Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.23 14:36:00 -
[1] - Quote
Did you try my suggested fit.
Of the two, double reps, double hardeners, is most certainly superior. At least as far as single encounters go with other tanks.
Double repped double hardened:
Strong against most all classes of weapons, the only one I'm iffy on is missiles. Very dependent on hardeners for survival, as the reps are very poor at mitigating damage in the absence of a hardener.
So with this fit, play with your cooldowns and uptimes always in mind. When hardeners get close to going down, you back out. Pay careful attention to your surroundings, noting any potential AV shots headed your way. It's important to get your hardeners up before you start taking damage, not as you are taking damage.
I've blown quite a few double repped double hardened tanks before they could even get their hardeners online. The extremely low HP means the alpha from rails will overwhelm you in most instances if you don't go into the fight with the hardeners up. That said though, if you can manage to break LOS long enough to get the hardeners online and allowing a few seconds to rep full, you can negate the enemies advantage.
Double hardener, Plate, Repper:
It's a strong all around fit, that requires less input on your side and is far more forgiving. You can take a bit of damage with your hardeners down, giving you time to get back into cover. Still, when it comes to tank vs tank, if the enemy tank is running double reps and hardeners consider it game over if it's hardeners are online.
I've tried, MANY times, to go toe to toe with this fit against double rep and hardeners. The conclusions are always the same. You both get low on health, yet those reps on the opposing tank create this illusion it's low on HP. Where their last shot kills you, you need like 2 more to drop them. Yet you would need to juggle overheat, which give them all the time they need to recover lost HP.
Making your start at square one against them, while you are still damaged.
(I assume rail tank to rail tank engagements, as they tend to be superior)
Additionally, give 2 plates, rep, hardener a try. Most forgiving and easiest to work with, and one of my favorites.
If you really really want to win an engagement though, 3 hardeners and a plate. Sounds crazy yes, but it's quite amazing watching a rail hit you for like seems like 300 damage a shot. It barely ticks off any of your armor.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.23 16:05:00 -
[2] - Quote
Lightning35 Delta514 wrote:
I tried the 2 hardeners and plate/rep and I destroyed a double hardened tank. Still have to try double hard/rep.
Like I said, double hard/rep requires a bit of skill to manage. Either they were down one hardener (happens from time to time as you try to activate both) or just a noob.
1v1, on equal ground, both with hardeners up, and trading shot for shot, the double rep/hard setup WILL win. Don't get me wrong, double hard/rep/plate is a very strong setup and stands very well in many situations. But as I described (and tested) double rep/hard has the advantage.
And honestly, if you like double hard, rep / plate, try double plate, rep / hard. Much easier to manage and strong outside of the hardener cycles.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.23 18:25:00 -
[3] - Quote
Lightning35 Delta514 wrote:Baltazar Pontain wrote:Most times my tank is dying due to infantry not enemy tanks. And II have seen that the damage spike of swarm + grenade or inferno gun is not well handled with 2 reps.
The plate gives you some hitpoints to escape those deadly spikes.
With hardeners up on the duel rep / hard setup, you can basically eat most any AV thrown at you. Though this is ONLY with hardeners up.
With a double plated setup, you can basically do the same thing with a hardener up, but you will have to break engagement and allow time for your reps to work. Without a hardener, you can take a few AV shots but still nothing compared to what you take with a hardener up. You might eat 3 or 4 shots, then yr toast.
Just play to your hardeners CD (don't be afraid to use that redline), and drop down to ADV hardeners to save on resource fitting.
Tanks - Balancing Turrets
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