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VAHZZ
Liquid.Hound
3
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Posted - 2015.06.23 05:53:00 -
[1] - Quote
For once, I am not baiting and shitposting, and I expect some trolls. And no, this is not a I am giving up post, those are dumb and you should be ashamed.
I have been trolling these forums since 2013, my career as a Forum Warrior was rocky in the beginning, succeeded by a small year break. When I came back to these toxic yet addictive forums, and subsequently the game of DUST 514, I had in my mindset that I would take it upon myself to be nothing but a troll; no matter if I was loved or hated. And it worked(as you can see by my likes - and my forum presence; which in itself can be toxic) to a degree. Likes don't mean a thing when I can just post something about butts and get 50 likes.(exaggeration)
Now, being a troll is fun, but sometimes it jades the line. So I have taken it upon myself to stop being a full-time troll on this here plantation. I am going to give more thought out responses other than "GG Scrub" or "Something something something darkside." I will still troll a little...a little....a little....I swear.
I am going to be making more posts like my Petition for Racial Tanks or my Petition for Racial Heavy Weapons - You know, threads and posts that actually mean something. I suggest you check those threads out, and sign them.
This is no narcissistic post. I am not trying to make some huge pronouncement, I just figured i would share my thoughts with the den of wolves.
AND SO THIS DOES NOT GET CONDEMNED TO THE LOCKER ROOM. I want to know your ideas about DUST's future. This is not a thread about me(bar the above) this is a thread about you. What do you want to see in this game? Make Rattati's job easier and tell us what you want him to do. Prioritize fixing bugs and glitches and barring new stuff, would be me, but like I said, this is not about me(even though I know y'all agree.) I already know some have posted ideas in their own threads (Aeon, Aero, some people that I can't remember) //
CCP RatMan has said that this game is a Tactical Shooter - he does not like the twitchiness. And as a tactical shooter, you would need aspects of such a thing. Now, DUST is completely unique, there is not another game like it, maybe Warframe but it isn't as addictive and it is not connected to another game such as EVE. And I am not calling for a Copy/Paste, far from it. But taking consideration from other successful tactical shooters(I swear, in the name of all that is holy, if you mention CoD I will hurt you) Like Rainbow Six, Star Wars Battlefront, and Killzone. We can get an Idea of how to make DUST like a tactical shooter. In my opinion, those 3 series are the best in their genre, which is why I included them.
I am not saying we do it exactly, no copy/paste, this is IDEAS from others and turn them into our own. Also, I don't see much connection to DUST 514 and EVE: Online - except able to join corp/alliance, and Orbital Bombardments. Perhaps there is more than I am seeing, and if you could point them out to me, I would greatly appreciate it.
I know Aeon Amadi has damn good ideas, like the one he recently posted about the Cosmic Rose, beautiful. I know Aero Yassavi has good ideas, like convincing Rat Man with that fabulous Power Core/Tiercide presentation. We have bright minds in this community, I want to see them shine.
Please post Ideas, and I know there will be trolls, but hell, that is DUST.
GÖ¢ Soon, we shall meet again, in a galaxy far, far away. GÖ¢
Scouts United
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.06.23 06:00:00 -
[2] - Quote
In all seriousness...
Fix the gosh darned lag. Optimize yo chit.
Sniper Rifles are for Nitrogenous Dioxide Borons
I am the Anti-FoTM
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Got That Dodi
RestlessSpirits
9
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Posted - 2015.06.23 06:37:00 -
[3] - Quote
I may get into ideas for Dusts future tomorrow, it's late now and the post would be long.
For now I will ask if it's possible to make the Racial Tank Petition into a Racial Vehicle Petition. I love me some dropships, as I know many others do. And I'm sure folks would love all the Racial LAVs as well. If we are gonna dream we might as well dream big. |
VAHZZ
Liquid.Hound
3
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Posted - 2015.06.23 06:47:00 -
[4] - Quote
Got That Dodi wrote:I may get into ideas for Dusts future tomorrow, it's late now and the post would be long.
For now I will ask if it's possible to make the Racial Tank Petition into a Racial Vehicle Petition. I love me some dropships, as I know many others do. And I'm sure folks would love all the Racial LAVs as well. If we are gonna dream we might as well dream big.
While I doubt I could make my petition for Racial Tanks into plain out Vehicles, I could however make a petition for Racial Vehicles. I actually didn't think about adding in the LAVs or Dropships into the petition because for some reason my mind was fixated on tanks at the time.
But I will get on that, because that is a good idea I should have thought about while doing the other one.
GÖ¢ Soon, we shall meet again, in a galaxy far, far away. GÖ¢
Scouts United
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Russel Mendoza
Klandatu
166
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Posted - 2015.06.23 07:08:00 -
[5] - Quote
Most of the things we want can not be achieve if we dont move on to another platform, pc ps4 whatever. the ps3 is very limited to achieve the grandious vision for our beloved dust514. i cant say for sure about the problems of dust is from the ps3 or the ccp devs themselves, but i wish it would be gone if we do move on to another platform, whatever ccp decide it to be.
What I want is more of dust514.
I also want this.
space battle, even if its only ambush mode, fighting outside a ship while in space.
underwater battle, they can travel in space but not underwater, come on.
the ability to shoot down those god d a m n ship who keeps dropping orbital strike on my freaking head, annoying.
i want more, I still dont know them yet.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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VAHZZ
Liquid.Hound
3
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Posted - 2015.06.23 07:37:00 -
[6] - Quote
Russel Mendoza wrote:Most of the things we want can not be achieve if we dont move on to another platform, pc ps4 whatever. the ps3 is very limited to achieve the grandious vision for our beloved dust514. i cant say for sure about the problems of dust is from the ps3 or the ccp devs themselves, but i wish it would be gone if we do move on to another platform, whatever ccp decide it to be.
What I want is more of dust514.
I also want this.
space battle, even if its only ambush mode, fighting outside a ship while in space.
underwater battle, they can travel in space but not underwater, come on.
the ability to shoot down those god d a m n ship who keeps dropping orbital strike on my freaking head, annoying.
i want more, I still dont know them yet.
I don't think you can shoot down an EVE destroyer, even with sentry cannons, maybe. I guess it is possible
GÖ¢ Soon, we shall meet again, in a galaxy far, far away. GÖ¢
Scouts United
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.23 07:46:00 -
[7] - Quote
The capability to shoot eve ships back has not been implemented even though in lore in the past certain rail tanks were used to shoot back at ships in orbit.
As it stands I would like to see the game set up on Pc so they can properly adjust it, unscrew it and sync it with EVE more. At some point during that time I would like to see a ps4 client also enabled even if it was separated from the PC version at first.
Then when the game is approaching the intended scope, begin to merge the platforms and fully integrate the platforms together and with EVE.
With a plan in place for the eve interactions that involves more than EVE players drop OB on us, we shoot at them with orbital artillery.
There is a lot of missed potential that opens up no matter what platform the game goes to. Here's hoping we actually get to SEE that potential.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.23 07:50:00 -
[8] - Quote
Breakin Stuff wrote:
There is a lot of missed potential that opens up no matter what platform the game goes to. Here's hoping we actually get to SEE that potential.
the missed potential has nothing to do with the platfrom the game is on, game could easily work fine on the ps3 how it was advertised in the beginning. |
VAHZZ
Liquid.Hound
3
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Posted - 2015.06.23 08:26:00 -
[9] - Quote
Jack McReady wrote:Breakin Stuff wrote:
There is a lot of missed potential that opens up no matter what platform the game goes to. Here's hoping we actually get to SEE that potential.
the missed potential has nothing to do with the platfrom the game is on, game could easily work fine on the ps3 how it was advertised in the beginning.
I don't want this to turn into an arguments of port to x, we all know the PS3 is not the best platform for DUST.
GÖ¢ Soon, we shall meet again, in a galaxy far, far away. GÖ¢
Scouts United
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I-Am-The-Yeti
highland marines
0
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Posted - 2015.06.23 11:52:00 -
[10] - Quote
I really want to see the implementation of a belt-fed LMG, similar to the Knights Armament LMG-A1. It may or may not have to be racial exclusive (Minmatar, for example), or it could be introduced as a modified Jovian weapon taken up from old Minmatar R&D, or introduce it by another third-party as a family of weapons that has a variant suitable for each race's main ammunition type (maybe exclude laser).
(And, thank you, CCP. For the Aurum Daily update!) |
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Got That Dodi
RestlessSpirits
10
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Posted - 2015.06.23 15:58:00 -
[11] - Quote
Gearing up to throw some ideas out, get ready, it's gonna be a lot. I will try and avoid getting side tracked and scatter brained. |
Radiant Pancake3
Destinys Immortals Rise Of Legion.
186
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Posted - 2015.06.23 16:19:00 -
[12] - Quote
So If I mention CoD you will hurt me? Oh already mentioned it... Daddy dun touch me there that's my no no square! I would actually like to see more team organized play amongst the blueberries. Maybe a tutorial to help them figure out their roles or something similar. I've spoken to many new players and they always say " The thing that's giving me trouble is the skill tree" "The thing that confuses me is the skill tree like what are dropsuit upgrades?"
I am the Clown of Ass or am I the Ass of Clown... o.O
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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Got That Dodi
RestlessSpirits
10
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Posted - 2015.06.23 17:20:00 -
[13] - Quote
Alright, I will start with a few disclaimers-
#1- I won't bring it up again, because it is not in the spirit of VAHZZs post, but all my coming ideas assume Dusts movement to a new system. If an attempt was ever made to implement any of this on the PS3, fine.
#2- These are all just "off the top of my head" ideas, spit balling if you will. I will be dealing more with general concepts and overall ideas, not necessarily finite game mechanics. I'm expecting trolls, but let's not take any of this too seriously guys.
General Match Concepts
As we all know, a large issue in play here on Dust is opposing team balance in the sense of numbers and Experience/SP/Equipment. When considering new player retention, these I feel are some of the larger issues that need to be dealt with. Dust is not a new player friendly game, and some serious attempts need to be made to change that if a CCP shooter is going to grow it's player base.
My solution is a dynamic bot system. Let's say a squad (6) of new (2mil SP ish) players jumps into a skirmish right at the start. Let's say, like the old days, there are no enemy players on the other team (just for ease of explaination, we will say matchmaking could not find a suitable match up). The game would then be populated by bots, on both sides, according to the strength of each team. A hard limit on actual players would remain (16v16), but the number of bots per team could exceed this limit. As people drop in/drop out of matches, the number/skill of bots could be altered on the fly, ideally maintaining some semblance of balance in a 14v7 match, or a rookie vs vet match. Obviously we are still shooting for a balanced 16v16 match, as much as possible at least.
So let's say this team of 6 rookies starts the skirmish. The number/skill of bots would fluctuate as needed, giving these guys a solid challenge according to their ability (dictating factors could be skill, equipment, whatever, haven't thought that all the way out). Now let's say a squad of 3 vets jumps into the skirmish 2 minutes in. The game would then adjust the skill/number of the bots on each team, in order to maintain some forms of balance. This could be repeated as many times as needed as people drop in/drop out, maybe even slight adjustments when nobody leaves as the balance of power in the match swings back and forth. I guess a crude analogy would be rubber banding in a race game, but nowhere near as impactful.
I'm not saying these bots should determine the outcome of a match. The 3 vets should still always defeat the 6 rookies. I would say the closer the player teams are in terms of balance, the less impact bots would have. In a match up deemed perfect by the system, the bots would have no impact, maybe all bots are removed, maybe the bots that remain would be worthless, either way.
Now of course any killing/resupplying of bots would come with a FAR smaller reward than doing the same to/for a player. Bot kills would reward far less WP, supporting bots with rep tools, nano hives, up links would also reward far less SP. This would impact end of match ISK reward as well. Basically, if you have a match where nearly all your successful interactions came against bots, and not players, your end of match rewards would be far far less.
To start off, we will say this would be a pub only idea.
This would obviously help new players the most. It would give them an entity in game that they could be effective against, giving them somewhat of an illusion that they are contributing to a match, even in a loss. This may keep people around long enough to learn the game, get better equipment/passives, and reach a point where they can start feeling their progress, hopefully keeping them active, as well as giving them the idea of becoming a vet as something to aspire towards.
From the vet side, a bot should remain fairly harmless. I would hate to see matches determined by bots, and this should be avoided at all costs. A distraction, at the most, is what a bot should be to a vet. As in a lone vet tangling with 5 bots lets his guard down and gets jumped and killed by a rookie, or maybe that lone objective way out over yonder gets hacked by a bot, forcing a reaction from the vets of an opposing team.
I think this would also bring life to battles. Even if the match was filled to capacity by players, bots could still be placed in match just to make it feel more populated and alive. This would also allow for say a 16 rookie vs 16 vet battle to be somewhat balanced. Again, the vets should still dominate, but ideally the match would be made interesting to an extent, and rookies would actually be able to do stuff in said battle, though at a much reduced end of match reward.
In summary, some sort of bot system would (in theory) give rookies something to practice on, making them feel not completely worthless, provide a solution to empty battles, make each battle feel more alive and interesting, and give the game the ability to somewhat adjust balance in match, in a non deciding way(think of referees in sports not wanting to call a penalty that will win/lose someone the game).
There is much more to come, not sure when, but I will be touching on the genral idea of everything in game. I will definitely be tweaking this post, and obviously these are only ideas. I'll definitely be able to clarify things if needed, and obviously this is all open to discussion. |
Got That Dodi
RestlessSpirits
11
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Posted - 2015.06.23 18:37:00 -
[14] - Quote
The EVE Connection
or, more accurately
The EVE Connection will never be
At least in my opinion, for reasons I've stated before but won't get into, as this is an idea post.
Disclaimer- I have far less thought put into this, and I will honestly be making it up as I go, but this is all meant to be very vague ideas, and more than open for discussion.
The thought of actions in the space above our planet side battles is far to awesome to let die. Though I admire CCP for dreaming so big, I think we can all agree it didn't work.
My solution is to remove Dust from the EVE universe, and start from scratch. I feel it would be much easier to build the universe from the ground up into space, as opposed from space to the ground.
For the restart, everything going on above the planets could be an automated simulation type thing. We could still call in orbital/warbarge strikes, but other than that things will be happening on their own up there.
This, I would say, is the most important factor to keeping Dust alive and growing. As a vet, you ask yourself why am I here? What is there left to do? Why should I keep playing?
Answers such as "experimenting with new fits", and "staying connected with friends" are nice, but unacceptable. In a game where people have amassed 50, 60, 70mil+ SP needs more meat.
My grand scheme would involve 1, maybe 2 new games later down the line. A somewhat arcadey space fighter combat type game, as well as a capital ship type simulation game. Think of it as 3 teirs, Dust-Xwing v TieFighter-EVE. I will touch on this later. (I imagine CCP wanted to do this with Dust-Valkyrie-EVE).
Anyway, why are we fighting, what are we fighting for, what's gained/lost with every battle, outside equipment/ISK?
Well this part, when viewed as a big picture deal, is already fairly set, and doesn't really need to change. We are fighting over planets, and all the possible benifits that come with controlling them.
Us being mercenaries is a large benifit to the games mechanics because issues such as MAG saw, with one side (SVER) seemingly becoming the place to be thus throwing a lot of balance out the window, can be counter acted and avoided. Fighting for the faction that currently held the most power would give less rewards, giving people incentive to fight for the faction that holds less power. This would fluctuate obviously, so as a faction went from less powerful to more powerful, the rewards received would go from greater to smaller. This would create a "center of gravity" so to speak, where ideally no faction ever got too powerful and the balance of power would rise and fall as players sought out the higher paying factions.
Mechanics could be introduced to reward players for keeping a faction on top when they are close to falling under their fair share of power in the universe.
So for example- Starting off the Amarr, Caldari, Gallente, and Minmatar would all have 25% power each, totaling 100% obviously (side note, when I refer to "power", it is in a vague sense, I guess we can think of it as territory held, just to make things easy). For the most part, all battles will have a pretty good payout when power is spread evenly. But let's say Minmatar drops to 15% power over some time, a week or two (for whatever reasons) and Amarr climbs to 35% power. In any ensuing battles, those fighting for Minmatar would receive greater rewards than those fighting for Amarr. This would shift the balance of power as more people fought for Minmatar, and as the power gap closed, so too would the reward gap. This would, in theory, go a long way to keeping the power evenly balanced across all factions.
To add some spice to this system, as well as making it less rigid, saving a faction from losing its majority power could see greater rewards as well. I offer up this example-
Minmatar have dropped to 15% power, and Amarr have risen to 35%. More people would start to fight for Minmatar to receive the greater rewards, and ideally the power would begin to balance itself out. Now let's say Minmatar have reached 22% power, and Amarr is sitting at 28% power. If Amarrian power has been consistently trending downwards, there could be a sort of trigger in which the payout for keeping Amarr just above Minmatar power would become greater. Think of it as decisive battles. Players who help maintain Amarrs power lead over Minmatar in these decisive battles would be greatly rewarded, just as players who help Minmatar even out or take the lead power wise would be greatly rewarded. This, I feel would further solidify the "center of gravity", and keep people from fighting for the weaker side all the time to secure the larger payout.
I'm on a phone, typing this much is a pain in the butt, so I'm gonna draw this post to a close, make it part 1 of 2 posts. But before I do-
This is all vague theory crafting. What do I mean by "power"? I don't know lol. Obviously there would have to be some benifit to being committed to a side holding more power than others. There would need to be more than simple end of match payouts dictated by faction power to motivate people to fight for factions, so I will into duce some limiting factors that I am not sure how to implement, introduce, or make work (this is where y'all need to jump in and help). |
Got That Dodi
RestlessSpirits
11
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Posted - 2015.06.23 18:38:00 -
[15] - Quote
Reserved |
Sicerly Yaw
Quantum times
335
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Posted - 2015.06.23 18:44:00 -
[16] - Quote
if this game was more like real life laser tag I would dominate every battlefield I stepped on! that being said I do prefer dust to be more about tactics rather then gun game, it should still factor in but not overshadow tactics
https://dust514.com/recruit/kWK05m/
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First Prophet
Nos Nothi
3
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Posted - 2015.06.23 18:49:00 -
[17] - Quote
We need more butts.
"The Wrath of Rust is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Eruditus 920
Nemo Malus Felix
2
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Posted - 2015.06.23 18:49:00 -
[18] - Quote
I log on daily and usually play a few matches. I enjoy the game in spite of it's myriad flaws. I'll probably continue to play it at least some until it is shut off.
But I have no grand expectations for it's future. I could spend 10 minutes typing things I would like to see added or changed, but I see no point.
The truth is the player count is going to continue to dwindle.
If lag was going to be fixed, it would have by now.
If bugs were going to be fixed, they would have by now.
All the things that players have been wanting done would have been done by now, if it was going to happen.
The ship has sailed for DUST 514 in it's current iteration. There is no magic solution that will be implemented that will raise player count. If there was, it would have been done by now.
Does CCP have plans to port it? Plans to continue the IP in some form or fashion?
I have no idea. I question whether they do either. CCP doesn't have a great rep or track record.
The core player base cares more about DUST than CCP does.
If CCP cared as much about their product as the players did, one can only imagine what might have been.
"Stay gold, Ponyboy..."
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.06.23 19:14:00 -
[19] - Quote
Russel Mendoza wrote:Most of the things we want can not be achieve if we dont move on to another platform, pc ps4 whatever. the ps3 is very limited to achieve the grandious vision for our beloved dust514. i cant say for sure about the problems of dust is from the ps3 or the ccp devs themselves, but i wish it would be gone if we do move on to another platform, whatever ccp decide it to be.
What I want is more of dust514.
I also want this.
space battle, even if its only ambush mode, fighting outside a ship while in space.
underwater battle, they can travel in space but not underwater, come on.
the ability to shoot down those god d a m n ship who keeps dropping orbital strike on my freaking head, annoying.
i want more, I still dont know them yet.
Unfortunately the vast majority of our problems are not even related to hardware. The game has a lot of bugs in the code and porting it over will not solve most of them. It might solve a little of it for the Gallente Lag Facility, but it will definitely not solve bad matchmaking which is something handled by CCP's Tranquility server nor will it ever solve the issue of players leaving the match in droves at the first sight of Negative Feedback.
I do agree that Dust will have to move over to either the PC or the PS4 if we want more meaningful content to be added, but the client has to be fixed first in order for that to be worth it.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
152
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Posted - 2015.06.23 20:59:00 -
[20] - Quote
I want what was promised. Profit and meaningful business with eve players. Weather this happens with dust or project legion I don't care.. I am an eve player first and foremost but I took a 2 year break from eve to see if this would happen. It hasn't but I still have faith CCP will deliver a finished product. They listened before when it nearly bankrupted them and they will listen again.
Tread Locking Proficiency V
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.06.23 21:08:00 -
[21] - Quote
benandjerrys wrote:I want what was promised. Profit and meaningful business with eve players. Weather this happens with dust or project legion I don't care.. I am an eve player first and foremost but I took a 2 year break from eve to see if this would happen. It hasn't but I still have faith CCP will deliver a finished product. They listened before when it nearly bankrupted them and they will listen again.
Just so you know, CCP Rattati will not be able to completely fulfill all of the promises that were made by the previous executive producer (CCP Jian - before CCP Rouge came around). Right now, he is only able to fulfill promises that he knows he'll be able to deliver. That's the new policy from CCP and so far it worked wonders for Eve Online. If only CCP had thought of that prior to Eve Online's Incarna expansion.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Adelia Lafayette
Taggart Transdimensional
816
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Posted - 2015.06.23 21:31:00 -
[22] - Quote
I would like to see dust related modual's added to eve online.
I'd like to see orbital bombardment put into a single highslot modual called an orbital bombardment array and have small medium large X large classes. Not all the races have 8 turrent point destroyers. I'd also like to see orbital scan dampen and other ewar moduals.
Orbital installation dropping moduals (blaster/rail/missile turrets, CRU, supply depots, etc).
I would also like to see dust mercs change local the location they are fighting.
I would also like to see eve pilots be able to trigger a battle and be able to pull dust mercs into it.
Eve dust combined fleet and squads.
pve but I wouldn't mind if pve came after the cool eve dust stuff.
Maybe I should be posting this in the eve forums...
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Leither Yiltron
Molon Labe.
1
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Posted - 2015.06.23 22:09:00 -
[23] - Quote
10/10. This post is exactly the one I would have made if I were trolling.
Have a pony
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.23 22:17:00 -
[24] - Quote
I've been taking some time off, waiting for the next update.
I think the game definitely needs to be more tactical, with less strafing and hipfiring.
Not caring about KD
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Adelia Lafayette
Taggart Transdimensional
816
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Posted - 2015.06.23 23:23:00 -
[25] - Quote
I'd also like eve pilots able to see the map we see when they are linked up for an orbital strike. It would be nice to have eyes in the sky calling out when enemy tanks start rolling around or when their scans reveal a bunch of red dots converging on our position.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Got That Dodi
RestlessSpirits
13
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Posted - 2015.06.23 23:50:00 -
[26] - Quote
Adelia Lafayette wrote:I'd also like eve pilots able to see the map we see when they are linked up for an orbital strike. It would be nice to have eyes in the sky calling out when enemy tanks start rolling around
A tanker in your squad with a squad mate in the turret can do just this. If the tanker and turret operator have excellent map knowledge and work well together, they become nearly unstoppable. I used to love doing this, I miss you Vulfina :( |
VAHZZ
Corrosive Synergy No Context
3
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Posted - 2015.06.24 02:43:00 -
[27] - Quote
Leither Yiltron wrote:10/10. This post is exactly the one I would have made if I were trolling.
Shhhh, they mustn't know...
GÖ¢ Soon, we shall meet again, in a galaxy far, far away. GÖ¢
Scouts United
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