:00 -
[1] - Quote
TL;DR scroll down
When I first learned of the game dust514, it's connectivity to Eve online, and the brief but explosive discription that my buddies used to describe the game. My first thought was "GTFOH, there's no way?!". However, the game did indeed exist! Some of the concepts were incomplete and under development, but the game itself was real. I couldn't believe it! An FPS that wasn't COD-like! There was tactics involved, massive customization, team work and communication, and all on the PS3 for free!
I downloaded the game, and man what a learning curve?! However, I thought "well a game like this is worth the work". There's guys helping me out, and working with me to use tactics in battle. As a soldier in the real world to find this level of tactical play had only ever existed in games like socom and maybe a few PC shooters. This game brought all a FPS player could hope for into one game!
So, fast forward two years. After years of fighting, posting, requesting, arguing, and downright petitioning to keep the game online and alive. The community has become... well split. There are different classes of players and corps playing the game now. A ton of players have given up playing for many different reasons. The game, to me personally, feels stale, but has it's moments. Plagued with issues, both in-game and mechanics related, the game now suffers from a lack of players, and the tactical gameplay part has been replaced by the fotm twitch gameplay style.
Now while CCP Rattati, thank god for him, has vowed to renew dust514, and bring it to a new tactical shooter level. The question I want to pose to you, the community, is this....
What do you guys prefer? A tactical shooter full of teamwork, strategy, and hardworking over time, or (in my opinion) easy-mode fotm spam gameplay lacking any real depth?
I mean the latter is what dust514 has become. I enjoy being asked to THINK in a video game, or any past time activity. I think having a job in real life that wasn't challenging is not living, but that's just me. Dust514, right now, is all about dealing the most dmg first. There is no real strategy anymore. Yes, in PC you must have a general gameplan for deployment blah, blah, blah, but generally who ever produced the most lag wins?!
Let's be honest for a second. The PC community, for lack of a better more creative name for them, has been campaigning to get more players into playing PC right? Well, to some degree, that did happen. Some teams stepped up, but quickly learned that proficiency 5 was not enough to get it done.... neither was sound tactics... or skill?! Right now if you want to win at PC you must be laggy. If you control the lag most players on the enemy team just simply can't fight back.
To be fair, not all matches are laggy, but in the spirit of fairness most of the matches that take place have lagged severely at one point or another.
So, a merc would ask the question:
How do I play it then? Bradric, from what you're saying I could be tactical, skillful, and good at teamwork, but get rekted because of lag. Yes this is true. Putting a team member in position only works when he can see what he's doing, hit the enemy, and move his toon. A ton of players who have played dust, regardless of mode, can attest to the fact that when lagging in this game you're usually facing common names.
This brings me to the crutches part of our discussion! In theory, a player should be able to log onto the dust514 server, equipped with a Sony Playstation 3 controller, and Play this tactical, highly customizable, first person shooter with friends. This player will at first struggle to perform on the field due to low skill points accrued, but if he sticks with it in time he will gather enough to specialize into the skill tree. He should be able to team up with friends, use tactics like flanking, vehicle deployment, cover fire, ambushing, area of operation pushes, and while the game is still in the balancing phase, it generally works as intended. The more SP accrued the more a player can do, right?
Some players except this concept, enjoy the idea, and play the game as intended by the developers. Some players.... aren't tactical?! They don't communicate well, have zero people skills, and even less patience. They want to win. That's it. They don't want a challenge, they want control. They want to troll other players... I don't get it either?! They want to simply win the game... but what is winning at dust?
These players decided "forget the skill tree". I don't want to wait to get the points needed. I don't want to work with others.... in a tactical shooter? (Clearly they don't understand the concept of the game). These players want to win! They want to never have to have help. They want to beat the odds at all times. They want to be able to kill a whole squad by themselves. And you know what? In dust, if you're tactical enough, you can! That's the beauty of it! However, for this player, that's not enough. They want it now!
Or atleast, this is my opinion. I see tons of different types of players in this game. The casuals, the tactical, the loner, the hardcore, the way to serious (tryhard, neckbeard, no sleep, no job, no life, no d**k), and many others.
TL;DR
From you guys opinion. What do you see? Where do you fall? What do you think this game's gameplay should be based on?
Should tactics be the deciding factor of any battle, or should players just be able to buy modded controller's and "I win button"?
Personally I thought that's what COD was for? Imo dust514 battle outcomes should be decided by the teamwork and tactics of the teams. Not lag, outside of game mechanics, broken in-game mechanics, or fotm spam.
Don't crucify me I'm just voicing an opinion. CCP Rattati already clarified what direction he's taking the game. I'm just curious about how, you, the individual players see things.
Comment sensibly below. Happy hunting o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
936
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Posted - 2015.06.23 23:56:00 -
[2] - Quote
PARKOUR PRACTIONER wrote:If im doing my job by playing towards my advantages thats not crutch-play its tactical play. If you use grenades or REs as your primary that is crutch-play. To stop the fight before it even starts just to avoid any sort of confrontation is crutch-play. If your grouped up in a narrow room and my team needs distraction to push, using REs to clear out the groups is not crutch-play its tactical play. Now using REs for 1 guy is using REs as primary, crutch-play. If you cant survive on your own without being surrounded by bodyguards its crutch-play. Narrow corridor, sent with hmg scout with REs MDs = tactical play. Open maps, cloak, RR, SCR SR (non RL) = tactical play. Camping a roof with five other people with tons of equipment = crutch-play. All of this thanks to MHO. Nothing more except how i see it, if im wrong convince me differently.
I agree with trying to counter something with bright ideas, but alot of these tactics become the new focus. Like that cal facility map where almost every player just wants to take to the rafters and camp. They don't even care if they're winning or losing. They just want to camp?!
You spend the entire match flying back up there to get some nuisance with a mass driver down over and over?! Also, the logis that only care about repping. They aren't really helping the team repping shield suits in the open, but they rep on in hopes that you take dmg at some point?! Some are repping you long before you even meet enemy contact?! They have no intention of fighting the enemy, but instead just want points.
The thing that annoys me the most is turbo/modded controller users, and the laggy players that make the whole game all wierd?! Is that really necessary? I mean are you so afraid of losing that you're willing to essentially cheat to win? Those guys that put out 2k+ dmg in one mag because they use the controller to reduce the recoil that the weapon is supposed to have?! I mean I got it... it's an advantage that gets you kills. You obviously wasn't getting them before, or you wouldn't need the controller.
I mean I could go on all day, but you get the jist. I'm just glad CCP RattatI is looking into turning this game back tactical in terms of movement speed. There's no reason anyone should be assaulting 3 man teams head on, killing 2, and surviving the engagement without some type of assistance. Those guys that dance around in the open, and come out unscathed while 3 guys were shooting at him. Scouts that run through point blank range hmg fire?
It's just all gotten a little ridiculous in my book.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
937
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Posted - 2015.06.24 02:11:00 -
[3] - Quote
DeadlyAztec11 wrote:Dust 514 does not require more tactics then Call of Duty. What makes Dust:514 different is the strategies used by players to improve their abilities by using skill points. Tactics in mind, Call of Duty is harsher because death is quick so one often has to think about decisions many steps in advanced and retreating during a fight is almost impossible outside of cover.
Latency is an issue in all games and is especially noticeable in Dust during certain hours relative to the player. This is caused by the relatively small community.
Currently the biggest challenge is that new players are placed against players with much stronger equipment. Even if the new players have higher skills the veterans will still win most of the time because of their equipment. This is where tactics are diminished. Usually a new player is useless on the battlefield until they can acquire sufficient skill points. Even after selecting a role, players will still need to skill into other roles to be able to fight a variety of strategies employed by their opposition.
Though, it wasn't always so. During open beta we all started on equal footing. Many of us continued to use militia weapons even after acquiring advanced gear. It was not until Uprising that militia gear was deposed of by the majority of experienced players.
The game is much more difficult for new players than it was when I first spawned.
Well let's first let me clarify what I mean when I say tactics.
I break down "tactics" to my guys far too much in their opinions lol! Most think tactics are simply positioning on the field, but it could be so much more depending on your outlook.
Tactics starts with positioning and support yes, but what can also be thrown in there is setup, communication ofcourse, and understanding of the field asymmetrically.
Suit setups complimenting one another is a huge tactics bonus that most players don't use! I'm not talking about them all running min assaults lol! Not talking about heavies and logis?! I mean armor weapon/shield weapon, speed/tank, scanner/needle, etc.
To use tactics one must consider every possible Avenue or angle of approach. That's why I like the fact that you can buy a respec! I've been able to test and use literally every dropsuit and vehicle in the game! It helped me find what was best for me, but furthermore mad me a guide or reference for the less experienced players in corp and alliance that I help out.
That's where the fun for me lies! In building tactics, suit and vehicle customization, and seeing it all come together in execution! So what if we lose, we put up an amazing fight, and our tactics were solid. That's why we have clones right?
To be able to communicate and work together to build and execute tactics on the battlefield is why I play dust, but that has all but been replaced by bs gimmicks?! I am hopeful for the next update, as always, and the changes to the game it will bring.
"Anybody order chaos?"
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